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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Soraka
This is the bane of my existence when playing Nunu due to her area of effect silence which stops your ult or stops you entirely from ulting
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Hi everyone. If you're reading this you're more than likely interested in playing Nunu & Willump in the jungle in season 6. In this guide you will be learning effective builds, basic fundamentals for those new to the jungle, and some tips and tricks for you veteran junglers who are looking to expand their champion pool
I currently have over 75% win rate with Nunu in ranked, he is great for letting your team succeed and gaining LP as a result. :)
Nunu & Willump is a tanky (usually) jungler who provides a large arsenal of crowd control and objective control. Nunu also has great jungle sustain via his Q and passive. this allows for a large gold income and flexibility of items.
Think of late game Nunu as a tanky support, as you play him, cater to what the team is lacking. If your team needs more crowd control you can get several viable items, if you need to be tankier for a fed ADC, you can do that too! Nunu is one of the most flexible champions in the game so don't be scared to play him as you see most fit.
Think of late game Nunu as a tanky support, as you play him, cater to what the team is lacking. If your team needs more crowd control you can get several viable items, if you need to be tankier for a fed ADC, you can do that too! Nunu is one of the most flexible champions in the game so don't be scared to play him as you see most fit.
There was a huge buff to nunu's Q- Consume both in cooldown which was fairly minor, but the largest buff was to its passive. Previously the consume passive buff use to be only useful for the krug buff and even then it wasn't too good. Now the Q gives 3% max hp (stacking up to 5 times) and bonus out of combat move speed. This grants great value to the nunu player just by farming with his key clearing ability.
Another ability that got changed is nunu's R Absolute Zero, which overall has a good feel to it now with the increasing slow when enemies are in its effect radius.
Another ability that got changed is nunu's R Absolute Zero, which overall has a good feel to it now with the increasing slow when enemies are in its effect radius.
Pros:
High Crowd control
AOE Attack speed debuff
Attack speed boosts
Great in team fighting
Brings surprising damage to team fights
Great clear speed
Fantastic objective control
No problem with jungle sustain
Flexibility in build paths
Cons:
Ultimate ability is a channel (takes time to charge up)
Ultimate can be disrupted by any displacement or silence
Ganking is lack luster unless opponent is fully pushed in lane.
No hard crowd control.
High Crowd control
AOE Attack speed debuff
Attack speed boosts
Great in team fighting
Brings surprising damage to team fights
Great clear speed
Fantastic objective control
No problem with jungle sustain
Flexibility in build paths
Cons:
Ultimate ability is a channel (takes time to charge up)
Ultimate can be disrupted by any displacement or silence
Ganking is lack luster unless opponent is fully pushed in lane.
No hard crowd control.
Nunu & Willump is a very diverse champion, his build paths can fit many scenarios, this is a general guide to what will best fit many games and cover most of your bases, but feel free to deviate from the guide when you see logical
Farming is something you'll be doing quite a bit as Nunu, although many do not think of it Nunu has a very large "farm till late game" mentality, so just focus on power farming and locking down objectives for your team and you will be doing great. Then once mid game roles around you should have a few items (you rack up a lot of gold via fast jungle clear and high sustain). You will actually be very far ahead more than likely in items than most on either team.
If the opposing jungler shows top or bot side, counter jungle the opposite side of the map.
If the opposing jungler shows top or bot side, counter jungle the opposite side of the map.
Make sure to auto attack as much as possible when in the jungle; your passive Visionary grants you a free spell every 5 auto attacks so use your passive as much as possible and to your absolute advantage. Use your free spell on your most expensive spell that you have at the time, E>Q>W.
Using Blood Boil in while jungle is not very necessary, but if you need to quickly power farm your jungle for an item or just want to get far ahead on items, than you can definitely do that
Using Blood Boil in while jungle is not very necessary, but if you need to quickly power farm your jungle for an item or just want to get far ahead on items, than you can definitely do that
Although you don't gank all too much as Nunu, the ganks he can provide can yield a positive affect... if done correctly. The 2 Ganks that you will use for Nunu is a standard gank from the jungle, and a lane gank.
Lane ganks- usually done well from the bottom and top lanes via their brushes. when they are close enough, charge up your ult and release when/ if they're about to leave the radius. After you hit your ult, slow them with Ice Blast, unless you are right next to them it will hit when the ultimate slow ends.
Ganks from jungle- Ice Blast target and speed up allies with Blood Boil. auto attack. ult if you want to
Lane ganks- usually done well from the bottom and top lanes via their brushes. when they are close enough, charge up your ult and release when/ if they're about to leave the radius. After you hit your ult, slow them with Ice Blast, unless you are right next to them it will hit when the ultimate slow ends.
Ganks from jungle- Ice Blast target and speed up allies with Blood Boil. auto attack. ult if you want to
Your role as Nunu in team fights is providing mass crowd control, buffing your adc or apc with Blood Boil, debuffing a primary target on the opposing team using Ice Blast, and get into the middle of their team and using Absolute Zero to deliver a cubic ****ton of cc and area of effect damage to those in the perimeter of the ultimate.
