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Anivia Build Guide by Doglightning

Support grandmaster

Never Die Anivia -- Brib Support

By Doglightning | Updated on October 28, 2020
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Runes: Aggro

1 2
Domination
Dark Harvest
Cheap Shot
Ghost Poro
Relentless Hunter

Precision
Presence of Mind
Legend: Tenacity
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Standard Sums
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

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Middle Lane
Ranked #19 in
Middle Lane
Win 49%
Get More Stats

Ability Order Skill order

Champion Build Guide

Never Die Anivia -- Brib Support

By Doglightning
Welcome tomatoes! I am Doglightning an grandmaster Neeko Support main. I have been playing league since season 3 but s9 was my first season I really tried to progress as I was done with school. I hit Diamond for the first time playing Neeko support and managed to climb my way up to Master by the end of the split. My Goal has been to make off meta champs viable in high elo.

Why Anivia support?
One word that describes Anivia support is zone control. In a teamfight with your Glacial Storm and Crystallize you can cut off 2 paths from flankers and really provide safety for your adc. If a flanker uses gap close to get past your wall or Glacial Storm then they will not have mobility left to dodge your Flash Frost stun. Lining up free kills for your team. She also has decent catch potential with Crystallize and her passive Rebirth makes it so in lane if the enemy team all ins you they will lose as you come back to life.
Please check out my twitch it really helps support me in making content like this:
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PROS

+ Amazing Zone Control
+ Decent Damage
+ Good Peel
+ Hard to kill (Revive)
+ Decent Pick potential
+ She's a birb :D


As said before Anivia's greatest strength as a support is her zone control. Use Glacial Storm and Crystallize to make picks or block off flankers. You have decent damage if you manage to land a Flash Frost into Frostbite and her peel is amazing. Enemies are gonna have a hard time running through Glacial Storm and eating a Flash Frost stun to the face.
CONS

- Bad vision control
- Hard combo to hit vs mobile adc in lane
- Immobile and slow
- Wall can screw teammates
- Has poor mana management


The biggest weakness I have found so far is that none of Anivias spells give vision of brushes. This means she doesn't have a way to face check bushes and needs teammates to escort her around the map. Her Flash Frost is very slow and easy to dodge. This isn't a problem when you use Crystallize and Glacial Storm to manipulate your enemies movements to land stuns but if the enemy adc has a dash like Lucian the lane can feel impossible. You have to be cautious because Crystallize can block off teammates and she is also very slow!
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SUMMONER SPELLS
-
FLASH: This is an mandatory summoner spell on almost every champ in the game. Anivia is low range and immobile. Without flash you are a sitting duck... sorry sitting bird. (I think im funny)
IGNITE: Ignite reduces Heal by 50% and almost every adc runs Heal so this rune is very good if you ever want to get kills in lane. Also don't forget in teamfights to pop this on enemies that have high healing.
EXHAUST: Very good option if you are in a lane that you don't have kill potential. You can also pop the exhaust right before you pop into egg form to hopefully stop them from being able to kill you.






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DOMINATION


Dark Harvest is a really good rune Anivia because you have really high burst that will bring people low. Also Anivia has decent range on her E Frostbite making it pretty easy to reliably stack Dark Harvest. Also Dark Harvests cooldown resets when you get kills or assists meaning in Anivias ult Glacial Storm you can proc multiple Dark Harvest stacks.

Electrocute is imo a good rune if the enemy bot lane has a healer like Soraka making it hard to get people below the 50% threshold to stack Dark Harvest. It's pretty easy to stack with Anivias main combo pre 6 of Flash Frost> Frostbite>auto attack.
Cheap Shot is a great rune that Anivia can easily proc lvl 1 with a Flash Frost>auto attack combo. Once you hit 6 you can just Glacial Storm to proc it.

Taste of Blood is an okay rune for sustain if you aren't looking for kills.
I don't feel it is necessary on her because you have a revive on her passive Rebirth making early sustain not as needed.

I run Zombie Ward because the late game vision control it gives is insane but I think it's only better in diamond+ elo as it requires the enemy to actually ward which lower elo supports don't really do that well.

