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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Intoduction and Why to Play Nunu



* Please note that this is my first guide, and any and all constructive criticism is appreciated.
I take 6 attack speed marks on Nunu to make his clears a bit easier, and decreasing the amount of time it takes to charge up his passive, Visionary. I don't take 9 most of the time, however, because I feel that 10% bonus attack speed is enough and that a bit of armor from the 3 armor marks will help more.
I take 9 flat armor seals for the same reason as I take armor marks: for the early clears. 9 armor doesn't seem like a lot, but it helps a lot.
I take 9 flat magic resist glyphs because I feel that since we don't build a ton of magic resist, especially early, this bonus helps, especially when performing an early gank on a mage or AP assassin.
I take flat AP quints because they give Nunu a nice bit of AP without building any AP items. You can also take scaling AP quints for more mid and late game power, but it's all down to personal preference.
I take 9 flat armor seals for the same reason as I take armor marks: for the early clears. 9 armor doesn't seem like a lot, but it helps a lot.
I take 9 flat magic resist glyphs because I feel that since we don't build a ton of magic resist, especially early, this bonus helps, especially when performing an early gank on a mage or AP assassin.
I take flat AP quints because they give Nunu a nice bit of AP without building any AP items. You can also take scaling AP quints for more mid and late game power, but it's all down to personal preference.
So, I took a weird page, and I know that, but I just don't feel that for this build we need a of AP, and the only beneficial things in the other trees (Offensive and Utility) would be the CDR in the Offensive Tree and the Movement Speed in the Utility Tree. However, since we can start with boots of speed, we don't really need the bonus movement speed. But, since we aren't running any CDR runes, the 4 points into
Sorcery really comes in handy when you have your
Consume up faster on your early clears, and you have your
Absolute Zero up faster post-6.



So, we start with a
Hunter's Machete and
Boots.
Hunter's Machete is a must for junglers, and
Boots are nice for getting around the jungle and for early ganks.
On your first back, you should be able to buy at least a
Stalker's Blade, and maybe a
Ruby Crystal.
For your boots, don't stress them too much. Most of the time I get
Mercury's Treads, because most teams do have a good bit of CC. If you are going against a team with a lot of mobility however, you may want to get
Boots of Swiftness, simply because then you can stick to them, keeping them CC'd while your team catches up to you and your super-slow opponents.
When deciding whether to get
Randuin's Omen or
Spirit Visage, look at the enemy team, and ask yourself these questions:
Randuin's Omen active may help. If you are low a frequently and having to recall a lot, get a
Spirit Visage. The passive will increase your Q's heal by 20%, which will help you sustain in the jungle and during/after fights.
I really like Rylai's Crystal Scepter]], because it gives you everything a
Nunu & Willump could want. Want some health? Here's 400. Want AP? Here's 100. CC? Got that too. It is simply an amazing item, and I would always get it.
Now we get to the final items.
Abyssal Mask or
Moonflair Spellblade? Now,
Moonflair Spellblade gives tenacity, just like
Mercury's Treads. Now if you bought
Mercury's Treads, this doesn't mean you cant get a
Moonflair Spellblade. Just swap your
Mercury's Treads for
Boots of Swiftness, and you're good.
Abyssal Mask is kind of a situational item, because it's passive is the main reason you would buy it. Only get this if your AP is carrying, or if both of your laners are AP.
For situational items, we have
Warmog's Armor,
Banshee's Veil, and
Iceborn Gauntlet.
Warmog's Armor is a great item. It gives a lot of health and great sustain in between fights, which is great on
Nunu & Willump (This is similar to
Spirit Visage). I don't get it all to often though, due to the fact that it doesn't give any armor, magic resist, or AP, which I do like to have.
Banshee's Veil is eh, and I'd only get it if the enemy has a combo-reliant caster, such as
LeBlanc.
Iceborn Gauntlet is a good item, but I don't have much experience with it. Try it out, and see how you like it.




On your first back, you should be able to buy at least a


For your boots, don't stress them too much. Most of the time I get


When deciding whether to get


-
Who is the strongest person on their team, and are they AD or AP?
What is the majority of their team? (2 or up)
Do I need more CC or more healing?


I really like Rylai's Crystal Scepter]], because it gives you everything a

Now we get to the final items.









For situational items, we have









Max Q,
Consume, first, always. It gives great clear speed, and when maxed, is essentially a second smite, but with a much lower cooldown.
You can max W,
Blood Boil, or E,
Ice Blast second, depending on your personal preference. I like to max E,
Ice Blast, second, so I get stronger CC, but if you max W,
Blood Boil, second, you get crazy attack speed and movement speed to help engage, chase, or retreat.
And, as always, level your ultimate,
Absolute Zero whenever possible.

You can max W,




And, as always, level your ultimate,




For your second spell, you can take either








Jungle route: Wraiths (Use a
Health Potion), Wolves (Use
Smite), Check enemy jungle / Invade, capture your Altar, Gank, then
Recall
.
About Altars: As a jungler on the twisted treeline, there isn't a
dragon
that you have to take, but instead, altars you must control. The altars unlock at 3 minutes into the game. Each team has an altar on their respective side of the map. When you control an altar or both altars, your WHOLE TEAM gets a buff* for AS LONG AS YOU CONTROL THE ALTAR(s). As such, you should always be in control of at least one altar. Only go for the enemy's altar if you have killed their jungler, 2 members of their team, you have heavy lane pressure in BOTH LANES, or, if they don't have a jungler, instead of an invade, you can go in as soon as the altars unlock and take their altar, then run back to your side and take your own altar, giving your team a huge advantage.
Dragon
and the
Baron
from the Rift, leaning more towards the
Baron
side. When slain, the Vilwmaw gives a buff to all LIVING members of the team. This buff gives:
One thing that I have learned over the games on the Treeline I have played is the importance of objectives. This is how I see it:
Early Game: Tower > Altar
Mid Game: Tower > Altar > Vilemaw
Late Game: Tower > Vilemaw > Altar
This is a VERY general list, and in some cases this may be inaccurate, but for the most part, this is a fair guideline to follow for most situations.



About Altars: As a jungler on the twisted treeline, there isn't a

-
*Altar Buffs:
0 Altars Controlled: Bonus Mana Regen
1 Altar Controlled: Bonus Mana Regen, 3 bonus gold per kill
2 Altars Controlled: Bonus Mana Regen, 3 bonus gold per kill, 10% bonus AD, 10% bonus AP



-
Increased Health Regen
Increased Mana Regen
Increased Attack Speed
20% Bonus CDR
One thing that I have learned over the games on the Treeline I have played is the importance of objectives. This is how I see it:
Early Game: Tower > Altar
Mid Game: Tower > Altar > Vilemaw
Late Game: Tower > Vilemaw > Altar
This is a VERY general list, and in some cases this may be inaccurate, but for the most part, this is a fair guideline to follow for most situations.
Thank you for reading my
Nunu & Willump guide for The Twisted Treeline! I hope I helped in one way or another, whether it be regarding
Nunu & Willump himself or The Twisted Treeline in general! Please note that I am in no way, shape, or form, a professional, and feel free to edit to your own preferences. Please leave a comment telling me how I did, how I can make this better, and other tips, strategies, item builds, or anything else, and I will look into them! Thanks again, and have fun as
Nunu & Willump, the Yeti Rider, on The Twisted Treeline.



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