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Choose Champion Build:
Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Introduction
This guide will teach you about why Nautilus is amazing, and why building him as a powerful off-tank will bring you glory and much nipples.
BE WARNED: THIS GUIDE SHOULD ONLY BE USED BY THOSE WITH A DESIRE FOR NIPPLES. DO NOT ATTEMPT TO EXPLOIT THIS GUIDE TO RECEIVE MORE NIPPLES.
In short, yes and yes.
There are many builds out there for Nautilus. Full tank, full AP, Hybrid, even some other off-tank builds. I believe this build to be tanky enough to fulfil that role in a team, as well as strong enough be dealing out SURPRISING AMOUNTS OF DAMAGE. Nautilus damage skills just scale so well with AP, allowing you to tear out your opponents nipples with your HUGE ANCHOR.
The combination of the health and AP on this build allows one to land a Dredge Lineanchor into the centre of a team-fight without worrying about dying, and pummelling your enemies into a thin pulp with waves of your Riptide and the splash damage from your Titan's Wrath. This build is also great for tower diving. There is nothing more satisfying when playing Nautilus than peeling of an enemy from their tower with Dredge Line and then proceeding to BEAT THEM DOWN WITH THE FURY OF THE NIPPLE GODS.
Below are listed some pros and cons of various Nautilus play styles...
There are many builds out there for Nautilus. Full tank, full AP, Hybrid, even some other off-tank builds. I believe this build to be tanky enough to fulfil that role in a team, as well as strong enough be dealing out SURPRISING AMOUNTS OF DAMAGE. Nautilus damage skills just scale so well with AP, allowing you to tear out your opponents nipples with your HUGE ANCHOR.
The combination of the health and AP on this build allows one to land a Dredge Lineanchor into the centre of a team-fight without worrying about dying, and pummelling your enemies into a thin pulp with waves of your Riptide and the splash damage from your Titan's Wrath. This build is also great for tower diving. There is nothing more satisfying when playing Nautilus than peeling of an enemy from their tower with Dredge Line and then proceeding to BEAT THEM DOWN WITH THE FURY OF THE NIPPLE GODS.
Below are listed some pros and cons of various Nautilus play styles...
OFFTANK NAUTILUS
PROS
CONS
AP NAUTILUS
PROS
CONS
FULL TANK NAUTILUS
PROS
CONS
PROS
- Deals great damage
- Is in no way squishy
- Tanky enough to tower dive.
- Great survivability in lane and in team fights
- A threatening variation of Nautilus, not many opponents will be expecting your damage output
CONS
- Neither tank nor full AP
- Damage easily countered with MR
- Slow but steady
- As with anyone playing Nautilus, you have to be able to hit your EPIC ANCHOR OF DOOM
AP NAUTILUS
PROS
- Sexy amounts of damage
- Easy farming
- Extremely satisfying build
- Can carry
CONS
- Squishy like a fish
- Glass Cannon type build
- Easily killed if targeted (which is frequent due to your poorly informed team expecting you to initiate
- Surprisingly mana hungry early game
FULL TANK NAUTILUS
PROS
- So tanky it hurts
- Amazing CC becomes apparent
- You can admire your amazing emotes as enemies FALL before you
- Can fountain dive
CONS
- Does no damage
- Can be boring to play
PASSIVE
STAGGERING BLOW
A great passive. Your first basic attack on an enemy deal bonus magic damge and roots them in place for a short duration (1 second max). This can only be triggered on a single target once every 12 seconds. I love this skill. Itt just works soooo well with Nautilus's other abilities, especially Dredge Line, where the drag snare combination work magic. Remember to dish out basic attacks to several diferent enemies in turn to make the best out of this ability. Staggering Blow makes farming minions with Nautilus a breeze.
DREDGE LINE
Another great ability, and one of Nautilus's most fun skills. It can be employed in so many ways that I almost always take a point in it first. It can be used to quickly travel around the map (usually in later stages of the game when mana is not an issue), as an escape mechamism, or as a means of attack. You can use it to peel enemies away from towers or their team-mates, deny their escape, or to facilitate your own. But most importantly, this skill is great for initiating. Hitting Dredge Line paired with your passive is a sure way to allow for a couple of quick attacks on an enemy or to give your team a chance to secure a kill.
