Yone
Build Guide by RezoneVerified
🔪 [NEW SEASON 13 🔥] - [Master Tier Midlane Yone - SEASON 13.10! 🔪
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Recommended Items
Runes: Season 12 Standard
1
2
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Flash
Ignite
Items
Ability Order
Way of the Hunter (PASSIVE)
Yone Passive Ability
Champion Build Guide

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How is it going guys! My name is Rezone and I'm a Master Tier Midlane main. I peaked at 270 LP Master Tier this Season and have 7.5 Million Mastery Points on ![]() I was the BEST HEIMERDINGER EUW in Season 7 and I'm best known for inventing the Holy Trinity of Tilt build on ![]() ![]() ![]()
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FLASH![]() |
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IGNITE![]() ![]() ![]() ![]() |

Lethal Tempo |
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★ ![]() ![]() ![]() |
Triumph |
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★ ![]() |
Legend: Alacrity |
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★ ![]() ![]() ![]() ![]() |
Coup de Grace |
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★ ![]() |
Overgrowth |
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★ ![]() |
Bone Plating |
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★ ![]() |

✦ ![]() Unless the enemy team has a lot of AD or AP, you want to take ![]() |
✦ ![]() The best choice for mythic item, providing us with AD, AS, Crit Strike Chance, life steal and when we take damage that would take us below 30% health, we gain a shield up to 630 damage, and 15-35 bonus attack damage for 8s. This makes us a healing monster with insane survivability. |
✦ ![]() When paired with ![]() ![]() ![]() ![]() |
✦ ![]() A very powerful item for ![]() ![]() |
✦ ![]() A great pick up on ![]() |
✦ ![]() A strong item when having to reach the enemy teams backline, potentially putting you in harms way of their most powerful carries, and diving through the frontline. You get a free extra life, allowing you to play more aggressively, and the bonus armor will be invaluable vs AD threats such as ADCs or AD mids. |
✦ ![]() A great item on ![]() |
✦ ![]() Now that ![]() ![]() ![]() |
✦ ![]() Valuable against healers such as ![]() ![]() ![]() ![]() ![]() ![]() |

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Way of the Hunter (Passive) |
INTENT: ![]() DUALITY: ![]() ![]() There is no attack time out between alternating swords, and it will persist through death. |
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Mortal Steel (Q) RANGE: 475 EFFECT RADIUS 100 CAST TIME 0.4s - 0.133 (based on bonus AS) COOLDOWN: 4s - 1.33s (based on bonus AS) |
![]() ![]() ![]() ![]() While ![]() ![]() ![]() ![]() |
- After a successful crit roll against one of the targets,
Mortal Steel's thrust is guaranteed to critically strike all further targets aswell
Mortal Steel will apply on-hit effects to the first target hit, but will not do so to the secondary ones.
Mortal Steel will not apply spell effects to the first target hit, but will do so to the secondary ones.
Mortal Steel is a great way to engage and trade safely. Timing the knockup along side your
Spirit Cleave means that you can CS or exchange damage with the enemy laner with low opportunity cost. Timing this and your
Fate Sealed will allow you to be the game changer in team fights.
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Spirit Cleave (W) EFFECT RADIUS: 600 CAST TIME: 0.5 - 0.19 (based on bonus AS) COOLDOWN: 16 - 6 (based on bonus AS) |
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Spell Shield does not prevent
Yone from receiving the shield.
Spirit Cleave will cast from wherever
Yone is at the end of the cast time.
Spirit Cleave is fantastic for early trades when used efficiently with lifesteal. This is one of the main reasons
Immortal Shieldbow is such a great buy on
Yone. Late game
Yone scales tremendously well due to the amount of health he can regen or damage he can mitigate due to his shields/fast trades, throw a
Yuumi or
Janna into the mix and he becomes unkillable.
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Soul Unbound (E) TARGET RANGE: 300 EFFECT RADIUS: Global COOLDOWN: 22 / 19 / 16 / 13 / 10 |
![]() ![]() ![]() SPIRIT FORM: ![]() ![]() ![]() RECAST: ![]() ![]() After the duration ends, ![]() ![]() ![]() ![]() |
Soul Unbound stays on cooldown for the first 15 seconds of the game.
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Recall and
Teleport are disabled during
Soul Unbound.
Yone's orange resource bar during
Soul Unbound is indicative of the effect's duration. The amount starts at 500 and rapidly decays down to 0.
Soul Unbound can be used efficiently for trades or dives, it takes some getting used to but always beware of where you will snap back to! Enemies can either trade with you 1v1 or camp your blood shadow until the timer is up.
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Fate Sealed (R) TARGET RANGE: 1000 CAST TIME: 0.75s COOLDOWN: 120 / 90 / 60 |
After the cast time, ![]() ![]() |
After a further 0.125 seconds, wind rushes along the same line, dealing marked enemies that are within the area equal parts physical and magic damage while pulling them towards


- If
Fate Sealed's maximum range is inside terrain, enemies will not be pulled through walls.
Yone is locked out of performing actions for 0.3 seconds after the cast time.
Fate Sealed is not cancelled if
Yone dies during this time.
- A perfectly timed
Fate Sealed can be game changing if done correctly, this can be used with
Soul Unbound to unleash a devasting amount of CC/Damage from a safe space.
- Approaching fights with
Mortal Steel knockup at the core means that you can chain CC with your ultimate alongside this. This maximises damage and can work extremely well in 1v2 scenarios.

Early - Mid Game






Level 6 is where you can try to all in your laner, using








Mid - Late Game


Make sure to prioritize objectives once you have secured picks/kills, as they are what primarily win the game.

Late game,



Thanks for reading my
Yone guide and I really hope you can take some of this information and apply it to your ranked games! Please drop me a comment, and let me know if there's anything I can improve on. I hope you can pop by any of my social media's and say hi! Feel free to check out any of my other midlane champion guides, and I hope you enjoy them just as much.

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