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Spells:
Ghost
Flash
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction.
That doesn't mean that you will be instantly successful and have magical 50-0 games with Mordekaiser.
What it does mean, is that you can perform the role of a "soak" much more effectively than other Mordekaiser builds do so.
Every single person I've ever seen in solo queues calls Mordekaiser a tank, and it makes me ill, because he has no abilities to protect anyone, and no method of initiation.
This build is how i build mordekaiser in nearly every game i play with him.
This guide will not teach you the basics of how to play Mordekaiser, other people can do that much better than i can.
Pros
-You can kill super minions, and push back waves of minions more effectively than other "tanks".
-Lane Sustainability is extremely high.
-Can lane 1v2 effectively
-Does good enough damage to not be ignored.
-Is a soak, this means he can take a huge amount of damage, and is very hard to kill.
-Farms creeps VERY effectively
Cons
-It's hard to farm without pushing.
-Uses health for his abilities, causing problems in the very early laning phase. (Gone by level 4)
-Can be harassed easily in the early game (Gone by 6)
-Not a real tank, can only initiate if the enemy makes mistakes, or you are vastly over leveled.
-Really sexy, this makes other players jealous, and makes you a target.
But in all seriousness, Mordekaiser played properly could be considered viable.
Morde has pretty terrible AP ratios, and relies heavily on cooldown reduction and spell penetration, so you'll get much more out of Magic Pen Marks and Quints than out of AP marks/quints.
Magic Penetration isn't a flat calculation, but know that it's far more effective at low levels of magic penetration than AP is. (Mordekaiser's primary role is as an Anti-Carry, so you won't be building to kill tanks.)
The seals and glyphs are armor/mr because of Morde's shield. Effectively, Mordekaiser has 90% spell vamp because his shield is just health, which makes hp runes almost useless.
I felt that while CDR is easily capped by gear, or getting blue buff, you have no reliable sources of MR. (Also, there is no MR dropped by picking up CDR items.)
I got swiftness quints because mordekaiser is super fat and needs to lose weight, so running around will help him out.
I go 21 into utility instead of defense specifically for the move speed, cool down reduction, and experience masteries, which i honestly feel are all necessary for Mordekaiser.
Mordekaiser needs to be fast, in all respects, he needs to be able to spam his abilities, and run all over the place, that's why you get so many points in the Utility tree.
A soak is someone who can take a lot of damage, period.
I see a lot of people confuse the word "tank" with "initiator".
SURE Mordekaiser is a great tank, but he's a terrible initiator.
How do we make him a better initiator?
Well, if he runs into a team fight with all damage items, he will just be stunned and instantly killed.
If he runs into a team fight with all tank items, he won't do any damage.
The best way to make mordekaiser into a soak, is to use a blend of cooldown reduction, magic penetration, and magic resist/armor.
The bigger picture, and how this applies to Mordekaiser, is that the best way to play Mordekaiser, because of several factors (Ultimate, Skill Kit, and Damage Scaling) is as a Soak.
Soaking is a bit dangerous, as you will die under the focus of five people, and if your team isn't good enough, they won't be able to kill the other team before you die (making your ultimate next to useless).
The purpose for this is because, when you ult someone you don't need to land the killing blow to get the ghost, so the ult is effectively a nice marker that says "focus me!" and it's your job to land it on the right person.
This build is super tanky because when YOU die your ghost goes away, thus, you living longer combined with proper ghost management means your ghost lasts longer.
Like all morde builds should do, you get 40% cooldown reduction, because more ghosts = More useful morde.
Remember, morde's single use in higher level play is his ghost.



This is really just personal preference, because Sorcerer's Shoes makes him a lot more tanky, but makes him much more susceptible to CC, and there are no Tank items with a source of Tenacity that are worth picking up on Mordekaiser.

1. It has the most Magic Resistance of any item in the game.
2. It has 8% movement speed on it, a critical stat for mordekaiser.
3. It builds out of Regrowth Pendants, and solves your "hp for abilities" problem forever.

Frozen Heart is 100% Core on Mordekaiser, the only replacement would be Nashor's Tooth.
There is 0 reason to not build an item, that gives you two of your best stats, armor, and CDR in huge amounts, and shuts down most AD champs, for only 2770g.

If you're comfortable with no CC or health, Will of the Ancients is a better alternative.


This build doesn't have any AP, but really, 40% CDR and the spell vamp from boots and your runes will boost your sustained damage by tons.




If there are more items you think need to be covered, tell me about it!











If you are being shut down by a hard AD Carry like a Tryndamere or a fed Master Yi, Exhaust isn't the answer, Frozen Heart + Randuin's Omen is.

Remember, Summoner Spells are there to let you play your character in the style that suits you.
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