TITAN'S WRATH
Overall a pretty cool skill, and its animations are really cool. Places a shield on Nautilus in accordance with his his bonus health, which is a great reason to build him tanky. On-top of that, while the shield persists, his basic attacks deal intense damage over time to surrounding enemies for a short duration. Titan's Wrath works well with Riptide and Staggering Blow to obliterate minion waves. Titan's Wrath also resets your attack timer. Use it immediately after a basic attack to dish out two attacks in quick succession. Take this skill first if jungling, and use it before using your Dredge Line to initiate.
RIPTIDE
This ability gives Nautilus his reputation for unbelievable amounts of CC. Nautilus slams the ground sending out 3 shockwaves that slow and damage nearby enemies. When building Nautilus AP, this skill is your main source of damage, and will be very powerful. Use this skill during team-fights and when initiating. It is also great for clearing minion waves.
ULTIMATE
DEPTH CHARGE
Nautilus targets and enemy champions and slams his anchor to earth, sending out an advancing tide of explosions that slowly travel to the targets location. Enemies hit by the advancing ability are damaged and knocked up. When the target is hit, it is dealt significant damage and also knocked up. All I can say is this ability is very satisfying to use. Just like Dredge Line, Depth Charge can be used in so many ways. It can be used to secure a kill, poke squishies under towers, to initiate, to disrupt enemies team-fights, or just as a damage source. The fact that Depth Charge travels so slowly just makes it all the more satisfying to "set and forget". When using Depth Charge in team fights, target squishies or carrys at the back of a fight, so that its path can disrupt as many enemies as possible.
STAGGERING BLOW
A great passive. Your first basic attack on an enemy deal bonus magic damge and roots them in place for a short duration (1 second max). This can only be triggered on a single target once every 12 seconds. I love this skill. Itt just works soooo well with Nautilus's other abilities, especially Dredge Line, where the drag snare combination work magic. Remember to dish out basic attacks to several diferent enemies in turn to make the best out of this ability. Staggering Blow makes farming minions with Nautilus a breeze.
DREDGE LINE
Another great ability, and one of Nautilus's most fun skills. It can be employed in so many ways that I almost always take a point in it first. It can be used to quickly travel around the map (usually in later stages of the game when mana is not an issue), as an escape mechamism, or as a means of attack. You can use it to peel enemies away from towers or their team-mates, deny their escape, or to facilitate your own. But most importantly, this skill is great for initiating. Hitting Dredge Line paired with your passive is a sure way to allow for a couple of quick attacks on an enemy or to give your team a chance to secure a kill.
TITAN'S WRATH
Overall a pretty cool skill, and its animations are really cool. Places a shield on Nautilus in accordance with his his bonus health, which is a great reason to build him tanky. On-top of that, while the shield persists, his basic attacks deal intense damage over time to surrounding enemies for a short duration. Titan's Wrath works well with Riptide and Staggering Blow to obliterate minion waves. Titan's Wrath also resets your attack timer. Use it immediately after a basic attack to dish out two attacks in quick succession. Take this skill first if jungling, and use it before using your Dredge Line to initiate.
RIPTIDE
This ability gives Nautilus his reputation for unbelievable amounts of CC. Nautilus slams the ground sending out 3 shockwaves that slow and damage nearby enemies. When building Nautilus AP, this skill is your main source of damage, and will be very powerful. Use this skill during team-fights and when initiating. It is also great for clearing minion waves.
ULTIMATE
DEPTH CHARGE
Nautilus targets and enemy champions and slams his anchor to earth, sending out an advancing tide of explosions that slowly travel to the targets location. Enemies hit by the advancing ability are damaged and knocked up. When the target is hit, it is dealt significant damage and also knocked up. All I can say is this ability is very satisfying to use. Just like Dredge Line, Depth Charge can be used in so many ways. It can be used to secure a kill, poke squishies under towers, to initiate, to disrupt enemies team-fights, or just as a damage source. The fact that Depth Charge travels so slowly just makes it all the more satisfying to "set and forget". When using Depth Charge in team fights, target squishies or carrys at the back of a fight, so that its path can disrupt as many enemies as possible.