Ghost Poro is better in low elos because for one the enemy is less likely to sweep wards making it easier to stack compared to higher elo where they enemy is constantly sweeping wards before you can convert them into powos.
Relentless Hunter is a huge reason I run the Domination tree. Anivia has the 2nd slowest move speed in the game which is really bad for supports who like to roam around the map a lot. Pair Relentless Hunter with Mobility Boots or Boots of Swiftness and you won't be such a slow birb.
Presence of Mind is a mandatory rune on Anivia support. We aren't getting tear or RoA on her like we would mid and no blue buff. Since we are not farming waves this is okay but in a teamfight we will run oom spamming our ult Glacial Storm. Presence of Mind will sustain us after the first person dies so we can keep spamming Glacial Storm without worrying about mana.
Legend: Tenacity is my next rune of choice because it lowers crowd control duration which is very valuable. There isn't really any great runes in this tree other than Presence of Mind so I settle for this.

Legend: Alacrityis okay if enemy team has no cc. This will just let you kill wards faster and have a bit of a better time auto trading in lane.
Axe rune is underrated rune in general. Anivia doesn't have the greatest poke so you won't get much out of an extra 9 ap on Diamond. On the other hand Anivia has a great aa and should abuse this.






RESOLVE



Guardian is good vs lane bullies and it scales really well with the tankier build Anivia goes. You can play more aggressive in lane knowing that you have Bone Plating, Guardian and Rebirth to stop you from dying to an all in. I would recommend rushing Gargoyle Stoneplate with this build and embrassing yourself as a tonk birb.
Demolish is great for pressuring the enemies tower and taking early plates.
Never can go wrong since if you don't get plates in lane it's still useful to help push towers later.

Font of Life is kinda useless early. It heals when people auto attack people that you have stunned or slowed for a % of your hp. Early because you don't have hp it barely heals anything. Later though when you start the HP stack Font of Life can heal a lot and is very easy to keep proceed as enemies are constantly slowed in your Glacial Storm.

Conditioning is good if you have an easy lane and plan to just scale into late game.

Second Wind is good into poke lanes where you are just constantly taking damange.

Bone Plating is good vs all in lanes where you wanna avoid getting bursted.
Take Overgrowth for an extra 150 hp late game. It scales really well when you pop Gargoyle Stoneplate.

If enemy has a lot of cc than Unflinching is really good. When you combine it with Legend: Tenacity you will not sit in cc for very long.
Presence of Mind is a mandatory rune on Anivia support. We aren't getting tear or RoA on her like we would mid and no blue buff. Since we are not farming waves this is okay but in a teamfight we will run oom spamming our ult Glacial Storm. Presence of Mind will sustain us after the first person dies so we can keep spamming Glacial Storm without worrying about mana.
Legend: Tenacity is my next rune of choice because it lowers crowd control duration which is very valuable. There isn't really any great runes in this tree other than Presence of Mind so I settle for this.

Legend: Alacrityis okay if enemy team has no cc. This will just let you kill wards faster and have a bit of a better time auto trading in lane.
Axe rune is underrated rune in general. Anivia doesn't have the greatest poke so you won't get much out of an extra 9 ap on Diamond. On the other hand Anivia has a great aa and should abuse this.
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PASSIVE
ABILITY
Rebirth (Passive): Anivias passive Rebirth turns her into an egg when she dies. She then a few seconds later revives again as a new life. In the support role this is really useful because you can over extend for trades and if the enemy decides to all in you. They lose because your adc is attacking their adc and you come back to life once you die so it's usually not worth it for the enemy team to focus you in a 2v2.

Q
Flash Frost (Q): Flash Frost is the main cc of Anivias kite. She hurls a large ice chunk at the enemy and if she activates it again it stunes the enemy. The more points you put into this spell the longer the stun duration will be. It is very slow but it hits hard when it lands.

W
Crystallize (W):
Crystallize is the bread and butter to Anivias kite. As I said the stun Flash Frost is very easy to dodge because it is slow. You want to manipulate the enemies movements with Crystallize to land stuns. You can also use Glacial Storm and wall the enemy off with Crystallize to trap them within it. Outside of comboing spells this wall grows in size with points and is really good for blocking out immobile carrys in teamfights.

E
Frostbite (E): Frostbite is an underwhelming spell for the support role. Basically you launch a icicle that does double dmg if the enemy is hit by Flash Frost or Glacial Storm don't spam this in lane or you will run out of mana. Only use it when you hit the enemy with Flash Frost or Glacial Storm.

R
Glacial Storm (R): Glacial Storm has a ton of utility as it's an AoE slow zone. It can be used as a zoning tool much like Crystallize or it can be used as a peeling tool if you place it on your adc as they get dove. I usually like to open with this spell. You place Glacial Storm and wall them off with Crystallize. Then you see which way they are walking and hit the Flash Frost stun. Meanwhile the whole time you are spamming double damage Frostbites at them.


