Wukong Build Guide by Krunge
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Threats & Synergies
Strong early invader. Always ward across the wall of your red at level 2. If you can Decoy his Sonic Wave, you can win trades (especially if you have red buff).
Statistically a strong counter to Wukong. In teamfights, you must counter engage or he will peel with his Bandage Toss and ultimate . Usually can't 1v1 him at full health until you get ahead.
You'll never kill him solo, but he's not likely to kill you either unless he catches you low in your own jungle. Ward up! In teamfights, wait for his ult to engage or he's likely to peel with it.
His ganks are as strong as yours early - watch for counterganks. Try to decoy his knockup and waste as much of his attack speed steroid on your decoy as possible. He has no escape so once he turns to run he's easy to kill. You also provide much better teamfight presence.
If he's a good Shaco, he'll be annoying. The main thing is not to die early - use your health pots and leave if he shows, burn flash if you have to. Later on, he can't solo you nearly as easily and you can duel him (though he'll probably still escape).
Your ganks should be stronger than his and he doesn't invade very well. Watch out for counterganks with his aoe stun, avoid his ultimate damage and 2nd proc of Q and you'll be in good shape.
Her burst is equal to yours, except she has a stun early. Dodge the stun or decoy it, get her to blow skills on your decoy and you win.
You cannot 1v1 him except early, but you have much better teamfight presence and your ultimate can win a trade if you have other allies to damage him down.
A surprisingly more difficult matchup. Natuilus' level 3 is one of the strongest in the game. He has a great countergank, make sure you know where he is before you gank early game. He falls off worse than Wukong late and has a slightly worse teamfight.
You can beat him early. Later, 1v1'ing him can be hard unless you're ahead and can burst him down but your ult cancels his ult - try to countergank when he hits 6.
His engage and tankiness is better, but you have way more damage. You should win all even 1v1s.
A good Nidalee is hard to beat, but you can outplay her by decoying her spear or knocking her up mid-pounce.
You can never 1v1 Tahm. Even if you get him to Devour your Decoy, you're still going to have a hard time killing him.
Early, if you can decoy his stun you can win trades. Later on, depends on who's ahead but usually Udyr can win an even 1v1.
He wins early. Easily. You scale better than him, so avoid dying early to him and make safe ganks.
You can't kill him alone and his damage is stupid good right now. Just avoid him by ganking and farming where he isn't.
An early to mid game monster. Don't fight solo unless you have a large hp advantage and can burst him down.
*** 3/17/17 - I took a break from league and am now back! I hit Plat 4 in Season 6 and am starting season 7 now. I've updated the guide a bit and will continue to do so. Thanks for the support! ***
I'm Krunge - a Gold II NA Wukong jungle main with over 200 ranked Wukong games. Wukong is an incredibly powerful and wonderfully underestimated champion with a high potential to carry.
A lot of people mistakenly believe that Wukong is a bruiser because of his Stone Skin passive. While this does give Wukong some survivability, it does not categorically make him a tank, off-tank, or even a bruiser. Wukong's AD ratios are so good that he should really be played as an assassin, with just enough defense to get out alive after killing a squishy or two and disrupting their entire team.
This build will show you how to set up Assassin Wukong and use him to his fullest potential, covering everything you need to know about monkeying around in the jungle on your way to higher ELO!
I welcome any feedback - if I've stated something incorrectly, if you have a question, or if I've just made a typo - please let me know!
I use 8 Attack Damage (AD) Marks and 1 Crit Chance Mark. The crit chance is mostly just for fun, you could run 9 AD Marks if you wanted. Some Wukong Jungles will run Attack Speed Marks for a better early clear, but Wukong scales so well with AD and his Nimbus Strike gives an Attack Speed steroid, so it's really not necessary.
Wukong's first clear can be really tough - the early armor is nice to keep your HP up for early ganks.
I run a mix of flat and scaling Magic Resist glyphs (3 and 6, respectively). This allows me to gank mid at level 3 without needing to be hyper aware about getting blown up, and lets me scale relatively well into the mid-late game. Against a full AD comp, I'd run scaling CDR glyphs instead.
Attack Damage Quints are they only viable way to go. They're by far the best bang for your buck on Wukong.
