Nunu Build Guide by EpicDan01
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The Yeti Knows The Way
+65 health and +9% attack speed
Patch 8.2 brought huge Nunu buffs, which turned him from one of the worst junglers in the game to arguably the best. The buffs include:
> On hit magic damage. This stacking mechanic of Nunu's Q turn him into a farming monster and a fairly potent fighter in the earlier levels. For example, Nunu's level 3 Consume with 5 stacks of Well Fed provide 15 magic damage on hit, which is quite strong in the early game. This not only enables you to be aggressive when counter jungling, but also increases the speed and survivability of an early Drake kill.
> A 40% AP buff to an ally. Your Blood Boil can be monstrous when used on an ally Azir/Kogmaw/Kayle, as they benefit from all three stats that it provides. It also reduces Nunu's reliance on a good ally ADC late game, as you can provide the buff to an AP midlaner and they will always benefit from it. You can have permanent uptime on Blood Boil with some CDR.
Early in the game, you want to be able to quickly clear your jungle to apply pressure on the map either through ganking or counter-jungling. Start at your bottom-side buff and request a leash from your allies to speed up your clear even further.
Preferably, you should be counter jungling and taking away as many resources from the enemy jungler as possible. Keep using Blood Boil as you walk around to clear as quickly as possible. Save your Q for when your passive is up to maximise damage.
Try to avoid using Ice Blast on monsters unless you have blue buff, as it's low cooldown and high mana cost can force you to go OoM early, which prevents you from further farming.
If your lanes are pushed in, look to gank for them. Top Lane is easiest to gank as you can Ice Blast the single target and Blood Boil your laner. Do not force a gank though, as Nunu has low damage without Absolute Zero and can struggle securing a kill quickly.
You should ALWAYS look for an early Drake kill; you can solo it with three levels in Consume. Be wary of their bot lane or jungler approaching you. Place a ward behind the Drake pit if you are Purple Team, or in the narrow gap to their blue buff if you are Blue Team. Save your Smite until the end so you can nuke the Drake in case of a potential steal. You can do roughly 1200 true damage early game with a Consume + Smite; this means you should secure the Drake every time.
As laning starts to finish and grouping occurs, you have more opportunities for your ultimate Absolute Zero. Try to bait out CC before using it, and almost every type of Crowd Control in the game will cancel it, reducing the crucial movement slow and damage. Your ultimate will almost always force a Flash. Keep your slow zone for as long as possible - you are a supportive jungler, not an offensive one. Allow your allies to get kills if possible.
Try to steal jungle camps whenever possible, especially Raptors as they are very quick to kill with the buffed Enchantment: Cinderhulk damage. Look for their buffs as well. Deprive the enemy jungler of as much experience and gold as possible to limit their influence on the map.
Look to take Rift Herald as well as the second Drake. As your ganking potential is limited, you should strive to secure EVERY epic monster for your team. If you have recently killed their top laner/jungler, ask your top laner to help you kill the Rift Herald. Give the buff to them, as it will help them more. If they want summon the Rift Herald immediately, help them by using Blood Boil on them and siege the turrets.
By this point you will be incredibly tanky. Look for Baron whenever possible. In teamfights, always Blood Boil your ADC / APC. Bind Knights Vow to this ally and try to protect them as much as possible as they are your win condition. Use Absolute Zero around choke points if possible to limit their escapes and force Flash. Absorb as much damage as possible (including CC, as you will have more opportunities to cast your ultimate without it being cancelled).
Locket of the Iron Solari and Redemption are great to provide your teammates with heals and shields ( Locket of the Iron Solari now scales with bonus health, enhancing it's shield due to Nunu's high bonus health). You can also purchase Knight's Vow to defend your carry even further. You are very offensively limited besides your ultimate. Always look to Ice Blast their carry and focus them to remove them from the fight early and reduce their attack speed and therefore damage output.
Try to get towers and inhibitors; your Blood Boil can buff you allies and let you take these objectives a lot quicker. Always look to pressure lanes by building along with super minions. This gives you more opportunities to take Baron as the enemies will be constantly forced to split and clear waves.
Vayne, Kog'Maw, Tristana, Twitch, Azir, Kayle etc.
These champions rely on auto-attacking to deal most of their damage, so Nunu can greatly increase their potential through Blood Boil's attack speed and Font of Life's healing. The movement speed of Blood Boil helps their positioning to dodge skillshots and chase enemies. These champions will typically deal the most damage on your team, and as such need protecting.
Jhin, Miss Fortune, Ezreal
These ADC's rely on abilities to deal most of their damage, and typically do not auto-attack a lot. This means that Blood Boil will not be very beneficial to them, and they will not receive much healing from Font of Life.