As always I believe items are very situational, but I generally take any one of these items.
STARTING ITEMS
DORAN'S RING
A great starting item. Gives health, AP and mana regen. All are these invaluable stats on Nautilus early game. I take Doran's Ring if I am laning bot or 1v1 top.
CLOTH ARMOR and 5x HEALTH POTS
A solid choice when jungling or versing an AD heavy opposing team. The Cloth Armor can be built into Randuin's Omen if it begins to take up too much Inventory space. I may choose to take Cloth and 5x Pots when Solo Topping vs 2 opponents.
BOOTS OF SPEED and 3x HEALTH POTS
Gives much needed movement speed to a slow character. Allows you to reach your lane faster. The pots are handy for sustainability, allowing you to HANG LONGER around in lane. ;)
STARTING ITEMS
DORAN'S RING
A great starting item. Gives health, AP and mana regen. All are these invaluable stats on Nautilus early game. I take Doran's Ring if I am laning bot or 1v1 top.
CLOTH ARMOR and 5x HEALTH POTS
A solid choice when jungling or versing an AD heavy opposing team. The Cloth Armor can be built into Randuin's Omen if it begins to take up too much Inventory space. I may choose to take Cloth and 5x Pots when Solo Topping vs 2 opponents.
BOOTS OF SPEED and 3x HEALTH POTS
Gives much needed movement speed to a slow character. Allows you to reach your lane faster. The pots are handy for sustainability, allowing you to HANG LONGER around in lane. ;)
BOOTS
NINJA TABI
I do not usually take this item, although it is VERY cheap. It works well against AD heavy teams, or if an AD carry is fed. Situational Item
MERC TREADS
A great set of boots for Nautilus, which I take these 80% of the time. The tenacity is a must for such a slow champion, in terms of keeping up and getting away from enemies, and in general just being FREAKING UNSTOPPABLE. The added magic resist is nice, although Nautilus does scale MR quite nicely on his own.
BOOTS OF SWIFTNESS
Should be renamed Boots of Queers. Don't understand this item, the extra movement speed is nice, but not noticeable enough. Would not take this item on Nautilus.
BOOTS OF LUCIDITY
More essential when building a full AP Nautilus, but you can take these if the enemy team does not have much CC or you are not being focused. Allows you to spam your Riptide.
NINJA TABI
I do not usually take this item, although it is VERY cheap. It works well against AD heavy teams, or if an AD carry is fed. Situational Item
MERC TREADS
A great set of boots for Nautilus, which I take these 80% of the time. The tenacity is a must for such a slow champion, in terms of keeping up and getting away from enemies, and in general just being FREAKING UNSTOPPABLE. The added magic resist is nice, although Nautilus does scale MR quite nicely on his own.
BOOTS OF SWIFTNESS
Should be renamed Boots of Queers. Don't understand this item, the extra movement speed is nice, but not noticeable enough. Would not take this item on Nautilus.
BOOTS OF LUCIDITY
More essential when building a full AP Nautilus, but you can take these if the enemy team does not have much CC or you are not being focused. Allows you to spam your Riptide.
MID-GAME ITEMS
catalyst the protectorCATALYST THE PROTECTOR
Solid item with good stats, and provides sustain early. Rush this if you are being focused. I usually build this into Rod of Ages for the AP, but if you opt for full tank, Banshee's Veil works well too. Hard to go wrong with this item.
HEART OF GOLD
Gives a nice bit of health and gold per 5. Builds into Randuin's Omen, which is a great item to have on Nautilus. Take this early to benefit the most from the gold per 5, and hold off buying Randuin's Omen to milk this baby for all its worth, like a nipple...
ROD OF AGES
Good item which gives a good balance of tankiness and AP, with added sustain over time. If bought around the 20 minute mark, will easily stack 10 times and give extra health, mana and AP.