Sorcery is perhaps a surprise choice for Wukong over Fury , but it's significantly better. Wukong is an AD caster and the majority of his damage comes from abilities, not auto attacks. He's more like Pantheon or Vi, less like Xin Zhao or Master Yi.
Feast helps with jungle sustain, which is very important for Wukong.
Vampirism and Natural Talent are both decent, but Vampirism scales better and also helps with Wukong's rough first clear.
Bounty Hunter is a great choice for Wukong jungle since you'll be roaming and ganking constantly. Also, since you don't have any CC outside Cyclone and chilling smite from Stalker's Blade, Oppressor is inferior.
I currently run 3 points in Wanderer and 2 points in Savagery. If you try this setup and have trouble clearing, try putting all points in Savagery to help with clear speed.
Runic Affinity is the best choice here for most any jungler - this works on all buffs - not just blue and red, but also raptor buff, gromp, krugs heavy hands.
Merciless is incredibly strong on Wukong. As an assassin, this gives you the execute power to finish off an enemy.
There's no downside to Dangerous Game . Bandit is next to useless on a jungler and Dangerous Game can give you the mana and hp you need to win a close fight.
Precision and Intelligence are both very strong on Wukong, this build just favors AD for burst over CDR for sustained damage.
Thunderlord's Decree - I liked Fervor of Battle when the masteries first changed, but since it has been nerfed, Thunderlord's Decree is the clear winner - especially on assassin Wukong who won't have time to build stacks of Fervor of Battle .
You almost always want to start Krugs as Wukong regardless of which side you're on. Wukong's first clear can be brutal if you're not experienced with it, and takes a bit more finesse than other junglers. The only time I'll start gromp is when i'm red side and our top laner has a really bad leash (like Garen). Krug's Gift of the Heavy Hands buff combined with Wukong's Nimbus Strike allows him to clear the entire jungle and gank twice before backing (if you don't take too much damage during the ganks).
The main thing I focus on as Wukong is to finish Krugs with 4 or 5 heavy hands stacks, so I can quickly stun the Brambleback and chain Decoy afterwards. If you have less stacks, you'll take more damage because you will get one less stun in the rotation. Use 2 of your 3 Health Potions while at red buff.
Go take red-side scuttle to regain health. Go to raptors, use Nimbus Strike on the center small raptor (this will Nimbus Strike all 3 small raptors, which you want to kill first). Decoy immediately and auto attack each small raptor once, and smite the large raptor.
Keep an eye on mid and whichever outer lane you're closest to (depending which side you started) and go try to gank if there's an opening. Even getting damage or a summoner spell early is worth your time.
If you got a kill or enough damage to force the enemy to base, help your laner push the wave into tower. If you can't get damage, a summoner spell, or a kill, immediately go to wolves. Remember to chain your Decoy and Gift of the Heavy Hands stun. Decoy can absorb two hits from jungle monsters if you use it right before they attack (it doesn't have to be exact, there's a lot of leeway but it's possible to only absorb one attack if you time it wrong).
Take blue buff. Smite it if you're low on hp, otherwise save smite for gromp. If you're low hp, take scuttle then gromp and back. Otherwise, go gromp before scuttle and gank before backing.
Warrior will always be your first item on Wukong. Caulfield's Warhammer is a much better first buy compared to Stalker's Blade because attack damage and cooldown reduction are highly valuable on Wukong. Additionally, most champs are slow early and you effectively have two ways to finish people off from distance with Nimbus Strike as a gap closer and the extra range from Crushing Blow.
Some things you'll want to consider which are not included in the flowchart:
Impassable Terrain: Walk to the very edge of Jarvan IV's Cataclysm and Decoy out of it ( Decoy pushes the real you slightly forward upon activation)
- Mind Games: When retreating, press 'S' to stop walking and act like your Decoy for 1-2 seconds, then start running again and still have your Decoy to use.
- Mind Games (cont): When you know there's an enemy green ward in a bush, leave it instead of killing it. Decoy from the bushes and walk into lane - they'll think you're just sitting in the bush waiting to gank.
- Baited: Bait out a Dredge Line, Rocket Grab or Death Sentence, or any other single target ability, like Charm, Sonic Wave, Zap!
- Outplayed: Trick Tahm Kench into Devouring your Decoy
- Outplayed (cont): Trick Malzahar or Warwick into suppressing your Decoy. Kill them, then spam /laugh and /taunt on their dead bodies.