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Spells:
Exhaust
Flash
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
Introduction

You throw a line nuke that deals a moderate amount of physical damage to all units it passes through. It also slows these units, and the axe provides a small instance of vision wherever it lands. Good for checking brushes, but the cool part about it, is that its cooldown is lowered by 6 seconds if you walk over the axe again. Using it for chasing becomes very much possible this way.

You gain a moderate amount of lifesteal and spell vamp for a reasonably long duration. This is what will keep you alive throughout low-health fights. It keeps your health at the same level all the time, whilst your enemy will just keep on trying to harass you, and fail horribly at it.

You deal a GIANT amount of true damage to a single enemy, at the cost of quite the amount of health. But 300+ TRUE damage is more than damaging to enemy champion, especially squishy DPS carries. The cost becomes more and more every levelup, but it's more than worth it. The sad part of it is though that I haven't seen it being affected by the spell vamp provided by


You're like




This is why Olaf becomes more and more dangerous if you deal amounts of damage to him. He gains 1% attack speed for every 1% health he is missing. Without any attack speed items, you are at about 1,5 attacks per second at 'visible' low health. Making good use of this in combination with Vicious Strike makes you survive 2v1 ganks.

- Your axe is very powerful once it hits Lv.2. If you duo-bot, make sure you have your lane partner to follow up, and spam your axe. It deals crazy damage throughout the entire game.
- If you have the mana to spare (i.e. when wearing Blue Buff), you can farm creeps very easily. Throw your axe through the entire wave, pick it up, and throw it back through. This should take down the entire wave. Use
Reckless Swing on the cannon minion to take it down.

Tough It Out not only grants you a truckload of lifesteal, it also grants you bonus attack damage. Use this to your advantage if you need to get a buff or a creep wave, just to get that one item.
- The lifesteal component is more than capable of keeping you alive throughout ganks. Make sure you survive the CC part of the gank, and then go ape**** with
Tough It Out and
Undertow.

- Regardless of resists, this is a single-target nuke that deals a certain amount of damage. Use it to your advantage if you face a tank, since its cooldown is also very short.
- This is a great harassing tool during the laning phase. The slow from
Undertow helps you to follow up with some basic attacks and a
Reckless Swing.

- This spell is similar to Alistar's
Unbreakable Will. Use the remove-all-CC-part to your advantage (e.g. when you get ganked or are stuck in the middle of a team fight). Pop it and get out as fast as you can.
- This spell also brings you a passive Armor Pen. bonus, which goes up to 30. If you like the more offensive way, this can bring you up to a total of 100 Armor Pen. (utilizing Armor Pen. Marks and Quints, and a
Black Cleaver).
For Runes, I take the following:
9 Greater Mark of Desolation
9

9

3 Greater Quintessence of Desolation
These runes are aimed at giving me the best damage output throughout the entire game (but especially in early game), as well as giving me that extra bit of survivability in the early game through being a bit more resistant against those pesky repeat-offenders.
MASTERIES
For Masteries, I take a tanky setup which looks like this:

SUMMONER SPELLS
For Summoner Spells, I like the following:
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A




What I like to do, is not take boots on my first trip back. Instead, I take a


Next b, I take my



Now, we'll upgrade it all into a





Once again, for Olaf, we'll go the classic Atmog's. This is our 'first' item, so upgrade the




- Be as passive as you can possible get, without losing too much farm. This from a solotop-prespective. Try and poke your enemy if you can, but don't overcommit just yet. Prevent greed at all costs.
- Your axe deals a moderate amount of damage throughout all ranks of it (if you level it second). Put it to good use, as it is a nice poke, and a better farming method than last-hitting them all and putting yourself in harm's way.
- Take the buffs if you like. They make farming a lot easier, as it allows
Undertow-spamming like mad. If your carries need them, give them. There's the enemies' buffs to steal in any circumstance :)
- Push towers if you can. As mentioned before,
Tough It Out not only gives you lifesteal, but flat AD too. Put it to good use on towers, as your low health will only increase your attack speed, but the lifesteal won't affect towers at all.
- If you're tanky enough, get in the middle of a team fight and take out the main carries within a matter of seconds. If you have already finished the
TriForce, the
Sheen-stacks will massively increase your damage output, as you probably will be spamming the 4-second cooldown 340 True damage nuke, with some basic attacks in between.
- Don't overcommit to a fight if you're at low health.
Tough It Out is a good spell, it may keep you alive for a bit, but it is not capable of making you survive entire teamfights 4v1.
- Facetank and push a turret or two if you see the opportunity. Your
Tough It Out and low-health DPS-gain make for a good pushing champion.
EmoN signing off.
- Updated the item build. I tried it differently in a game, and it turns out: Olaf really doesn't need a
Mallet to be powerful. A
Warmog's is more than enough to create both natural bulk and some nice damage.
- Updated the items section to not include the Mallet, but focus on it a bit differently.
- Updated the "Skill Usage" and "Playstyle" sections to my new layout. Thanks to JhoiJhoi for that :)
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