General Ability Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
For skill order we are maxing Frostbite first. Since it does double damage when you hit stun
it actually out damages Frostbite with an all in combo and the cooldown reduction with the
stun duration increase is really good. Next we max Crystallize because the wall size goes up
with points and as a support blocking a length of a lane off is really game changing for a teamfight.
Finally we max Frostbite last as it just provides so damage which isn't our job as a support in
a teamfight.
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Starting Items

  • Spellthief's Edge is really good since Anivia consumes mana and the mana regen is helpful. Only bad thing is she has a hard time stacking it and you will be getting wards late.
  • Relic Shield is very good and fits her palystyle perfectly allowing her to farm up to wards efficiently. Only thing I don't like is missing mana regen on a champion this mana dependant.

Boots

  • Anivia has the 2nd slowest move speed in the game and this is a must to be able to compete with roam timings. Also just in general while going back to base a lot for wards this is really helpful.

Core Item

  • Since Liandry's Anguish applies a %hp burn it is really good as a stand alone item. It also does a double damage burn when the target is cc'd. Since Glacial Storm is a constant damaging slow you are constantly applying a double damage %hp burn on the enemy.

Situational Items

  • If the enemy has a bunch of healing this is a great item as the spell pen makes you hurt. The healing reduction counters those champs and the health with Liandry's makes you pretty tanky.
  • Gargoyle Stoneplate is a great item because after you finish Liandry's you just want to be unkillable and this item gives a lot of free stats. Don't forget to pop this right before you turn into egg form. The bonus stats stick and make you very hard to kill.
  • If the enemy team doesn't have much dive then I get Shurelya's Battlesong over Gargoyle Stoneplate. You aren't as tanky but you can use the movespeed active to kite the enemy team. Also mana regen and cdr are good stats.
  • if you get Shurelya's Battlesong then you should get Redemption. Its super cheap to buy and the active heal is increase by 30% because of the heal power on shurelya's. You can like stoneplate pop this before you turn into a egg so that you get healing in egg form and don't die.
  • It's a good situational item if the enemy team is stacked with AoE magic damage like Karthus or Kennen
  • If enemy team has lots of pick champs this game be good to dodge them. For instance its a must rush vs Bard to avoid his ult. You can also proto to wall someone off and make a pick.
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Level 1 on Anivia you don't want to go to crazy as you don't have the damage yet to all in. You wanna just sit somewhere to pressure a stun to create space for your adc. Try to go for Flash Frost as the enemy adc is last hitting. This will make it much easier to hit. If you hit a Flash Frost just throw in 1 auto and back off. Once you hit 2 you can now all in. If you land a Flash Frost hit them with Frostbite and keep autoing them until they run out of range. If they try to attack you then they will lose since you have Rebirth and will revive. Once you hit 3 what I like to do is throw out Flash Frost then put a Crystallize behind them as they run to force them into the stun.

At level 6 you just dominate lane as you have too much damage and cc. I start with a Glacial Storm putting a Crystallize behind them. They then have to choose to walk left or right to get out of the slow zone. Once they pick a direction hit them with a Flash Frost and spam Frostbite on them.

Once you have Mobility Boots you can try to roam. Anivia has decent roams especially at 6 if the enemy laners are immobile. Putting down a Glacial Storm combo down can secure easy kills and snowball your midlane.
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Mid game you want to transition into a support for your jungle. Get vision around mid so your adc is safe alone and run around getting picks with your jungle. You don't want to roam alone too much because you have not the best survivability especially if you went for Mobility Boots. Using your Crystallize to catch people for free picks is really important. Also make sure you are keeping track of dragon timers so you can get vision down 40 sec before is spawns and back to refill your wards you just placed.

In teamfights you want to play opposite of how you were playing in the mid game. In the mid game you are playing aggressive looking for picks. In teamfights you want to sit back and have a very wide view on the fight. What I mean by this is you want to be tracking all the enemies divers and flankers. Your job is to use your Crystallize wall and Glacial Storm to keep enemies out and away from your adc. You lest your top/mid/jungle make picks and just focus on keeping your backline alive. If your backline lives then you win the fight!
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In the conclusion to anyone who made it this far. I thank you! Anivia suport isn't that hard to master but is very tricky at first. You have to get used to manipulating your enemies movements with your Crystallize to help land Flash Frost. Overall I would say this is a very playable champ in high elo as I have a positive wr in Diamond 2 and I know someone that OTP this in grandmaster. Hope you enjoy :D



I used JHOIJHOI guide Making a Guide to create this.
League of Legends Build Guide Author Doglightning
Doglightning Anivia Guide
Never Die Anivia -- Brib Support
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