Nautilus Build Guide by Qwerty19
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ALL WILL DROWN
+15-135 Health (at levels 1-18) and +9 ability power or +5 attack damage, adaptive
Threats to Nautilus with this build
|Nami||Bait her Q and then combo her and laugh. Level 1 she can poke you if she gets her heal.|
|Janna||Combo for days. Her tornado is predictable its too easy.|
Hi everyone it's qwerty19. I am an NA support main and this is my first guide so any advice is welcome! I have been a Nautilus main since s5 and I figured that with around 1,000 games under my belt I have enough knowledge about the champ and match ups to create an in-depth guide for anyone trying to either learn or improve their Nautilus Support. For S8 ranked I currently have a 68% win-rate with Nautilus (It will most likely lower to 60% in time that's been my winrate with him for a while). Message me if you think I missed anything in this build or if you have any questions. If I get a question enough I can just add a common questions section to the guide as well.
If you want there are some full game-plays to watch on my YouTube channel: https://www.youtube.com/channel/UCY3r3dXoyNusyZ0deGAEctQ
ALWAYS TAKE FLASH
now that we have that out of the way. For the second summoner I usually take ignite just because there has been a million (not kidding) times that I let my adc have a kill and they end up letting the enemy get away with about .004 health. Ignite is just the kill secure tool I love. Besides its more beneficial for the support to get the kill gold early than the adc (depending on champs but for Naut it holds true).
You could also take exhaust but in my experience that will just save you from a bad engage or the enemy engaging on you, usually it won't get you a kill that ignite couldn't get you. So instead take ignite and learn to not get into those bad engages or learn how to dodge the enemy engages, it will pay off more in the long run.
Well well well look what we have here. I now have Aftershock instead of Grasp of the Undying. This is because Nautilus is super tanky right now and can deal massive amounts of burst with is all in wumbo combo kit. It synergizes so well with Aftershock because your hook activates the rune so you get the defensive buffs and you deal out a ton of damage while they basically are hitting you with a limp spaghetti noodle. If you are going up against a squishy support or an adc with no escape say goodbye to their summoners and health bar because they will be gone after an engage by you post level 3.
The secondary rune page is now the domination tree and we take Zombie Ward and Ultimate Hunter. Ultimate Hunter is a given because more ult cooldown equals more ults for laning phase and team fights late game. Take this rune every single time. You can do Cheap Shot instead of Zombie Ward if it is a squishy lane matchup and you want to bully even more, but I usually take zombie ward for the extra vision in the early stages of the game, it has definitely saved my adc a few times.
Pros / Cons
+ Wide Hit box on engage with q
+ AoE slow
+ Huge amount of cc
+ Deals a lot of damage for a full tank build
+ Peel for Carries
|Nautilus Support is a great pick in solo queue. While he doesn't have an in-built heal ability, his ability combo allows him to make plays that chunk his opponents out of lane and gets his adc fed. His duelling potential is huge due to the amount of cc in his kit. Most important when considering Nautilus, is his pick potential and peel for teammates in team fights.|
- Weaker Early Game
- Susceptible to Poke
- All in or nothing scenarios
- Need team to follow up on engages
- No healing abilities
- Large Champ size, large hit box
|As per all champions, Nautilus has his strengths, and his weaknesses. Compared to other supports his kit does not have as much utility and lane sustain. His Dredge Line can't go through terrain. Additionally, he has a large champion size so it can be easy to get poked out of lane if you don't know how to dodge skill shots.|
This section is just copy and pasted form what I have in the notes section of the item build.
Standard start for most Nautilus supports. I take Refillable Potion instead of 3 health pots because I end up using the potions into the mid-game so I find it very gold efficient.
Now that the Targon's Brace upgraded is a sight stone you will want to rush that, after you get the sighstone upgrade switch your Warding Totem to a Sweeping Lens to clear enemy vision. Buy some Boots of Speed if you can, try not to back until you have at least 800 gold so that you can make this buy it is a good power spike. If you have even more gold start building Knight's Vow or get a Control Ward or two.
Knight's Vow Eye of the Aspect Dead Man's Plate These are the 3 core items I get almost every single game. Knight's Vow lets me take damage for my carries so they stay alive longer and deal more damage. Eye of the Aspect gives 4 wards. Dead Man's Plate gives health and armor and movement speed which is great for chasing down people to hook and initiate. Upgrade Sweeping Lens to Oracle Lens at level 9.
The situational items fill out the rest of your build depending on your team's needs/who's carrying on the other team. Get Locket of the Iron Solari or Adaptive Helm if their ap champs are fed. Get Randuin's Omen if they're building crit or there is a yasuo. Thornmail if they're all ad. Gargoyle Stoneplate if you want to be extra beefy against a mixed ap/ad team. Warmog's Armor if you want to get it as a 4th item and never die again. Liandry's Torment if your team has 3 tanky/initiators and you are ahead and the team needs to shred through the enemy front line quicker. Zeke's Convergence can be good if you have another champ that uses their ult and engages (shyv, j4, ashe, ez, etc).
For boot upgrades I either go Mercury's Treads if the other team has cc and at least 1 ap person. Ninja Tabi if the other team doesn't have cc and are mostly ad.
You can go Boots of Mobility if you want extra ganking potential and the ability to get around the map to make plays quicker.
AbilitiesNautilus' passive and it applies each time you auto attack an enemy champion. The auto attack deals extra damage and immobilizes the champ for 0.5-1.5 seconds based on level. The effect only applies once every 9-6 seconds per champion.
