Nautilus Build Guide by Qwerty19
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Runes: Unkillable Lane
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Skill Upgrade Sequence
Threats & Synergies
I ban thresh almost always because he can do everything we do and it becomes a skill matchup, don't want to risk my adc getting caught by his hooks.
Post level 6 we absolutely crush blitz, as long as our adc dodges the hooks we win this lane hard.
The only champ comparable to our cc amount. Becomes somewhat of a skill matchup but as long as our adc isn't caught out we outdamage her and she doesn't have sustain unlike with our runes.
He's just so tanky, forget about killing him post 6. When he engages jump on his adc, this will make it so our adc isn't taking damage from both ali and their adc and we can usually outdamage and ali trade.
Dangerous if you can't dodge her poke. Especially after she gets liandrys.
The burn.... it hurts. Try to dodge and bait his w so he runs oom and then engage when he can't do damage. I buy boots earlier for extra move speed and depending on the skill of the brand I might build mr before i get into knightsvow. Definitely merc treads though.
Hit Q and combo him he should be dead with help from your adc. Watch out for his stun though.
Bait her Q and then combo her and laugh. Level 1 she can poke you if she gets her heal.
Same as Nami dodge q and get her with a combo. Her ult is useful mid-game if you dive at the wrong time so be careful.
Basically like brand and zyra, dodge her abilities and punish when oom.
He gets tanky and still deals a good amount of magic damage. Wait for your jg to gank you and then lock down him or their adc for a kill. Rinse and repeat. Don't get caught though.
Pull her and combo the adc when they come in to save her.
Care of her poke, I take coin to start because stepping up to targon proc is just free damage for her. Hopefully your adc realizes this and tries to keep wave right in front of your lane tower and wait for ganks and its ezpz
THE STUNS. Never let your adc get stunned. Pull him in if you have to. Try to bait ult.
Dodge q's and turn on whoever didn't get the spell shield.
Combo for days. Her tornado is predictable its too easy.
You shouldn't die from braum but it will also be hard to kill him. Punish after his shield is down.
Wait for jg to come in and burst him down. Try to cc him right before he uses his shield. During your q pull he can't bubble up so your carries can finish him off. Can jump on his adc if his w is down.
Luc with press the attack and our cc to keep them in range is currently OP
High damage, follow up cc with his w, execute r if they get away
follow up cc with chomps and w, execute r if people escape, lots of aoe damage with q and hurricane
High damage and we can cc people for days so draven can do his thang
Depends on the ez player, can either be really good or you better hope your other lanes are good
Consistent damage and has escapes and hyper carry, all very good with our cc
If you can get her to late game then gg, if not then better hope she can w out of things well
Solid damage and her r gives her an escape for when we are trading and their supp tries to engage on her
Step above tristana since she becomes useful sooner rather than later
knockups on our q and r are ez picks for a yasuo mid when we gank
ashe will do decently with everyone, not a super strong champ but not weak
in current meta shes weaker, but her ult gives us a free engage so if kalista gets buffed expect this to be an ideal pick
like ashe, decent but not great.
She doesnt synergize with us much but she can be a hyper carry and our cc helps her get those early kills
Champion Build Guide
If you want there are some full game-plays to watch on my YouTube channel: https://www.youtube.com/channel/UCY3r3dXoyNusyZ0deGAEctQ
now that we have that out of the way. For the second summoner I usually take ignite just because there has been a million (not kidding) times that I let my adc have a kill and they end up letting the enemy get away with about .004 health. Ignite is just the kill secure tool I love. Besides its more beneficial for the support to get the kill gold early than the adc (depending on champs but for Naut it holds true).
You could also take exhaust but in my experience that is only good if the enemy team is assassin or hyper carry heavy, like adc hyper carry with a zed or yasuo mid and take exhaust. The damage reduction will help save your team and the slow will help you cc the carry so your team can kill them and turn the fight.
