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Spells:
Flash
Exhaust
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Introduction

Hi guys! I'm Despecrados, and this is my first guide on Mobafire.
Each time I purchased a new champ, I went here to see how it was played, so I decided to send back some of my (little) knowledge of LoL and of the champs I play the better.




A lil' precision, I'm french, so maybe this guide will have some english mistakes. (Don't downvote 'cause I'm french, I know some french players are just a pain, but me and my buddies are not, I can assure you!) :)
We'll see pros and cons about

Pros :
-Destructive ulti and spells to target all the team ;
-Great escape with
Lightning Rush ;
-Good range to play safe, with
Thundering Shuriken ;
-Nice heal with spell vamp ;
-Good initiator.
Cons :
-Requires some skill for
Thundering Shuriken, and for
Zhonya's Hourglass (my build is based on it) ;
-Easily focused (but you can turn it into a advantage with
Zhonya's Hourglass)
-Ability that cost a lot of energy (especially
Lightning Rush).
-Destructive ulti and spells to target all the team ;
-Great escape with

-Good range to play safe, with

-Nice heal with spell vamp ;
-Good initiator.
Cons :
-Requires some skill for


-Easily focused (but you can turn it into a advantage with

-Ability that cost a lot of energy (especially

Runes :
Well, let's start with a lil' explanation on my runes and masteries. I explain both at the same time 'cause they are connected, I'll tell you why.
I'm gonna skip
Greater Mark of Magic Penetration, 'cause most of you will agree that there are the only marks that are good on a carry ap.
Why
Greater Quintessence of Ability Power?
Simple, to have a minimum ap at the beginning.
Why
Greater Glyph of Scaling Ability Power?
With masteries in 21/9/0, it will give you a significative progression of ap until lvl 18, and even if you'll do a little less damage in the first levels, as soon as you'll be lvl 6 or 7, you will damage badly your opponent.
Why Greater Seal of Vitality?
Same as glyphes, when combined with your defense masteries, you'll get almost 300 hp by the level 18, and by level 5 or 6, you'll be strong enough to avoid death.
Masteries
Masteries are most offensive because it gives you a lot ability power, and a little defensive, not to be squishy in early game. I'm sure you'll understand it, but let me explain just one thing : I rather take
Demolitionist
than max
Havoc
because pushing tower is not always easy with
Kennen and other ap carries.
If you're planing to play solo top, just max
Hardiness
instead of
Resistance
. This is the only change I would make.
Well, let's start with a lil' explanation on my runes and masteries. I explain both at the same time 'cause they are connected, I'll tell you why.
I'm gonna skip

Why

Simple, to have a minimum ap at the beginning.
Why

With masteries in 21/9/0, it will give you a significative progression of ap until lvl 18, and even if you'll do a little less damage in the first levels, as soon as you'll be lvl 6 or 7, you will damage badly your opponent.
Why Greater Seal of Vitality?
Same as glyphes, when combined with your defense masteries, you'll get almost 300 hp by the level 18, and by level 5 or 6, you'll be strong enough to avoid death.
Masteries
Masteries are most offensive because it gives you a lot ability power, and a little defensive, not to be squishy in early game. I'm sure you'll understand it, but let me explain just one thing : I rather take



If you're planing to play solo top, just max


To me, you can have different summoner spells on Kennen, but a must have is
Flash. It allows you to escape some hard situations, and you'll be able to surprise your mid opponent and later all the team, by
Flash/
Lightning Rush/
Slicing Maelstrom/
Electrical Surge, and blast them all.
Why
Exhaust?
It's to stop your opponent escape and to lower is magic resist to kill him more easily while ganked.
Ignite is fine, but it won't stop him from escaping.
Alternative spells :
-
Ignite : a little boost to your damage is always good, and moreover, it gives you a bit more of AP, but I only take it when there are no partners which take it. I prefer control and lowering magic resistance with
Exhaust ;
-
Ghost : a good weapon for you to be a more efficient initiator, but I don't take it because you're already able to pass through creeps with
Lightning Rush ;
-
Teleport : good idea for helping the other lanes, defend a tower or come back quicly to your lane ;
-
Cleanse : I think that's a good idea, but I confess I never mastered that spell... :p
What I advise against :
-
Clarity : do I need to say why?
-
Promote : seriously, is there anybody playing with that?
-
Revive : I hope for you that you don't need it...
-
Clairvoyance : that's not your job ;
-
Surge : well, maybe this one COULD be good, but I never play with it (I don't play champs on which it could be great), and attack speed seems a little useless.
-
Heal : It can be good in early game, but
Kennen will heal by spell vamp, so...





Why

It's to stop your opponent escape and to lower is magic resist to kill him more easily while ganked.

