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Nautilus Build Guide by Jackazz

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League of Legends Build Guide Author Jackazz

Nautilus Jungle Maestro

Jackazz Last updated on March 21, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21

Strength of Spirit

Utility: 0

Jackazz's Nautilus Jungle Guide


He's big. He's strong. He's unforgiving. It's... Nautilus

Hi everyone, I'm Jackazzz and this is my very first guide about my favorite champion: Nautilus. I tried very hard making this guide good and fun to read, as well being useful. If you like jungling, you will probably like Nautilus.

This guide was made based on experience. My main and favorite role is the jungler. So do not base this guide on it's looks, but try it out and let me know how it worked out for you in the comments or tell me what I can change about this guide.


+ A lot of CC
+ Moar CC
+ Good ganker
+ Good engager
+ A lot of escapability
+ Doesn't die a lot
+ Awesome animation
space space space space space space

- Very slow jungler
- Slow movement speed
- No support abilities


Since Nautilus is a main tank, you will want to take 21 points in the Defense tree. But since he also is a slow jungler, 9 points in Offense might come in handy. If you want to put the 9 points in Utility, you can do that too for the increased buff duration.


Greater Mark of Attack Speed

Greater Seal of Armor

Greater Glyph of Attack Speed

Greater Glyph of Armor

Greater Quintessence of Armor

Greater Quintessence of Attack Speed
The glyphs and quintessences are pretty much up to yourself.

The reason I only picked 2 kind of runes is simple: jungling. My theory is that if you are good in the jungle, you won't have to worry about late game. That being said, Nautilus is a very slow jungler, so we need attack speed. Lots of it. And to empower the sustain in the jungle, I take armour.

Summoner Spells
Smite: Necessary for jungling with Nautilus.
space Exhaust: This can make your ganks easier, and during teamfights you can use this for the AD/AP carry.
space Flash: If you want to. I don't find myself in a lot of situations where I need flash.

Ability Usage and Explanation
Notice that every skill of Nautilus has some kind of CC. Therefore you can use any ability to chase, escape, or make the target stick to it's position.

Staggering Blow
Passive: Imobilize enemies with autoattacks. A stun when you autoattack a target(including extra damage). This means that you can get a stun on every single enemy champion within 5 seconds in a teamfight. Staggering Blow is also an awesome follow-up to Dredge Line

Dredge Line
Pull yourself to your enemy and your enemy to you. This ability is a mix between Bandage Toss and Rocket Grab. Extremely useful for ganks, but even more for escaping! If you cast Dredge Line on a nearby wall/friendly tower, you will be pulled to that tower/wall. Think of this when you find yourself in a sticky situation ^^

Titan's Wrath
Shield yourself while doing damage to targets around you. A shield that gives you an AoE with damage over time as long as the shield isn't broken. Very good for jungling, as you will do 'tons of damage' to the creeps around you while not hitting them.

Explosions around you that damage and slow enemies. This can be used in the jungle, as it deals a lot of damage, and targets can be hit more than once by Riptide since the explosions come in 3 waves. Also a very useful skill for ganking and escaping.

Depth Charge
A knockup that follows the target. This is targetable and every enemy on the path gets knocked up too. This can be extremely useful in chasing/teamfights. Or you could use it to escape.

Skill Order
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

We want to take Titan's Wrath first because of the shielding and damage. Then the best thing to do is maximize Riptide first because that way you still have AoE damage for jungling, while also making your ganks better (higher slow %). I take one point for Dredge Line at level 3 for ganking, but I max it last. And of course you want your Depth Charge to be upgraded whenever possible.

  • ==> philosopher's stone Since you already have a lot of armour from your runes and masteries, you can buy a Regrowth Pendant. This will upgrade your sustain in the jungle for ganks. On your first trip back you can buy a philosopher's stone for mana regeneration (supposing you don't have the blue buff anymore).
  • ==> You can buy an early Heart of Gold for health and extra gold since you can't kill minions like other lanes. This can also be built into a Randuin's Omen late game.
  • This is your main item. It gives you a sh*tload of health and once it's full, you'll be a grown man/tank.
  • An easy reason: having a lot of CC whilst not receiving a lot of CC. If the enemy team has few CC, you can also take:
  • You can take these if the enemy team has a lot of AD and few CC. Only situational
Mentionable Items
Just about any tanky item will do, once you've got you're core items

In teamfights, you want to be in the middle. This way you can activate your Titan's Wrath, making it do damage on a lot of people. Also, standing in the middle lets you take a lot of skillshots since you are a very big champion. Try to protect the player with the most damage (most of the time AD carry) by using all of your abilities (all of them have CC) on people that try to get to him. At the same time you want to try to make their AD carry go away by harrassing him.

There isn't a jungling route you really have to stick to. As you can see on the image, this is my main jungling route. If lanes are being pushed, I grab the opportunity to gank. If not, then I try to get a lot of money by staying in the jungle for a long time.

Start off at the wolves and let your teammates help you. Then immeadiately go over to the blue buff and let your team at least pull/leash it. Check if top/mid needs a quick gank, otherwise go to the wraiths. Proceed to red buff and smite should be at about 10 second cooldown now, so you can just start already. After red check/ask if bottom is warded and try to gank mid/bottom lane. From now on you're free. Just remember:
ALWAYS prioritize ganking over jungling

Jungling is really about adapting. So this picture is only for people who are new to jungling. Try to help out your teammates when they are in need, since a won lane is far more important than you having killed the wraiths and golems 1 more time.
    If a lane is being pushed, this is what you can do:
  • Go into the lane (but let your teammate know!!) and try to kill the enemy champion
  • Go into the lane, scare him away and then leave
  • Just kill jungle creeps close around the lane so you can pass by whenever needed in the lane. You can also start counter jungling. This way you also mess up the other junglers route.


Nautilus is one of the most fun champions to play with because he is very hard to kill and has a huge load of CC. He is not hard to play and I hope you enjoy playing him as much as I do!
If you liked this guide, then please give it a like. If you didn't like my guide, then please tell me why in the comments so I can adapt to the comments.
I will be adding videos and photos of Nautilus gameplay soon!

Have fun playing the sailor Nautilus!



I would like to thank the following people:
JhoiJhoi for the guide about how to make a guide
Gifted Rebel for helping me get information where needed