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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Lee Sin
Strong early invader. Always ward across the wall of your red at level 2. If you can Decoy his Sonic Wave, you can win trades (especially if you have red buff).
Ideal
Strong
Ok
Low
None
Introduction
*** 3/17/17 - I took a break from league and am now back! I hit Plat 4 in Season 6 and am starting season 7 now. I've updated the guide a bit and will continue to do so. Thanks for the support! ***
I'm Krunge - a Gold II NA



A lot of people mistakenly believe that




This build will show you how to set up Assassin

I welcome any feedback - if I've stated something incorrectly, if you have a question, or if I've just made a typo - please let me know!
Pros
|
Cons
|
Marks
I use 8 Attack Damage (AD) Marks and 1 Crit Chance Mark. The crit chance is mostly just for fun, you could run 9 AD Marks if you wanted. Some Wukong Jungles will run Attack Speed Marks for a better early clear, but


Seals
Wukong's first clear can be really tough - the early armor is nice to keep your HP up for early ganks.
Glyphs
I run a mix of flat and scaling Magic Resist glyphs (3 and 6, respectively). This allows me to gank mid at level 3 without needing to be hyper aware about getting blown up, and lets me scale relatively well into the mid-late game. Against a full AD comp, I'd run scaling CDR glyphs instead.
Quintessences
Attack Damage Quints are they only viable way to go. They're by far the best bang for your buck on

Ferocity
Sorcery is perhaps a surprise choice for
Wukong over
Fury
, but it's significantly better.
Wukong is an AD caster and the majority of his damage comes from abilities, not auto attacks. He's more like
Pantheon or
Vi, less like
Xin Zhao or
Master Yi.
Feast
helps with jungle sustain, which is very important for
Wukong.
Vampirism
and
Natural Talent
are both decent, but
Vampirism
scales better and also helps with
Wukong's rough first clear.
Bounty Hunter
is a great choice for
Wukong jungle since you'll be roaming and ganking constantly. Also, since you don't have any CC outside
Cyclone and chilling smite from
Stalker's Blade,
Oppressor
is inferior.
Cunning
I currently run 3 points in
Wanderer
and 2 points in
Savagery. If you try this setup and have trouble clearing, try putting all points in
Savagery to help with clear speed.
Runic Affinity
is the best choice here for most any jungler - this works on all buffs - not just blue and red, but also raptor buff, gromp, krugs heavy hands.
Merciless
is incredibly strong on Wukong. As an assassin, this gives you the execute power to finish off an enemy.
There's no downside to
Dangerous Game
.
Bandit
is next to useless on a jungler and
Dangerous Game
can give you the mana and hp you need to win a close fight.
Precision and
Intelligence
are both very strong on
Wukong, this build just favors AD for burst over CDR for sustained damage.
Thunderlord's Decree
- I liked
Fervor of Battle
when the masteries first changed, but since it has been nerfed,
Thunderlord's Decree
is the clear winner - especially on assassin
Wukong who won't have time to build stacks of
Fervor of Battle
.



















