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Nidalee - Redd's Light






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Spells:
Ghost
Flash
Ability Order
Prowl (PASSIVE)
Nidalee Passive Ability
Introduction



You can alternatively run 9-0-21, getting CDR and magic penetration in offense, then running full utility maxing buff duration, getting the flash mastery, as well as movement speed, mana regen, and CDR on your summoner spells.








In team fights, your job is to assassinate the carry with your Q. Wait for your team to start the fight, get your tank to stun their CC, pounce past their team and use ghost if necessary, get to their carry, use W to pounce on them, E to chop off some of their health, and Q to hit them with the sheen proc created by the E, basically trucking them. If the enemy team doesnt turn and the carry is still alive, kill the carry and continue the team fight, if you killed the carry, turn and fight the rest of the team (they have no hard damage). If you fail, pounce away once, and either continue with your ghost, or run around a wall into a brush, or whatever is nearby to get away. Getting a kill on nidalee is not easy, don't make it easy for them
That is all
- HeAt
29/12/10 - Build Started
31/12/10 - Item Build Completed (Based on Guidance of Redds)
04/02/11 - Change of masteries from 9-0-21 to 21-0-9 for the bonus AD, and crit damage.
10/02/11 - Change of marks from Armor Penetration to Attack Damage per level
12/02/11 - Addition of "How To Play" section
14/02/11 - Removal of Executioner's Calling (sorry redds)
14/02/11 - Published
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