Nautilus' q ability. It is a hook that cannot go through terrain (like Blitzcrank Thresh and Leona). If his q hits an enemy he will drag them towards him and he will be dragged towards them. If his q hits terrain it will pull him to the terrain and refund half of the ability's cooldown and mana cost. Builds 75% from ability power.
Nautilus' w ability. When activated Nautilus shields himself that scales from max health. Also, your auto attacks are empowered to deal extra magic damage that scales from ability power. Casting Titan's Wrath also resets your basic attack animation.
Nautilus' e ability. When cast three exploding ripples come from Nautilus with the first being closer and the second and third being further out. The ability scales from ability power and applies a slow to all enemies hit. Enemies can take damage from each explosion, so it is used best when enemies are running away from Nautilus.
Nautilus' r ability. When cast on an enemy champion Nautilus fires a shockwave that deals damage and knocks up every enemy in its path and then deals bonus damage to the enemy champion targeted. Enemies are stunned when they are finished being knocked up.
I usually max e first because of its cooldown and its synergy with our runes. If the other bot team is out damaging you in trades you can put an extra point into w level 4 or 5. Very rarely do I do a w max first, the damage output is too valuable with the e. R max whenever possible and q max last.
As far as combos go.
Pre 6: Q to engage, auto, w immediately for auto reset, e, auto (and then e whenever possible, can ignite/exhaust when you q and 1st auto as well)
Post 6: Either the same as before or with ult you can engage and then do the rest of the combo after it hits.
Against Spell Shields: Try to bait out the spell shield (sivir, morg) and then all in while it is down. If with morg after she shields either herself or the adc turn and all in the other.
Team Fights: ALWAYS ult a carry, they're usually in the back line and will end up knocking up most of their front line as well. Then depending on your team comp either peel for your carries and cc as many times as possible; or attack their backline and all in their most fed champ so your team can follow up and kill them. Using either of these strategies will usually end in your team winning the fight.
Early game is the roughest part for Nautilus and even then with the new runes it feels more like his mid game in S7. At the start of the game I like to bring the team into the bot side bush in the middle of the river and see if anyone is ballsy enough to walk by to try to ward. If someone does there is a 75% chance we get a first blood. In lane we proc Relic Shield twice on the first wave and then it will be back up for the first cannon minion wave. Unless if you are in a lane where you can really bully the other team just farm until level 3 where we have our combo and can really put a hurting on the other team. Even post 3 we have to make calculated plays so we aren't engaging as their jg is coming for a gank. Play safe and Relic Shield it until we can get a kill or can back and get our first buy.
Laning Phase/Mid Game
When we hit level 6 we have a lot of utility and an unstoppable amount of cc if played right. This is where we look to either kill the other bot or we push bot into tower and can roam mid to try to gank if they aren't pushed. When roaming I like to use r to engage and when it pops we have a free q, auto, w, and e combo waiting for them. This can usually result in a kill if done right. Get Knight's Vow and ward, clear enemy wards, keep your adc alive, and keep an eye on the map to ping to your teammates where the jg is or if people are roaming. One of the biggest jobs for a support is to watch the minimap more, we don't have to farm so if we aren't engaging we are keeping an eye on the map. We should have Knight's Vow and part of another tank item so don't be afraid to turret dive when our jg is there we can take a lot of shots with our tankiness and our w, just keep aggro for as long as possible so our carries can deal out damage under tower worry free.
This is mostly the same as our mid game except we are even more tanky and there is more team fights than lane duels. Definitely tank tower for your team that thing is doing like 4 damage to you anyway so don't worry. Ult their carries and peel for yours, exhaust/ignite any carries that survive. Look to push objectives when they are up and push the lanes that you can have an advantage after taking the objectives. Run down and Q anyone trying to run away as well.
Use ignite on any of their carries that use life steal or health regen a lot like a swain or mundo or the adc when they have a bork or blood thirster. This is ideal because ignite applies grievous wounds which limits their healing ability which will make them a **** ton easier to kill.
Climbing Ranked With Nautilus
The most important thing to remember when climbing ranked is to NEVER blame your teammates or tell them they are doing bad. This will NEVER end with them thinking "hey this random person is right I am playing poorly I should listen to them and fix it" instead it will tilt them and make them play even worse, probably make them think you are a jerk and will probably report you at the end of the game for harassment. SO, instead yell at your monitor as much as you want but always keep a clear head. DON'T play ranked if you are tilted either go play an aram to let of steam or go take a break. A lot of climbing in ranked is the mental side before you even click a button.
The second most important thing is making smart pings to your team to let them know that they are in danger of being ganked by the enemy jungler. This is probably the hardest part to learn how to do properly. I key binded my z.x.c.v keys to regular ping, careful ping, missing ping, and help me ping respectively so that i can quickly spam ping to teammates to know to go in or run away effectively or if lanes are missing so they know how to play safe.
Thirdly, this is a quote from my friend who reached diamond 1 from silver 3 in two seasons of ranked play on his smurf account. "League of Legends is a game about not dying, rather than a game about killing the other team". This is the single biggest piece of advice I have gotten. You have to play smart and only go in to kill when you know you will kill them and they can't kill you. So look for your team ults, flash, ignite, heal, if they are up go in and kill if now wait for the best time to strike.
Lastly, another quote from my friend "not all games are winnable games" you can not win every game in League of Legends and sometimes the other team just has better players plain and simple. The only thing you can do is learn why they are better and make sure you get better so that you don't have to worry if the other support is better than you, you know you are the better support now just hope you have average to above average teammates that you can carry out of elo hell.