Secondary tree is domination and we go Ultimate Hunter more ults = more engages = more kills = more wins. With this rune at full stacks you will never see yourself in a teamfight without your ult up which is a huge plus. Then I take Zombie Ward for the bonus vision. Vision is key in the support role and the more you can get the more we will take.
For the new S9 runes I take one adaptive force, could go for the extra cdr but you will run into mana problems early I think. Then we get two armor runes so the adc doesn't do nearly as much damage to us in the beginning. The health rune is basically worthless at it's current stats so never take that either take armor or mr depending on your lane matchups. Will go 1 armor and 1 mr if their support is ap. If they are brand or lux or anyone who might burst me I will probably go both mr runes so they can't poke me as hard early.
+ Wide Hit box on engage with q
+ AoE slow
+ Huge amount of cc
+ Deals a lot of damage for a full tank build
+ Peel for Carries
|Nautilus Support is a great pick in solo queue. While he doesn't have an in-built heal ability, his ability combo allows him to make plays that chunk his opponents out of lane and gets his adc fed. His duelling potential is huge due to the amount of cc in his kit. Most important when considering Nautilus, is his pick potential and peel for teammates in team fights.|
- Weaker Early Game
- Susceptible to Poke
- All in or nothing scenarios
- Need team to follow up on engages
- No healing abilities
- Large Champ size, large hit box
|As per all champions, Nautilus has his strengths, and his weaknesses. Compared to other supports his kit does not have as much utility and lane sustain. His Dredge Line can't go through terrain. Additionally, he has a large champion size so it can be easy to get poked out of lane if you don't know how to dodge skill shots.|
Standard start for most Nautilus supports. If you are in a lower elo and you don't proc Relic Shield correctly then Ancient Coin may be the better start for you, it will give you more consistent high gold income. Just make sure to not get into bad trades because your sustain is not as high without Relic Shield so knowing your lane match up is a priority.
Now that the Targon's Brace upgraded is a sight stone you will want to rush that, after you get the sighstone upgrade switch your Warding Totem to a Sweeping Lens to clear enemy vision. Buy some Boots of Speed if you can, try not to back until you have at least 800 gold so that you can make this buy it is a good power spike. If you have even more gold start building Knight's Vow or get a Control Ward or two.
Knight's Vow Eye of the Aspect Dead Man's Plate These are the 3 core items I get almost every single game. Knight's Vow lets me take damage for my carries so they stay alive longer and deal more damage. Eye of the Aspect gives 4 wards. Dead Man's Plate gives health and armor and movement speed which is great for chasing down people to hook and initiate. Upgrade Sweeping Lens to Oracle Lens at level 9.
The situational items fill out the rest of your build depending on your team's needs/who's carrying on the other team. Get Locket of the Iron Solari or Adaptive Helm if their ap champs are fed. Get Randuin's Omen if they're building crit or there is a yasuo. Thornmail if they're all ad. Gargoyle Stoneplate if you want to be extra beefy against a mixed ap/ad team. Warmog's Armor if you want to get it as a 4th item and never die again. Liandry's Torment if your team has 3 tanky/initiators and you are ahead and the team needs to shred through the enemy front line quicker. Zeke's Convergence can be good if you have another champ that uses their ult and engages (shyv, j4, ashe, ez, etc).
For boot upgrades I either go Mercury's Treads if the other team has cc and at least 1 ap person. Ninja Tabi if the other team doesn't have cc and are mostly ad.
You can go Boots of Mobility if you want extra ganking potential and the ability to get around the map to make plays quicker.
Nautilus' q ability. It is a hook that cannot go through terrain (like Blitzcrank Thresh and Leona). If his q hits an enemy he will drag them towards him and he will be dragged towards them. If his q hits terrain it will pull him to the terrain and refund half of the ability's cooldown and mana cost. Builds 75% from ability power.
Nautilus' w ability. When activated Nautilus shields himself that scales from max health. Also, your auto attacks are empowered to deal extra magic damage that scales from ability power. Casting Titan's Wrath also resets your basic attack animation.
