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Nunu Build Guide by EpicDan01


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League of Legends Build Guide Author EpicDan01

Nunu 7.13 - Drake Devourer

EpicDan01 Last updated on July 5, 2017
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Ability Sequence

1
4
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Ability Key Q
2
14
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18
Ability Key W
3
8
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13
Ability Key E
6
11
16
Ability Key R

Masteries

0 Ferocity

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12 Cunning

5/

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18 Resolve

5/

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Guide Top

General

From patch 7.5 and onwards, Nunu received an indirect buff in the form of the new keystone Stoneborn Pact . This benefits Nunu quite a bit, as he now has:

- 5% Bonus Maximum Health. This great on Nunu, as he can stack even more health along with Consume's passive and Enchantment: Cinderhulk; this makes Nunu very tanky.

- Your allies' basic attacks now heal from applying Nunu's slows. This effect enhances Nunu's supportive capabilities a lot, as he can apply slows through his Ice Blast and his ultimate Absolute Zero.This especially benefits your ADC and any other champion that relies on auto attacks, as you can potentially mark their entire team with Stoneborn Pact . As it scales with maximum health, Nunu is perhaps the best user of this keystone in the game, due to his natural ability to stack health.

Nunu also received a buff to his passive. His abilities are upgraded to the next rank after 5 basic attacks. This aids his jungle clear even further, as he has a stronger Consume. Make sure you are using Consume when your passive is up for faster and healthier clearing.

As Nunu, your primary strength is farming the jungle. You will be able to outfarm almost every other jungler in the game. Abuse this by looking to counter jungle and deprive the enemy jungler of experience and money.


Guide Top

Early Game

Early in the game, you want to be able to quickly clear your jungle to apply pressure on the map either through ganking or counter-jungling. Start at your bottom-side buff and request a leash from your allies to speed up your clear even further.

Tip: Use Consume only after taking two attacks from the buff. This allows you to use the heal effect and provide you more health for your clear. Make your the laners who are leashing you are not tanking the buff, as this will weaken their own lane.

After your first buff, you can either look to steal the enemy jungler's buff or continue farming. For example, if you are clearing Blue buff first and the enemy jungler is Evelynn, you can steal her Red buff as she would likely be starting blue side. Always ping that you are heading into the enemy jungle so your laners are aware and can help you if you get caught by an enemy.

Tip: Spam Blood Boil as you walk around your jungle for high movement speed. As it lasts for 12 seconds, and the initial cooldown is 15 seconds, you will have the buffs active almost permanently.

Try to avoid using Ice Blast on monsters unless you have blue buff, as it's low cooldown and high mana cost can force you to go OoM early, which prevents you from further clearing.
If your lanes are pushed in, look to gank for them. Top Lane is easiest to gank as you can Ice Blast the single target and Blood Boil your laner. Do not force a gank though, as Nunu has low damage without Absolute Zero and can struggle securing a kill quickly.

You should ALWAYS look for an early Drake kill; you can solo it with three levels in Consume. Be wary of their bot lane or jungler approaching you. Place a ward behind the Drake pit if you are Purple Team, or in the narrow gap to their blue buff if you are Blue Team. Save your Smite until the end so you can nuke the Drake in case of a potential steal. You can do roughly 1200 true damage with a Consume + Smite; this means you should secure the Drake every time.


Guide Top

Mid Game

As laning starts to finish and grouping occurs, you have more opportunities for your ultimate Absolute Zero. Try to bait out CC before using it, and almost every type of Crowd Control in the game will cancel it, reducing the crucial movement slow and damage. Your ultimate will almost always force a Flash. Keep your slow zone for as long as possible - you are a supportive jungler, not an offensive one. Allow your allies to get kills if possible.

Try to steal jungle camps whenever possible, especially Raptors as they are very quick to kill with the buffed Enchantment: Cinderhulk damage. Look for their buffs as well. Deprive the enemy jungler of as much experience and gold as possible to limit their influence on the map.

Look to take Rift Herald as well as the second Drake. As your ganking potential is limited, you should strive to secure EVERY epic monster for your team. If you have recently killed their top laner/jungler, ask your top laner to help you kill the Rift Herald. Give the buff to them, as it will help them more. If they want summon the Rift Herald immediately, help them by using Blood Boil on them and siege the turrets.


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Late Game

By this point you will be incredibly tanky. Look for Baron whenever possible. In teamfights, always Blood Boil your ADC / other auto-attack-based champions. Use Absolute Zero around choke points if possible to limit their escapes and force Flash. Absorb as much damage as possible (including CC, as you will have more opportunities to cast your ultimate without it being cancelled).

Locket of the Iron Solari and Redemption are great to provide your teammates with heals and shields ( Locket of the Iron Solari now scales with bonus health, enhancing it's shield due to Nunu's high bonus health). You can also purchase Knight's Vow to defend your carry even further. You are very offensively limited besides your ultimate. Always look to Ice Blast their carry and focus them to remove them from the fight early and reduce their attack speed and therefore damage output.

Try to get towers and inhibitors; your Blood Boil can buff you allies and let you take these objectives a lot quicker. Always look to pressure lanes by building along with super minions. This gives you more opportunities to take Baron as the enemies will be constantly forced to split and clear waves.

Tip: Build minion waves by taking out 2-3 caster minions and let your wave push. Return to the large wave you have built up when it approaches a turret, so you can quickly take it and pressure the opponents.


Guide Top

Synergy

Good ADC synergy:
Vayne, Ashe, Kog'Maw, Lucian, Twitch, Caitlyn
These ADC's rely on auto-attacking to deal most of their damage, so Nunu can greatly increase their potential through Blood Boil's attack speed and Stoneborn Pact 's healing. The movement speed of Blood Boil helps their positioning to dodge skillshots and chase enemies.

Bad ADC synergy:
Jhin, Miss Fortune, Ezreal
These ADC's rely on abilities to deal most of their damage, and typically do not auto-attack a lot. This means that Blood Boil will not be very beneficial to them, and they will not receive much healing from Stoneborn Pact .