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Spells:
Heal
Ignite
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
So let's get started..
Pros:
+High Damage
+Great Farmer
+Slow and Damage Debuff
Mocking Shout
+Great escaping/initiating skill
Spinning Slash
+Easy Firstblood
+Healing Ability
+BE A MAN FOR 5 SECONDS
Cons:
-Mostly focus on Teamfights
-Easyly harassed through CC
+High Damage
+Great Farmer
+Slow and Damage Debuff

+Great escaping/initiating skill

+Easy Firstblood
+Healing Ability
+BE A MAN FOR 5 SECONDS
Cons:
-Mostly focus on Teamfights
-Easyly harassed through CC

30/40/50/60/70 (+1.5 per ability power)
And will heal you extra 0.65 / 1.15 / 1.65 / 2.15 / 2.65 per 1 fury consumed!
Maxing your heal out at 335 with 0 AP
And it will increase your flat damage by 5/10/15/20/25,
and will increase your damage addiotionally by: 0.15/0.2/0.25/0.3/0.35 per 1% of health missing
Cooldown 12 seconds.
This skill is without any doubt your best skill.

_____________________________________________________________________________________

and will be slowed by: 30/37.5/45/52.5/60 %
It also decreases the attack damage by 20/35/50/64/80 of any champion in range, which is extremely powerfull against other physical characters.
Cooldown 14 Seconds.
This skill make you so much better in 1 versus 1 situations, ganks, teambattles, detecting invis units/ enemies. In areas out of sight and chasing and why this is so has easy answers. First of all, this skill slows anyone with their back turned to you (pretty much every situation where you chase someone or gank someone as they will be running) and it decreases their current damage with 80, and this fits pretty much all the scenarios written above.
_____________________________________________________________________________________

The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.
No cost
Range: 660
Spin radius: 225
Cooldown: 13/12/11/10/9seconds
Physical Damage: 70/100/130/160/190 (+1.0 per ability power) (+1.2 per bonus attack damage)
This skill should rarely be used for farming, the thing you should use it for, is to travel! So, being ganked?







_____________________________________________________________________________________


If you and your team engage in a teamfight and things go south, and you have a very very slim chance to survive if you would try to escape, or if you know that you wouldn't, then why waste 2-3 seconds of your 5 seconds ultimate to just die? MAKE USE OF IT! If you can't get away, don't bother trying, stay and fight that few last seconds maybe earning you or your team one or two kills, which in this turn would make your death not in vain!
OFFENSE
You want to deal as much damage as possible so just follow the Offensetree.
DEFENSE
1 point in
Summoner's Resolve
to improve your
Heal by 10%.
UTILITY


Less death time and motherfcking Movementspeed.
Runes


















Once i took

Take Q
Bloodlust first and fill your Ragebar. Than grab your E
Spinning Slash spin to win onto your enemy and land a crit or two. Repeat this a few times and than kill him with
Ignite.
So basically max your Q
Bloodlust first than you can decide between maxing E
Spinning Slash next or
Mocking Shout but i usually go for E
Spinning Slash.
R
Undying Rage when possible ofc.



So basically max your Q




R

I always start with boost of speed followed by
Vampiric Scepter and
Zeal.
The most important Coreitem now will be
Infinity Edge.
From this point you can decide on your own:
Pwnagebuild: very easy games
Tankybuild:
EDIT:
So many people complaining about these multiple
Phantom Dancer. It's just I like this item from the past, where it also gives Dodge. I played
Master Yi a lot and stacked 3
Phantom Dancer and Seals of Evasion to get almost 100% Dodge. Now Dodge is removed and it ain't worth to do this anymore.
Better alternative would be:


The most important Coreitem now will be

From this point you can decide on your own:
Bloodthirster deep**** damage and lifeleech
Quicksilver Sash if they got annoying CC
Phantom Dancer Crit of Doom + Movementspeed + Attackspeed
Last Whisper if they got any tanks
Pwnagebuild: very easy games
Tankybuild:
EDIT:
So many people complaining about these multiple



Better alternative would be:
Youmuu's Ghostblade Cheeper and gives more Damage but get it soon. I would get it after your Boots.
- 2nd
Bloodthirster A lot more Damage and Lifesteal but you have to stack it.
Hextech Gunblade Dunno. Never tried it but should work. Gives you nice amount of Damage and AP for your
Bloodlust and double slow. But maybe too expensive.
Last Whisper definitely worth to buy it against high Armor.
Madred's Bloodrazor Armor, Attackspeed, Damage and On-Hit Damage. Sounds pretty good but also expensive.
Guardian Angel Armor, Magic Resis and 3rd Life....
Play as aggressiv as possible. When you hit lvl 2 try to kill them. As i mentionted E
Spinning Slash followed by some crits and ignite.
And then farm your *** off.
Don't be afraid to do 2v1. Just kill one than use your R
Undying Rage and BE A MAN FOR 5 SECONDS!!

And then farm your *** off.
Don't be afraid to do 2v1. Just kill one than use your R

Many player think that
Tryndamere is OP and i have to say: NAHHOOUUHH ULULULULUL....
He's quite OP if you know how to play him but if not it gonna be a total disaster...
Good Luck, Have Fun~
Btw: DuffTime got a lot influence in this "guide" because i red his Guide before playin'
Tryndamere.
His and mine guide is quite the same but I got some Itemsuggestions in it but his is a LOOOOOT more detailed. It's definitely worth to check his guide first.
Also check out his other awesome guides.

He's quite OP if you know how to play him but if not it gonna be a total disaster...
Good Luck, Have Fun~
Btw: DuffTime got a lot influence in this "guide" because i red his Guide before playin'

His and mine guide is quite the same but I got some Itemsuggestions in it but his is a LOOOOOT more detailed. It's definitely worth to check his guide first.
Also check out his other awesome guides.
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