Nautilus' e ability. When cast three exploding ripples come from Nautilus with the first being closer and the second and third being further out. The ability scales from ability power and applies a slow to all enemies hit. Enemies can take damage from each explosion, so it is used best when enemies are running away from Nautilus.
Nautilus' r ability. When cast on an enemy champion Nautilus fires a shockwave that deals damage and knocks up every enemy in its path and then deals bonus damage to the enemy champion targeted. Enemies are stunned when they are finished being knocked up.
As far as combos go.
Pre 6: Q to engage, auto, w immediately for auto reset, e, auto (and then e whenever possible, can ignite/exhaust when you q and 1st auto as well)
Post 6: Either the same as before or with ult you can engage and then do the rest of the combo after it hits.
Against Spell Shields: Try to bait out the spell shield (sivir, morg) and then all in while it is down. If with morg after she shields either herself or the adc turn and all in the other.
Team Fights: ALWAYS ult a carry, they're usually in the back line and will end up knocking up most of their front line as well. Then depending on your team comp either peel for your carries and cc as many times as possible; or attack their backline and all in their most fed champ so your team can follow up and kill them. Using either of these strategies will usually end in your team winning the fight.
The most important thing to do in this early stage of the game is to NOT DIE. That is the biggest misconception about this game to lower elo players. LoL is not a game about killing the other team, it is more about not dying and getting objectives. The sooner you realize this and adjust your playstyle the sooner you will be able to climb faster regardless of role or champ.
Not dying is important for Nautilus because his build path is usually a little more expensive than other support's so falling behind really puts you at a disadvantage. It takes skill and experience to know when and when not to engage and listen to yourself if you know engaging is a bad idea even if your adc is flaming you for not engaging.
Vision and roaming at the right times is key to higher elo supports. Ward the correct bushes and areas (look it up right now if you are reading this and are unsure if you know which areas are the best). And when you have pushed the wave into their turret take the time to either 1) Ward river 2) Clear enemy wards around river and lane 3) Gank midlane if they are getting pushed into your tower or 4) Go into enemy jg if your jg is with you and you will either 2 man counter jg and get a kill or you will have safely led your jg to more jg camps and cs. Then go back to lane and rinse and repeat. Make sure to careful ping your adc when you leave them, we don't want them to be 1v2ing the enemy this early in the game.
Use ignite on any of their carries that use life steal or health regen a lot, like a swain or mundo or the adc when they have a bork or blood thirster. This is ideal because ignite applies grievous wounds which limits their healing ability which will make them a **** ton easier to kill.
At this point in the game don't be afraid to take cs in open lanes when you have the opportunity. This is late game and our adc has enough items to get the job done anyway. We now need to finish our builds as well so we can be an unkillable machine.
Communicate with your team when baron and drag is coming up and to set up around them. Push other lanes when you have super minions in one (the lane with supers will push itself winions baby).
The second most important thing is making smart pings to your team to let them know that they are in danger of being ganked by the enemy jungler. This is probably the hardest part to learn how to do properly. I key binded my z.x.c.v keys to regular ping, careful ping, missing ping, and help me ping respectively so that i can quickly spam ping to teammates to know to go in or run away effectively or if lanes are missing so they know how to play safe.
Thirdly, this is a quote from my friend who reached diamond 1 from silver 3 in two seasons of ranked play on his smurf account. "League of Legends is a game about not dying, rather than a game about killing the other team". This is the single biggest piece of advice I have gotten. You have to play smart and only go in to kill when you know you will kill them and they can't kill you. So look for your team ults, flash, ignite, heal, if they are up go in and kill if now wait for the best time to strike.
Lastly, another quote from my friend "not all games are winnable games" you can not win every game in League of Legends and sometimes the other team just has better players plain and simple. The only thing you can do is learn why they are better and make sure you get better so that you don't have to worry if the other support is better than you, you know you are the better support now just hope you have average to above average teammates that you can carry out of elo hell.