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(NA) FearTheSticks Challenger Rank 1 World Fiddlesticks Pres






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Runes: Jungle Runes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Threats & Synergies
Olaf
If he ever catches you alone you most likely die very early aggro jungler and his R counters you hard I beat olaf by just avoid him and impacting opposite sides of the map
Champion Build Guide





Here is a montage of the power of fiddle....
Now to the guide....
PROS
![]() + Great sustain in the jungle + Fast clear speed + Very powerful in team fights + Easy kit to learn + Ability to dictate fights ![]() ![]() ![]() ![]() ![]() |
CONS
![]() - Extremely squishy - Not a lot of 1v1 potential - Requires good vision control - If missplayed is easily punishable - Falls off late game ![]() ![]() ![]() ![]() |
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Dread (Passive) |
Standing still or channeling abilities for 1.5 seconds empowers Fiddlesticks with Dread. Immobilizing crowd control resets this timer. Dread grants 25/30/35/40 (at levels 1/6/11/16)% Movement Speed, but only lasts for 1.5s after Fiddlesticks starts moving. - ![]() ![]() ![]() |
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Terrify(Q) |
Cooldown: 15/14/13/12/11 Cost: 65 mana Range: 575 Terrifies a target, causing it to flee from Fiddlesticks for 1.25/1.5/1.75/2/2.25 seconds. - ![]() ![]() CC also to lock down a lot of the mobile champs that are hard to deal with. |
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Drain (W) |
Cooldown: 4/3.75/3.5/3.25/3 Cost: 80/90/100/110/120 mana Range: 575 Fiddlesticks creates a tether to the target unit and channels Drain on it, granting True Sight and dealing 80/105/130/155/180 (+45% bonus Ability Power) magic damage per second to the target. Fiddlesticks heals for 60/65/70/75/80% of the damage dealt. Drain lasts up to 5 seconds, dealing a total of 400/525/650/775/900 (+225% bonus Ability Power) damage. Drain returns cool down equal to its remaining duration if the target dies. - ![]() ![]() |
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Dark Wind(E) |
Cooldown: 10 Cost: 70/75/80/85/90 mana Range: 750 Unleashes a Crow at the targeted enemy, dealing 60/80/100/120/140 (+45% bonus Ability Power) magic damage before bouncing to another target. Units struck are also silenced for 1.25 seconds the first time per cast. Dark Wind can strike up to 6 times and will prioritize enemies being Drained or ones it has not yet hit. Deals 200% damage to monsters. - ![]() ![]() ![]() ![]() |
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Crowstorm(R) |
Cooldown: 140/110/80 Cost: 100 mana Range: 800 Fiddlesticks channels for 1.5 seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing 125/225/325 (+45% bonus Ability Power) magic damage per second to all enemy units in the area. The effect lasts for 5 seconds, dealing up to 195/255/315/375/435 (+135% bonus Ability Power) total magic damage. - ![]() |
-After using your







The reason I feel this Rune Page setup is powerful is because you are optimizing single target damage while getting some early game tempo by getting the early


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This is by far the best keystone for


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Really good for reasons stated above allows you for a strong power play when it becomes active plus lowers your CDR on all other hourglasses by 15%.
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Just the over cool down that this provides for abilities and summoner spells makes it super beneficial to have.
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Sorc Shoes -Getting early ![]() |
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Runic Echoe -Getting this item completed is the next priority, this will allow you to clear the jungle a lot adding the Runic Proc to your burst damage. |
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Morellonomicon -If the enemy team is not stacking Magic resistance or they have champs that heal a lot this item is monstrous, stacked with ![]() |
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Void Staff -If you happen to have a lot of mages on your team and can see the enemy stacking Magic Resistance its good to get this item third to compensate the Magic Resistance the enemy have. |
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Rylai's Crystal Scepter -This item is always very good to have it works really well if the enemy are rushing QSS cause it slows them for your team to get on top of them. |
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Abyssal Mask -I find this item helpful if the enemy has 3+ mages and you have one other mage on your team. The reason I think this is because you end up taking a lot less damage while deal decent damage and buffing your allies damage. |
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Liandry's Torment -This item is only useful if the enemy team is insanely tanky and paired with ![]() |

So first path starting off with is really good if you are looking to snowball your top laner. Usually you will start this side when your top lane has ignite and looking to fight early. Also getting the double bot leash at






This next path is really good if you are against a jungle that more then likely starts red and you are looking to play around him. For instance







With the new preseason here jungle on

Here is a Video showing the blue buff trick and red raptors trick also some good ult spots.....
MORE COMING SOON HONESTLY GUYS PUBLISHED EARLY WILL DO ALOT MORE......
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