SHEEN/LICH BANE
A terribly funny item to build on Nautilus. When used with your Dredge Line, first hits can do over 700 DAMAGE, taking enemies completely by surprise. Procs well with all abilities, and the movement speed and MR from Lich Bane are very useful as well.
When building an AP or Off-Tank Nautilus, you will be buying several Blasting Wands. Alternate buying these with tanky items, for example before or after a Giant's Belt or warmog's armour, which will give you sustained damage and health throughout the game.
catalyst the protectorCATALYST THE PROTECTOR
Solid item with good stats, and provides sustain early. Rush this if you are being focused. I usually build this into Rod of Ages for the AP, but if you opt for full tank, Banshee's Veil works well too. Hard to go wrong with this item.
HEART OF GOLD
Gives a nice bit of health and gold per 5. Builds into Randuin's Omen, which is a great item to have on Nautilus. Take this early to benefit the most from the gold per 5, and hold off buying Randuin's Omen to milk this baby for all its worth, like a nipple...
ROD OF AGES
Good item which gives a good balance of tankiness and AP, with added sustain over time. If bought around the 20 minute mark, will easily stack 10 times and give extra health, mana and AP.
SHEEN/LICH BANE
A terribly funny item to build on Nautilus. When used with your Dredge Line, first hits can do over 700 DAMAGE, taking enemies completely by surprise. Procs well with all abilities, and the movement speed and MR from Lich Bane are very useful as well.
When building an AP or Off-Tank Nautilus, you will be buying several Blasting Wands. Alternate buying these with tanky items, for example before or after a Giant's Belt or warmog's armour, which will give you sustained damage and health throughout the game.
LATE-GAME ITEMS
WARMOG'S ARMOR
Gives copius amounts of health and health regen, working well with Titan's Wrath. It is also easy to farm up thanks to Riptide, so you will be ultra tanky in no time. A core item for any tank.
RANDUIN'S OMEN
A great item on Nautilus, with large amounts of health and armour, a slowing passive and and slowing active that brings everyone down to your level. Activating this item in team fights can win a game, shutting down the enemy AD carry. THe only reason I buy this late game is to benefit from the Heart of Gold passive.
RABADON'S DEATHCAP
A great item that gives heaps of AP, a must for anyone who craves more ability power. I finish with this item just to give your skills a little more kick. A great finishing item.
ZHONYA'S HOURGLASS
This is an item meant for AP carries, but who realy cares. This is an option for your main AP item, which I suggest you buy last. By the time you get round to building this you will probably be ROFLstomping your enemies already :)
VOID STAFF
Most off-tanks suffer from MR and armor opponents aquire at the end of games, so get this item if you feel you aren't PENETRATING HARD ENOUGH
WARMOG'S ARMOR
Gives copius amounts of health and health regen, working well with Titan's Wrath. It is also easy to farm up thanks to Riptide, so you will be ultra tanky in no time. A core item for any tank.
RANDUIN'S OMEN
A great item on Nautilus, with large amounts of health and armour, a slowing passive and and slowing active that brings everyone down to your level. Activating this item in team fights can win a game, shutting down the enemy AD carry. THe only reason I buy this late game is to benefit from the Heart of Gold passive.
RABADON'S DEATHCAP
A great item that gives heaps of AP, a must for anyone who craves more ability power. I finish with this item just to give your skills a little more kick. A great finishing item.
ZHONYA'S HOURGLASS
This is an item meant for AP carries, but who realy cares. This is an option for your main AP item, which I suggest you buy last. By the time you get round to building this you will probably be ROFLstomping your enemies already :)
VOID STAFF
Most off-tanks suffer from MR and armor opponents aquire at the end of games, so get this item if you feel you aren't PENETRATING HARD ENOUGH
Well that's it guys, the secret to becoming an unstoppable behemoth of the seas. This guide is a work in progress so please bear with me. I have only just whipped it up, so give me time to iron out issues and add more Chapters.
Please try it out and then vote, and feedback is much appreciated.
Thanks, and may nipple forever erect in you favour.
Please try it out and then vote, and feedback is much appreciated.
Thanks, and may nipple forever erect in you favour.
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