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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Introduction

Hello everybud! It's Conanap again. This time, however, I am bringing you an

I am LV 27 as of the date of writing this, but I was still able to do really good with



Enough of my stupid, useless talk, let's get to the guide!
Conanap
P.S. I feel like I'm the guy who plays all the champions who aren't popular xD Other than Naxus. LOL


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Well guess what's the good news? YOUR SKILL SET PRETTY MUCH COVERS YOUR CONS! So as long as you get where to put the ball down, you are good! The cons are GONE automatically! =D
Runes




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attack tree, I have chosen CD obviously for the spell casts; Attack speed for her passive, and also to get enough points in the tree for the "Executioner"; and then ability power and magic penetration points for both her passive and active spells. These affects her positively greatly, and seen most through her W (1/2 health gone from one use... not funny at all@@')
In the defensive tree, I took nothing. Reason being her E and W combo is strong enough to keep her alive.
In the Utility tree, I took Manna and Manna Regen, enhanced Flash CD, Buff increase, and enhanced recall. This is standard for an AP caster as for AP champions Manna is like their life -- if they have no manna, they are dead.

Do I really have to explain this? O well I'll do it anyways. THIS IS THE BEST ESCAPE SPELL YOU CAN EVER FIND IN YOUR LIFE. Yes, the distance maybe short, but it is still extremely useful once you get used to it. Let's compare it to





Other alternatives:
Well for those of you who really really hate







For those who really feel uncomfortable with a squishy champion. Otherwise, please do not take










This focuses on damage over survival abilities. Since Q and W is her main damage, to max those first will give you an edge in a 1v1 duel. However, in team fights, you will not be as effective due to the lack of protection for your teammates (Which I will explain why it is crucial later). However, it does crazy damage.
The second one, which I use, is:
This focuses more on leveling the survival ability with damage at the same time, although you do get less damage, but with more defense, which in my experience has proven to be extremely essential and important.
This 2 items are the main damage source for

It is the earliest damage output and manna regen you get.

These item gives you magic defense, magic damage, and also the unique active that makes you take no damage for a period of time. If you happen to get targeted for whatever reason in the middle of a team fight, this will be proven really useful, as in a team fight all you really see is a mess, so your opponent might think they are doing damage to you, while the truth is that they are taking damage from your allies while wasting their time on you.
Options to finish off the build:
Lord this item needs a nerf. With

I've had a few experiences of dying, and then recognizing that if I get revived, I can easily ace them.


Other notes:
This item can potentially be rushed before



I suggest you to get one or two of this if you rush



I myself always carry at least 1 health potion on the hot key 2 on any champion. It gives me that extra sense of safety, and gives me more sustainability, and has been reason why I've got double triple or quadra's and even pentas and leaving the battle field with under 50 HP. I even carry 3 when I am on a squishy champion. I suggest you take 1 or 2 with you at all times, too. (Unless your out of space that is, of course.)
More about boots:
Boots is always a good item. In this build, there are three choices:




However, if you are behind, and your opponent that is fed is AP, then get



Last note, I feel like getting the Blue cup (



All of

In a team fight:
As long as you get the ball on the person who is in the middle of the whole enemy team by putting the shield (E) on them, you've got it right. Since

While you are running away from a fight or chasing an enemy, the E-W combo is what you need. First shield yourself, and then apply W. That would give you a shield, gain you and your allies movement speed, thus slowing your enemies. However, if your teammate is in dangerously low health but is relatively far from you, consider using the E-W combo on them instead. If you feel like you cannot make it without extra movement speed but needs to shield an ally, use E on your ally, Q back the ball ONTO you, and use the W. Make sure your ally can run over your W as well.
If you are chasing, just E-W on the ally that is closet to the enemy champion being chased.
Not team fights:
Before you start a minor fight, you might want to position your ball in a preset location, for example, right next to the enemy champion. Of course, your enemy will walk away from the ball. However, once the fight breaks out, lore him into the ball, Q-W combo him, and I often use my ult to accompany it. He will start running, but your slow is still in effect.

Leashing is no longer available, but instead of walking all the way to the bush, get a few hits, and run back to mid lane, just simply stand on the other side of the wall, and use your Q and basic attack. That will do the trick. Just know that the creep does not chase you.


BUT WHAT DID SHE DO WRONG?
As a mid laner, to harass your opponent at any possible time is really important. This game, her opponent was




You also need to look for opportunities to kill. If you gain a position advantage (Eg, your off to the side of the river when he is in the middle of the lane), it is time to kill. However, look out for your and your opponent's jungler and HP, as you might make a bad engagement. Initiate with a Q>W,




If an enemy champion comes and gank you, don't panic. Simply use all you W,E to escape, and when needed, don't hesitate to Ult, as it may save your life. Wait patiently for the enemy champion to leave, or ask for a gank, then suddenly aim at the squishier person or the champion who stayed in lane, and use the Q>W>ignite>R>E combo. Bound to catch them by surprise, but as the ganker comes back, it is too late to save his teammate, and you can now easily pick up a double kill with the help of a potion or two.


Conanap
Raphael03/raphael221: helped editing! =D
I am Lord and Master: Gave me A HELL LOT OF FEED BACK, don't even know what to say other than YOU ARE FREAKIN AWESOME!
Retribution: Gave me the idea for the testing build! I love you too ><!
-Guide published
Dec 29, morning, 2013
- Fixed item and summoner spell layout
- Fix some spelling and grammar mistakes
- Applied Rune suggestion changes
- "Positioning your ball" section completed
- Visual fix for Runes section
- Added "Thanks!" section
Feb 1, morning, 2013
- Season 3
Jan 17, night, 2013
- Happy new year!
- Removed the word "pre" from title
Dec 31, Night 2012
- Applied beta build to main build
- Happy new year guys! =D
Dec 30, morning, 2012
- "Proof" section added
- Added a point to Cons
Dec 30, late night, 2012
- Changed Seals from Armor to Health, along with the explanation (only a bit)
- Changed cheat sheet build layout
- Added testing build
- Fixed visually, for ease of reading
- Added "More about boots" in the items section
- Added 2 more people to the "Thanks!" section
- Fixed some spelling mistakes
Jan 10, afternoon, 2012
- HAPPY NEW YEAR!
- Added "Sustaining your lane" section
- Added some more notes to the "Items" section
- Minor visual changes on the "Items" section
- Minor editing on "Items" section
Feb 1, morning, 2013
- Season 3 ready, read through patch notes, no changes needed
Mar 16, night, 2013
- Patch 3.03 ready
- Removed unnecessary sections
- [GUIDE COMPLETE]
Apr 14, afternoon, 2013
- Patch 3.5 Ready
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