Cunning
I currently run 3 points in





There's no downside to











Short form: Krugs > Red > Scuttle > Raptors > Gank > (Back if low hp) Wolves > Blue > Gromp > Scuttle > Gank > Back. Buy
Caulfield's Warhammer,
Vision Ward,
Health Potion,
Sweeping Lens.
Long form:
You almost always want to start Krugs as
Wukong regardless of which side you're on.
Wukong's first clear can be brutal if you're not experienced with it, and takes a bit more finesse than other junglers. The only time I'll start gromp is when i'm red side and our top laner has a really bad leash (like
Garen). Krug's Gift of the Heavy Hands buff combined with
Wukong's
Nimbus Strike allows him to clear the entire jungle and gank twice before backing (if you don't take too much damage during the ganks).
The main thing I focus on as Wukong is to finish Krugs with 4 or 5 heavy hands stacks, so I can quickly stun the Brambleback and chain
Warrior Trickster afterwards. If you have less stacks, you'll take more damage because you will get one less stun in the rotation. Use 2 of your 3
Health Potions while at red buff.
Go take red-side scuttle to regain health. Go to raptors, use
Nimbus Strike on the center small raptor (this will
Nimbus Strike all 3 small raptors, which you want to kill first).
Warrior Trickster immediately and auto attack each small raptor once, and smite the large raptor.
Keep an eye on mid and whichever outer lane you're closest to (depending which side you started) and go try to gank if there's an opening. Even getting damage or a summoner spell early is worth your time.
If you got a kill or enough damage to force the enemy to base, help your laner push the wave into tower. If you can't get damage, a summoner spell, or a kill, immediately go to wolves. Remember to chain your
Warrior Trickster and Gift of the Heavy Hands stun.
Warrior Trickster can absorb two hits from jungle monsters if you use it right before they attack (it doesn't have to be exact, there's a lot of leeway but it's possible to only absorb one attack if you time it wrong).
Take blue buff. Smite it if you're low on hp, otherwise save smite for gromp. If you're low hp, take scuttle then gromp and back. Otherwise, go gromp before scuttle and gank before backing.
Warrior will always be your first item on
Wukong.
Caulfield's Warhammer is a much better first buy compared to
Stalker's Blade because attack damage and cooldown reduction are highly valuable on
Wukong. Additionally, most champs are slow early and you effectively have two ways to finish people off from distance with
Nimbus Strike as a gap closer and the extra range from
Crushing Blow.




Long form:
You almost always want to start Krugs as





The main thing I focus on as Wukong is to finish Krugs with 4 or 5 heavy hands stacks, so I can quickly stun the Brambleback and chain


Go take red-side scuttle to regain health. Go to raptors, use



Keep an eye on mid and whichever outer lane you're closest to (depending which side you started) and go try to gank if there's an opening. Even getting damage or a summoner spell early is worth your time.
If you got a kill or enough damage to force the enemy to base, help your laner push the wave into tower. If you can't get damage, a summoner spell, or a kill, immediately go to wolves. Remember to chain your


Take blue buff. Smite it if you're low on hp, otherwise save smite for gromp. If you're low hp, take scuttle then gromp and back. Otherwise, go gromp before scuttle and gank before backing.
Warrior will always be your first item on






In teamfights,
Wukong is very versatile. I created this flowchart below as a basic guide to understanding what your decision making should usually look like.
Some things you'll want to consider which are not included in the flowchart:


Some things you'll want to consider which are not included in the flowchart:
- Hard CC ruins
Wukong's day, especially AOE CC (
Amumu or
Malphite). Let those come out or at least be distracted before you go in.
- Escapes and flashes can also ruin your day if you use
Nimbus Strike,
Flash or both to engage.
This is a list of some of the cooler things you can do with
Wukong's
Warrior Trickster:


Impassable Terrain: Walk to the very edge ofJarvan IV's
Cataclysm and
Warrior Trickster out of it (
Warrior Trickster pushes the real you slightly forward upon activation)
- Mind Games: When retreating, press 'S' to stop walking and act like your
Warrior Trickster for 1-2 seconds, then start running again and still have your
Warrior Trickster to use.
- Mind Games (cont): When you know there's an enemy green ward in a bush, leave it instead of killing it. Decoy from the bushes and walk into lane - they'll think you're just sitting in the bush waiting to gank.
- Baited: Bait out a
Dredge Line,
Rocket Grab or
Death Sentence, or any other single target ability, like
Charm,
Sonic Wave,
Zap!
- Outplayed: Trick
Tahm Kench into
Devouring your
Warrior Trickster
- Outplayed (cont): Trick
Malzahar or
Warwick into suppressing your
Warrior Trickster. Kill them, then spam /laugh and /taunt on their dead bodies.
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