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Recommended Items
Spells:
Exhaust
Heal
Items
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Intoduction
this is my first build guide about LoL.
I hope that it will help some people that have problems with


This is just a build guide, in which I show and explain to you, why I think that everyone is able to play

(I have had it up to here with hater comments!!)
Please don't downrate this Guide, just because you would do something differently.
Have fun reading and trying out this guide,
Yours
dsphhz

His

He can also use his pain effectively, increasing his damage by a flat amount and by a bit per percentage that he is missing.
He is also able to toggle

These abilities allow him to take down almost every other champion of the League, without even risking to lose many HP...
So for me, the starting items are quite self explanatory: get your shoes and potions as quickly as possible. As an alternative, you can get yourself a cloth armor and two additional potions, but only do so, if you know that you will play against an ADC...
Earlygame Build
You build these items for a bit of earlygame sustain and mainly that you can actually finish your core build as fast as possible.
I know that you won't have that much of money, because Mundo isn't a good earlygame player.
So basically your job is to provide the earlygame sustain for your ADC (that you are playing together on a lane with, of course).
Get the

In any other case, you can choose a pair of

Midgame Build
Ok, this is your/my midgame build. This build is actually the most important part of the midgame (aside your skill of throwing Cleavers), and a very delicate situation: If you build to many "low level" items (i.e.


The tricky part is to actually find the balance between buying fully built and starting off items.
Usually in the midgame, my build looks a little something like this, but of course this varies from game to game.
Early Lategame Build
Now, this is actually mostly the most of my build you can reach in one game, because either you're fed too hard and the enemies hit the surrender button, or your team did that because they have fed to much.
In the game, you will start to notice, that from the point on, that you include a

The clue I can give you to solve the mistery about your undying Mundo is: Regeneration.
That's right, by the time you reach level 16, you won't even need to recall anymore, you'll just wait 15 seconds until your Ultimate us up again.
Full Build
This is actually just an addition to the previous part of the item build, so basically I will just explain the two new item:


Core Items
These two items grant you (in addition to the other ones of the Midgamebuild)enormous regeneration.
Take that as your advantage:
Healing 60% of your maximum HP in 10 seconds plus 6% flat regeneration through your

We did, codeword:

This beautifull item increases all healing, health regeneration, life steal and spell vampirism effects by another 20% and decreases the cooldown of your Ultimate by 15%.
Let's just calculate that through:
4408HP x [0.66 + (0.66 x 0.2)] = 3491.136HP
You can regenerate 3491HP in 10 seconds, devided by 10 that equals 349.1HP per second. Tell me what you want, but that is a huge regeneration bonus for level 16.
And in these stats, we didn't even include the "normal" health regeneration, what would make another 40HP per 10 seconds.
With these stats, you're basically unkillable (exeption: good Team Ganks)...



If you do not believe me, try it out next game ;)
I also chose to upgrade the cleavers frist, because it is the best in terms of cost and utility: it deals about 20% of the enemies total health in magic damage, and therefor is his best harassment ability.
His

And his


I the recommend to then go for the armor bonus and everything that reduces the amount of damage you take (again, in earlygame, the high costs of Mundo's spells are actually visible if you take a look at his healthbar while using a skill...). This is just there for the earlygame sustain against any kind of enemies.
The next priority should be the reduction of CC on Mundo, because it firstofall stacks with his

After choosing your perks in the defense tree, i would recommend to take the movementspeed bonus of the utility page and aswell the improved recall perk (1 second is a big difference if the enemies are showing up on your screen and you are in the middle of a recall).
And last but not least (well actually it is) i would recommend taking advantage of the mastery






But because this set explains a dual-lane Mundo, I would recommend you to choose between the followning spells in combination:





I personally think that the combination of Heal and Exhaust gives you the sustain and the CC to get as many kills as possible...
Now that you know all of this, it is up to you to choose, which type of Mundo you will play.
1. The Supporter. This player is there to provide his lane with sight wards and his teammate (perferringly the ADC) with whatever he needs. You will need to build Mundo a bit differently. For example, you will not buy a


2. The Tank. Basically that is your job: to be a living shield for your teammates. This is more or less the type of Mundo, that I showed you the build to, and he is very effective in surviving even the largest teamfights.
Try to get some kills in the early game, so that you can actually build yourself some early game tankiness. In fact, your best weapon as a tank is your sustain: if you should get into a 1v1, just activate your


This is a good method to get quite a lot of kills throughout the whole game. And while we're at it, you should try and tank the enemies towers if it should be necessary.
Well, now that I wrote all of that down, I noticed, that you are actually more of a bruiser...well, never mind :/
3. The agressive Player. This is a type of Mundo playing, that I personally don't really like: you basically play an AP-Mundo-Tank, that has less sustain than my build, but is built with a huge amount of Spellvamp, so that you actually don't really notice it. The main focus on this type of Mundo, is on his ability

This Type of Mundo actually needs a build, that is compeltely different, and therefor I will not list it here.
Pros:
-
You can play him as either a support or straight forward as a tank.
-
You will have loads of damageoutput as well as a lot of tankiness to survive almost every 1v1.
Cons:
-
In the lategame you will not be as good as other players in terms of damage...
-
Aswell in the lategame you won't support anymore without items, because you don't actually have lots of CC...
Overall, the build I have made for Mundo is actually more or less a midgame build.
It will allow you to deal tons of damage and tank almost everything in the midgame.
You will just do your job and tank, throw a cleaver or two and eventually do

Just try it out,
with best regards,
Dsphhz
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