Orianna Build Guide by RoboJungler
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order The Cool One
Threats & Synergies
She will demolish you with her high ass mobility and burst you down to the fricking ground.
r u n.
His W is a pain in the ass
High mobility. He will get to you. Sooner Or Later
Ahri will phrog you up in duels with the help of her ulti
He will dodge and fight back, HARD.
You outrange him, but he will phish you up when he has a level lead
Mr Yi will be a big threat in the jg because of his high mobility.
Hard CC. Will make it real easy to hit your Q.
Same here. Hard CC.
Combo with his R.
Champion Build Guide
I wanted to create this guide because of my 2 friends who made a couple of guides before me, and I was playing Orianna Jungle at the time so i came up with this idea. I'll probably make some more guides after this one and if you liked this guide i hope you will check out some of my future work :)
|Orianna is accompanied by The Ball, which she commands with her abilities. The Ball has a 0.15 seconds global cooldown between casts. Additionally, The Ball attaches to Orianna if she is near it, and blinks back to Orianna if she is too far away from it.|
|ACTIVE: Orianna commands The Ball to fly to the target location and remain there, dealing magic damage to all enemies it passes through, reduced to 100% − 40% (based on enemies hit).|
Active: Orianna commands The Ball to emit an electric pulse around its current location, dealing magic damage to all enemies around it and leaving an electric field on the area for 3 seconds.
Orianna and her allies gain Movement speed icon bonus movement speed upon stepping on the field. Enemies, in turn, are Slow icon slowed for the same amount, decaying over 2 seconds after leaving the field.
Passive: The Ball grants whomever it is attached to bonus Armor icon armor and Magic resistance icon magic resistance.
Active: Orianna commands The Ball to fly to the targeted allied champion or herself and attach itself to her target, dealing magic damage to all enemies it passes through and Hybrid resistances icon shielding her target on arrival for 2.5 seconds.
|Active: Orianna commands The Ball to unleash a shockwave after a 0.75 seconds delay, dealing magic damage to all nearby enemies and Airborne icon pulling them 350 units towards The Ball.|
Orianna will be really squishy and is not going to do much damage early on in the game and that's why I don't counter jungle with her, for example, if you would run into Lee Sin. You should just power farm your own jungle and as soonest you hit level 6 you can get involved in some real *** action.
Orianna is built to just use the abilities in her her kit instead of using her auto attacks. Your main abilities you should use in your clear is followed up by your and then your .
You should rush and .