Alternative spells :
-


-


-

-

What I advise against :
-

-

-

-

-

-



I know some of Kennen players rather






For the rest, well,


Last thing, I take Shuriken Lvl 1 and 3. If you have a Shaco or a Twitch jungle, take it lvl 1 and lvl 4, after you got lightning rage, 'cause it is a great escape.
A lot of
Kennen players consider
Rylai's Crystal Scepter to be a must have. Well, I'm not. Sometimes I take it, but it is at the end, in the last item slot.
First : Spell Vamp for survability
I go first for spell vamp with
Hextech Revolver, and
Sorcerer's Shoes, and therefore I'm able to stay more in lane, by spamming
Thundering Shuriken.
Second : Initiator item
My favorite item is
Zhonya's Hourglass on Kennen, so I buy it just after
Hextech Revolver, or after
Will of the Ancients, depending on the gold I have when I back or die.
Zhonya's Hourglass is just the item that make Kennen so op. You can
Flash/
Lightning Rush/
Slicing Maelstrom/
Electrical Surge/ Thundering Shuriken under a tower in team fight, smash all the carry, let the other mid life, activate
Zhonya's Hourglass when you're low, and let your team finish the job, which is sometimes almost totally done.
Third : AP, more AP and Magic pen
Then I go for
Rabadon's Deathcap and Void's Staff to maximize your damage. By now, you could have a pentakill. :)
Last slot : whatever you think might be good
The last item slot, I usually take an
Abyssal Mask, to have more magic resist, and to lower the ennemies' one. But, I think
Rylai's Crystal Scepter here is ok, or
Guardian Angel, or whatever you think it's good, depending on your opponent team. In any case, you are already 600 or 700 ap, with 50% magic pen, and you can do well.
When everything's done...
When I got all my stuff, and I have gold enough, I change my boots for Mercury's Thread, and go for Elixir of Brillance, Elixir of Fortitude, and
Elixir of Agility in that order.
Oracle's Elixir is not a priority there, but if there is a
Shaco, a
Twitch, or an
Evelynn, don't hesitate to buy it.


First : Spell Vamp for survability
I go first for spell vamp with



Second : Initiator item
My favorite item is









Third : AP, more AP and Magic pen
Then I go for

Last slot : whatever you think might be good
The last item slot, I usually take an



When everything's done...
When I got all my stuff, and I have gold enough, I change my boots for Mercury's Thread, and go for Elixir of Brillance, Elixir of Fortitude, and





Do I need to say that creeping is more important than harrassing?
If you have a good jungler, you will be able to take your opponent even if he is full life, by stunning him, beginning with
Lightning Rush, and after your
Electrical Surge and his passive, or your
Thundering Shuriken. If you have
Slicing Maelstrom, don't hesitate to activate it to get the kill. With all that, you can stun 2 times.
So don't miss one creep, try to harras sometimes eventually, and be reactive when your jungler comes.
In case you're dominating :
It often goes like that if you have creeped well, if your jungler and you made the other mid champ weak. If it's like that, stay in the creep melee, and make your opponent go back by harrassing him with
Thundering Shuriken and with
Electrical Surge. You'll still be able to flee fast if you're ganked with
Lightning Rush. If the jungler is a little squishy, flee a little harrassing him with
Thundering Shuriken and with
Electrical Surge,
Flash and declenche your
Slicing Maelstrom to have both kills, or at least one. Especially if you already have your Zhonya's Timeglasse.
In case you're being dominated :
The most painfull champ against
Kennen to me are
LeBlanc,
Brand and
Xerath, because if they take advantage on you, you won't have enough range to creep well staying safe. Moreover, they have a stun.
In that case, you'll need to be gank as soon as possible.
To wait the gank, try to creep a minimum with
Thundering Shuriken not to let him get stronger, and when your jungler is getting close, start to mark him with your
Mark of the Storm, by anyway. As soon as you're jungler is here, rush to your opponent to stun him. If the gank fail and your opponent does not go back, restart it in the minute, if he goes back, push and don't miss one creep before backing also.
You also can fake a back, and goes by the river with your jungler to surprise the mid.
If you have a good jungler, you will be able to take your opponent even if he is full life, by stunning him, beginning with




So don't miss one creep, try to harras sometimes eventually, and be reactive when your jungler comes.
In case you're dominating :
It often goes like that if you have creeped well, if your jungler and you made the other mid champ weak. If it's like that, stay in the creep melee, and make your opponent go back by harrassing him with







In case you're being dominated :
The most painfull champ against




In that case, you'll need to be gank as soon as possible.
To wait the gank, try to creep a minimum with


You also can fake a back, and goes by the river with your jungler to surprise the mid.
You're an initiator!
In team Fights, as I said before, if your team does not have a good initiator, such as
Amumu,
Wukong,
Alistar,
Blitzcrank ;) or another, you could be an efficient one, especially after you get Zhonya's Timeglass.
Use of your ulti :
Once you get your
Slicing Maelstrom, if you kill your opponent whitout it, go to bot lane or to top lane, in case the solo top is dominated, to help your partners taking advantage of their lane.
When you're in team, even if it's 4v5, you can force teamfights at the Nashor or the Dragon : you know the enemy team is near and is waiting yours to engage, well, engage! As soon as they arrive, initiate the team fight by the same method always. 3/4/5 kills + Nashor/Dragon... Free.
Warding :
You can take some wards to see the way out in red jungle, or the bush of your opponents' blue buff. It will help the support and the jungler in their warding job, and you'll be able to see things coming to flee or to trap the enemy team.
In team Fights, as I said before, if your team does not have a good initiator, such as




Use of your ulti :
Once you get your

When you're in team, even if it's 4v5, you can force teamfights at the Nashor or the Dragon : you know the enemy team is near and is waiting yours to engage, well, engage! As soon as they arrive, initiate the team fight by the same method always. 3/4/5 kills + Nashor/Dragon... Free.
Warding :
You can take some wards to see the way out in red jungle, or the bush of your opponents' blue buff. It will help the support and the jungler in their warding job, and you'll be able to see things coming to flee or to trap the enemy team.
http://www.youtube.com/watch?v=NoBFhdeR9PE
If you read that, I suppose you've read the rest, so I must thank you for your patience. Maybe it's not very well explained sometimes, my english is what it is... :)
Anyway, don't be shy to downvote, to upvote, to comment, to explain your point of vue, or to correct my english! :)
HF!
If you read that, I suppose you've read the rest, so I must thank you for your patience. Maybe it's not very well explained sometimes, my english is what it is... :)
Anyway, don't be shy to downvote, to upvote, to comment, to explain your point of vue, or to correct my english! :)
HF!
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