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Spells:
Ignite
Ghost
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
About the Guide
So basically if you don't already know, Nunu is a caster Tank, ball of awesomeness. He is a great laner in the beginning of the game, his ability to eat minions
and give him health make him very hard to kill early game. His ice blast
does massive damage and recharges much faster than your mana pool can support, this will be an essential tool in keeping up your dps and helping your lane partner. If used correctly this ability basically makes you a manual ranged character. His third ability,
, is great for chasing and escaping, This can be cast on either you or a teammate granting you the effects in either case. Nunu's ult.
is awesome but difficult to use effectively. It deals massive damage (1125 at level 3) but has a 3 second cast time during which people could get out of range. However this ability is great for team fights, it causes the same damage to everyone so the more the merrier. Finally his passive, this is a life saver in the beginning, after doing his basic attack 7 times, he gets a free spell, including your ult. This means even on 0 mana you can kill eveybody!




In his land Nunu is a beast. Virtually unkillable and capable of high dps. Use
and
often. When pushing on a turret or getting in a tight spot, cast
on your lane partner. If you spot an opportunity to kill aggressive players, run into the bushes, when they follow start your ult., they won't see it happening until they are in the bushes too, boom, 2 easy kills. Nunu can be a great ganker to mid, if they need help, go ice blast the enemy and blood boil your ally to score a quick kill. Remember that although you can turret dive this is not always the best option, keep being aggressive and make them run back away from the turret to recall, then attack, out of range. In most instances your partner will be doing more damage than you, but you need to be ready to tank for them. Get in the way of the enemy if they chase your partner and, have blood boil on almost always past level 7 or so.



Do's
Go into battle expecting to get a lot of ***its and no kills, use

Dont's
You should never stack Attack Damage, Attack Speed, or Movement Speed. Your basic attack is generally how you will do the last few hundred damage while chasing people down but it is not important that you upgrade these things. Doing so will weaken yourself in other ways too much to make it worth it. You wouldn't stack AD on Malphite because that doesn't make sense, same concept applies here. Don't get greedy! Although you are an insanely high HP tank, don't chase alone unless the enemy is once ice blast or less away. Nunu just simply does not have high enough DPS to expect to kill people amongst enemies. This is not to say don't be aggressive just understand that once that ice blast is shot, you have 5 seconds before you can deal real damage again.
Okay so the first ability you should always get is
, this is a great weapon early game, capable of forcing champs to recall after just a few minutes in the lane. However, it eats mana and
cannot keep up. Nunu has a savior for this though with his passive. After 7 hits of basic attack Nunu gets a free spell. Use this like you don't have mana. It keeps your dps up early game as well as you healed. Late game this is not really an issue. If you are chasing a hurt champ, use
to catch up enough to fire an
to damage and slow them, from here the only thing that can save them is a teammate or a pesky little turret. For 1v1 kills wait for the CC before you start channeling your Ult. For chasing when they still have a lot of health, or doing an ambush cast in this order,
then use
to get directly on top of them, or right in front of them if they are running and Ult. You will almost always get them in it and you can then use
and
to finish them. Using this technique you can kill almost anyone in 10 seconds or less. When ambushing, get in bushes and
out to start channeling right on top of them, finish with
and
.











Early Game
As with any champion leveling up is the key in this stage. You are one of the most powerful champs here. You should be harrasing the enemies in your lane with




Mid Game
During this time you should be helping your team in fights and hopefully tanking baron. At this stage it is very important to keep your health up to lead pushes and carry the defense. Try not to waste your ult and use

Late Game
This is the time when you become most vital to your team. Use your ult. for big team battles. Even if you don't get everyone in the circle, getting 1 or 2 and forcing everyone else to temporarily run away is huge in team fights. Also do not neglect

Okay so as any tank, Nunu's item build greatly depends on the enemy team. For this build the focus is to get plenty of armor and magic resistance and the health will come as secondary. Your core items are going to be,
,
,
,
,
, and
. The reason that thormail is in this build (an item that adds no health) is because on a champ that has so much health the 30% return of basic attack damage is a really sizeable offensive weapon. Think of champs like Teemo with 2000 hp, them killing you means they die with you doing nothing but standing there, hit them 1 time and you win, now that's smart fighting. Overall this build is going to work for a standard ap caster and ad basic teams, a mix of both. The second
replaces
. Now if they are going heavy caster then you can replace either
or
with
, or if they are heavy physical damage then you can replace either
or
with
. The last item I would suggest as a replacement for the second
is
becasue it does add good health and has a great passive that allows you to chase and basically stop almost any champ. I suggest this only if you are having a hard time with dps. You just have to feel out their team to see what you might need. I prefer to never go without
because it can block abilities, including physical attacks! Also i try to never go without
because without it, good luck killing minions. If you complete the build and continue to kill minions and champions you should be around 6000 hp. This is sure to inspire comments from the other team and at this point 1v1'ing just about anybody should not be a problem, Even high DPS champs like Vayne and WarWick are no match for you. You have officially reached the stage where initiating a 5v5 next to a turret means your team wins the fight and you can continue to lead the charge, Champs like Annie and Galio will be hardly more of a threat than minions as there nukes are nearly pointless against you. From hear on out you should never die!


















Complete Tank (Recommened)







This build is going to make you indestructible. Built out with some time on your Warmog's Armor doing this will grant you 6k health. This is going to be great late game to break stalemates on turrets and to simply, "out tank" enemy tanks. When doing this build it is important that you lead a charge and take as many nukes as you can, especially CC, this way you can get off your ult, and your high dps players can actually do their job.
Tank Hybrid







This build is good if the enemy team are heavy fighters, such as Xin Zhao or Jax. It will still grant you upwards of 5k health but give you about 120 or so AP, this greatly affects the damage of your


Ap Tank







This build is going to keep you a tank but barely. With around 500 AP however you become an offensive powerhouse. This build will give you just shy of 4k Health but nearly no armor and not a lot of magic resistance. For this build don't assume the role of tank rather as the team fight initiator. Your ult will do nearly 2500 damage, and with an 800 point ice blast to follow you are guaranteed a kill. This is the most fun to play with but also the hardest to manage.
I would say use the spells that you are comfortable with, but stay away from these for sure:
Generally I try to have
or
and I always have
.
This will help you chase and escape, pairing this with
will give you 500 movement speed with this you can escape from or chase anyone
Probably the best, and hardest to use spell in the game. When using this spell use it in a strategic way rather than in a panic. Teleport through a wall to cut off an enemy or create a huge gap between a pursuer. Using this spell simply to cover distance can be effective but you might as well just use
My favorite spell ever. Use this to kill those enemies that would have just gotten away. Use
then cast it for any enemy below 300 or so to guarantee a kill in your lane. Later in the game it becomes a key tool to increase your dps. I like to cast it in the middle of a fight and watch the enemy health drop. At level 18 this spell does 410 damage, don't underestimate it's power.







Generally I try to have









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