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Janna Build Guide by DemaciaOP
Not So Harmless Breeze: An On-Hit Janna GuideBy DemaciaOP | Updated on February 20, 2018
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About This Guide
This guide is a WIP, and I am still figuring out the best options for the adaptive damage swapping.
Tilt the Enemy
130+ Passive Damage
Dependent on Support Duo
Poor Wave Clear
Takes Towers Slowly
Awkward Auto Animations (Apparently Riot didn't think Janna would get 2.0+ AS)
Gets Outscaled by Crit
Adaptive Damage Wants to Go AP
Howling Gale is a one point wonder. It is great for setting up kills, as well as self peeling. The changes at the end of last season made it much easier to hit. Landing a Q with a Zilean should set up a Time Bomb kill.
Zephyr is the other reason for the build. The damage scales with Tailwind, and it provides a sizable 10% passive MS at max rank as well as allowing you to move through units. The bonuses are removed when the ability is on cooldown. Be aware that using it will lower your passive damage, but it is usually worth it, as the slow is powerful. This becomes less of an issue later in the game when movement speed soft caps become a factor.
Eye of the Storm provides a shield, as well as attack speed to the recipient while it is intact. The cooldown is hefty at rank one, as Riot wanted to transition Janna away from being a shield bot in lane. The shield strength won't be insane without much AP, but it provides some safety, utility, and damage.
Monsoon suffers the most with this build. As a marksman, you typically can't afford to channel the duration in fights, and the lack of AP and heal/shield power makes the healing pitiful. Use it to sustain up or as a peeling tool with the knockback.
Triumph is just generally good. Again, no sustain from the support gives this a leg up over Overheal
Legend: Alacrity gives you some needed Attack Speed. Take Legend: Bloodline if you need the sustain.
Coup de Grace is just generally strong. Take Cut Down if appropriate.
You are going Fast. Celerity is the perfect rune to take. You can get over 30 AD late game.
This gives some scaling late game. Waterwalking fits the theme, but is just worse. Our intent isn't to troll.
With a support such as Nunu & Willump, going Press the Attack and Overheal would be viable.
Approach Velocity and Magical Footwear are good, but it is not worth giving up Celerity.
Runaan's is integral for waveclear. Before this you will need your Zilean to help you manage wave effectively. Also, the MS is important.
Wit's End does everything you want from an item, and is a good buy over Runaan's Hurricane if you are ahead.
BORK is unique as the active steals flat MS, which aids your multipliers.It also helps you sustain and get through tanks.
IE is a solid choice, but your lack of AD items do make it worse. This puts you to 50% crit with Runaan's Hurricane, and helps utilize your AD from runes.
Scimitar is a good item if you need the active. We are already getting MR of Wit's End, and we would rather get Blade of the Ruined King for sustain.
Frozen Mallet is a good defensive buy that has the upside of making it completely impossible to escape you. It also allows for some cheeky plays while ahead, and is just a good general defensive item. Obviously, don't take Cut Down if you think you might need this.
Maw is viable if they are full AP, and you need more MR than [Wit's End]. The hybrid sustain off lifeline is nice, but I wouldn't look to get this item.
The Last Whisper line is not too effective on Janna, as she does primarily magic damage. I would only go this if I need to shred tanks and already have a Blade of the Ruined King.
If your team is stacking armor, and you have other AD damage dealers who didn't buy this, Black Cleaver is an option. The armor shred isn't too relevant to you, but the statline is very good. The Phage passive is also useful, and this can be an alternative to Frozen Mallet if desired.
You have to be careful buying this item, as Adaptive damage on Janna leans towards AP. Wit's End is your magic pen. This plus Wit's End, Guinsoo's Rageblade, Guardian Angel, and Berserker's Greaves will flip your runes AP.
While this isn't a build to try out in ranked, it can be a lot of fun with friends. Also, 700 MS.
I will try to make a more serious guide soon, as Janna continues to be well positioned in the meta. Also, I hope to add an AP build section with Nashor's Tooth and Lich Bane soon.
Thanks for reading.