Note: when using Absolute Zero an aggressive flash ult can be a great initiation in fights. Also watch where the opponents are within your ultimate- if you see some of your opponents about to leave the area move in any direction to stop the ultimate and apply some damage to the people who are currently trying to leave.
Note: when using Absolute Zero an aggressive flash ult can be a great initiation in fights. Also watch where the opponents are within your ultimate- if you see some of your opponents about to leave the area move in any direction to stop the ultimate and apply some damage to the people who are currently trying to leave.
It's fine if you have a few unfortunate mishaps early on in the game that set you back. Although you may never fully reach your full tankiness or get as much damage as you might have, there are still things that you can do to help your team get the victory!
Warding- although simple, warding makes you very valuable to the team getting a Sightstone after a rough start can get you or your teammates ahead by getting picks or seeing incoming ganks.
Maximize Utility- if you are behind try to be as much of a support- tank as possible. Still get parts of your core build but also get items such as Sightstone, Mikael's Blessing, Oracle's Lens, Vision Ward, and Locket of the Iron Solari. These items can assist fed members on your team carry the game.
Warding- although simple, warding makes you very valuable to the team getting a Sightstone after a rough start can get you or your teammates ahead by getting picks or seeing incoming ganks.
Maximize Utility- if you are behind try to be as much of a support- tank as possible. Still get parts of your core build but also get items such as Sightstone, Mikael's Blessing, Oracle's Lens, Vision Ward, and Locket of the Iron Solari. These items can assist fed members on your team carry the game.
]Chilling smite- I prefer this over ranger's,for it is yet another slow to add to Nunu's high cc kit
Cinderhulk enchant- this gives you 350 health and Bami's Cinder AOE making this a very potenet item for all tank junglers.
Randuin's Omen- another slow (you know... ju-just get all the slows) as well as 450 health and 60 armor points. Randuin's also has a passive, Cold steel, that slows attack speeds of opponents basic attacking Nunu by 15%.
This and Deadman's Plate are interchangable
Spirit Visage- not only does this supply you with great Magic Resist, but also supplies you with decent magic resist. Spirit Visage's passive is you gain 20% more healing,thus making the health points you get from Consume 20% greater than before.
Turbo Chemtank- This item supplies you with a great deal of health and mana, as well as a speed up and... (you guessed it!) A SLOW. Overall great item on Nunu.
Ninja Tabi- giving movement speed, armor, and take 10% less damage from auto attacks, this is great on almost any champion.
Abyssal Mask- Great item for nunu. it gives a lot of maan and hp as well as buffing his damage up a lot through its passive.
Cinderhulk enchant- this gives you 350 health and Bami's Cinder AOE making this a very potenet item for all tank junglers.
Randuin's Omen- another slow (you know... ju-just get all the slows) as well as 450 health and 60 armor points. Randuin's also has a passive, Cold steel, that slows attack speeds of opponents basic attacking Nunu by 15%.
This and Deadman's Plate are interchangable
Spirit Visage- not only does this supply you with great Magic Resist, but also supplies you with decent magic resist. Spirit Visage's passive is you gain 20% more healing,thus making the health points you get from Consume 20% greater than before.
Turbo Chemtank- This item supplies you with a great deal of health and mana, as well as a speed up and... (you guessed it!) A SLOW. Overall great item on Nunu.
Ninja Tabi- giving movement speed, armor, and take 10% less damage from auto attacks, this is great on almost any champion.
Abyssal Mask- Great item for nunu. it gives a lot of maan and hp as well as buffing his damage up a lot through its passive.
Rod of Ages- if you can get this early in the game do it cause this is a very strong, offensive item on Nunu that also grants almost copious amounts of health and mana.
I'd only recommend this if you are insanely far ahead.
Frozen Heart- If you find yourself going low on mana against an Attack Damage heavy team i highly recommend this item.
Thornmail- if the enemy team has a lot of auto attacked based champions than get this otherwise Frozen heart is a much better buy. Make sure to only buy this after your completed jungle item, Randuin's Omen, and Spirit Visage.
Zeke's Convergence- good synergy with nunu because when you ult you will hopefully be near a lot of members on the enemy team which will give a lot of targets that can be subject to true damage
I'd only recommend this if you are insanely far ahead.
Frozen Heart- If you find yourself going low on mana against an Attack Damage heavy team i highly recommend this item.
Thornmail- if the enemy team has a lot of auto attacked based champions than get this otherwise Frozen heart is a much better buy. Make sure to only buy this after your completed jungle item, Randuin's Omen, and Spirit Visage.
Zeke's Convergence- good synergy with nunu because when you ult you will hopefully be near a lot of members on the enemy team which will give a lot of targets that can be subject to true damage
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