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Orianna Build Guide by RoboJungler

Jungle Orianna Jungle I PATCH [9.12] UPDATED I FREELO

By RoboJungler | Updated on June 12, 2019
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Runes:

Sorcery
Arcane Comet
Manaflow Band
Absolute Focus
Gathering Storm

Domination
Cheap Shot
Eyeball Collection
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

LeagueSpy Logo
Middle Lane
Ranked #32 in
Middle Lane
Win 51%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Orianna Jungle I PATCH [9.12] UPDATED I FREELO

By RoboJungler
Okay so basically I go by the names, "RoboJungler" "BeanYoda" and in LoL you can see me going by the name "eskeereee". That last name is really ironic and it was my second account at first but then I just continued to play on this acc and this is my main now.

I wanted to create this guide because of my 2 friends who made a couple of guides before me, and I was playing Orianna Jungle at the time so i came up with this idea. I'll probably make some more guides after this one and if you liked this guide i hope you will check out some of my future work :)
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Orianna's kit consists of her 4 ability's and her passive.

Clockwork Windup:
Orianna is accompanied by The Ball, which she commands with her abilities. The Ball has a 0.15 seconds global cooldown between casts. Additionally, The Ball attaches to Orianna if she is near it, and blinks back to Orianna if she is too far away from it.

Command: Attack:
ACTIVE: Orianna commands The Ball to fly to the target location and remain there, dealing magic damage to all enemies it passes through, reduced to 100% − 40% (based on enemies hit).

Command: Dissonance:
Active: Orianna commands The Ball to emit an electric pulse around its current location, dealing magic damage to all enemies around it and leaving an electric field on the area for 3 seconds.

Orianna and her allies gain Movement speed icon bonus movement speed upon stepping on the field. Enemies, in turn, are Slow icon slowed for the same amount, decaying over 2 seconds after leaving the field.

Command: Protect:
Passive: The Ball grants whomever it is attached to bonus Armor icon armor and Magic resistance icon magic resistance.

Active: Orianna commands The Ball to fly to the targeted allied champion or herself and attach itself to her target, dealing magic damage to all enemies it passes through and Hybrid resistances icon shielding her target on arrival for 2.5 seconds.

Command: Shockwave:
Active: Orianna commands The Ball to unleash a shockwave after a 0.75 seconds delay, dealing magic damage to all nearby enemies and Airborne icon pulling them 350 units towards The Ball.
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Your early game clear is straight out garbage. You'll need some heavy assistance on the first buff and from there on the only thing you can rely on, is your smite. Orianna is a really mana hungry champ, and that's why you'll want to contest the scuttles to get that extra mana. Don't even bother ganking before level 6.

Orianna will be really squishy and is not going to do much damage early on in the game and that's why I don't counter jungle with her, for example, if you would run into Lee Sin. You should just power farm your own jungle and as soonest you hit level 6 you can get involved in some real *** action.

Orianna is built to just use the abilities in her her kit instead of using her auto attacks. Your main abilities you should use in your clear is followed up by your and then your .

You should rush and .
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League of Legends Build Guide Author RoboJungler
RoboJungler Orianna Guide
Orianna Jungle I PATCH [9.12] UPDATED I FREELO