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Middle Orianna Midlane and Support

Middle Orianna Midlane and Support

Updated on May 1, 2021
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League of Legends Build Guide Author Akielah Build Guide By Akielah 4,364 Views 2 Comments
4,364 Views 2 Comments League of Legends Build Guide Author Akielah Build Guide By Akielah Updated on May 1, 2021
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Runes: MIDLANE

1 2
Sorcery
Arcane Comet
Manaflow Band
Transcendence
Gathering Storm

Inspiration
Future's Market
Time Warp Tonic
Bonus:

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
mid
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
INTRODUCTION
Hello guys my name is Akielah, my main roles are mid lane and bot lane (support) while my secondary roles are bot lane (adc) jungle and top lane. I started playing league of legends from season 10 with Akali in midlane and Senna in botlane only to discover Orianna. Of all the champions, I find Orianna to be really fun to play with great potential and I never tire of playing her. Right now, with Orianna they are at 3336 mastery points, while with Senna 9165 and with Akali they are at 1191. At the moment, I'm doing the ranked placement games and play mostly for fun. At first Orianna will be complicated but I hope that with my guide it becomes a little easier, if you want you can leave me your feedback to improve the guide. Enjoy your reading and wish you the best of luck playing League of Legends.
PROS/CONS
Orianna pros and cons.

(WORK IN PROGRESS)
TEAM COMPOSITIONS
What team compositions does this champion fit well in?
What team compositions should you avoid with this champion?
Any really good synergies with other champions?
Are there any enemy team compositions / champions to avoid with this champ?

(WORK IN PROGRESS)
RUNES MIDLANE (WORK IN PROGRESS )
RUNES SUPPORT (WORK IN PROGRESS)





resolve is the best orianna supp in the game













resolve is the best orianna supp in the game














SUMMONER SPELLS
What are your main choices of summoner spells? (cheatsheet build)
Why are these generally the most useful?
Are there any other options?
In what situations would you use the other options?

(WORK IN PROGRESS)
MIDLANE ITEMS
STARTING ITEMS

Item Sequence

Doran's Ring 400
Health Potion 50
Health Potion 50

FIRST BACK

Item Sequence

Blasting Wand 850
Lost Chapter 1100

FIRST ITEM

Item Sequence

Luden's Tempest 3200

SECOND BACK

Item Sequence

Boots 300

SECOND ITEM

Item Sequence

Sorcerer's Shoes 1100
Ionian Boots of Lucidity 950

Sorcerer's Shoes give: 18 Magical Penetration and 45 Movement Speed (Higher Damage) otherwise Ionian Boots of Lucidity give: 20 Ability Haste, 45 Movement Speed and the unique passive +12% Summoner Spell Haste (Fast Skill Cooldown)

THIRD BACK

Item Sequence

Amplifying Tome 400
Tear of the Goddess 400
Needlessly Large Rod 1250

THIRD ITEM

Item Sequence

Archangel's Staff 2900

The unique passive of Archangel's Staff grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana it transforms into Seraph's Embrace this guarantees 65 Ability Power, 860 Mana and unique passive: gain Ability Power equal to 5% Maximum Mana and second unique passive: Increase your Maximum Mana by 5% (+2.5% per 100 Ability Power).

FOURTH BACK

Item Sequence

Amplifying Tome 400
Fiendish Codex 900
Kindlegem 800

FOURTH ITEM

Item Sequence

Cosmic Drive 3000

FIFTH BACK

Item Sequence

Needlessly Large Rod 1250
Needlessly Large Rod 1250

FIFTH ITEM

Item Sequence

Rabadon's Deathcap 3600

LAST ITEM CHOOSE

Void Staff for 70 Ability Power 40 Magic Penetration (Higher Damage) otherwise Morellonomicon 80 Ability Power 250 Health and unique passive Dealing Magic Damage to enemy champions inflicts them with 40% grievous Wounds for 3 seconds, increased to 60% if the target is below 50% of their Maximum Health (Damange, Health and anti-Heal)

SIXTH BACK VOID STAFF

Item Sequence

Blasting Wand 850
Blighting Jewel 1100

SIXTH BACK MORELLONOMICON

Item Sequence

Blasting Wand 850
Ruby Crystal 400
Oblivion Orb 800

SIXTH ITEM

Item Sequence

Void Staff 3000
Morellonomicon 2200
SUPPORT ITEMS
STARTING ITEMS

Item Sequence

Spellthief's Edge 400
Control Ward 75

Spellthief's Edge unique Passive: Earn 500 gold using this item to upgrade to Frostfang, gaining the Ward active with 3 wards in stock.
Frostfang unique passive: Earn 500 gold using this item to upgrade to Shard of True Ice, increasing the Ward active to instead have 4 wards in stock.
Shard of True Ice guaranteer 40 Ability Power, 3 Gold Generation, 75 Health and 100% Base Mana Regeneration. Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.

FIRST BACK

Item Sequence

Blasting Wand 850
Kindlegem 800
Lost Chapter 1100

FIRST ITEM

Item Sequence

Everfrost 2800

SECOND BACK

Item Sequence

Boots 300
Null-Magic Mantle 450

SECOND ITEM

Item Sequence

Sorcerer's Shoes 1100
Ionian Boots of Lucidity 950
Mercury's Treads 1100

Sorcerer's Shoes give: 18 Magical Penetration and 45 Movement Speed (Higher Damage) otherwise Ionian Boots of Lucidity give: 20 Ability Haste, 45 Movement Speed and the unique passive +12% Summoner Spell Haste (Fast Skill Cooldown) otherwise Mercury's Treads give: 25 Magic Resistance, 45 Movement Speed and 30 Tenacity (Magic Defence and Reduction Crowd Control)

THIRD BACK

Item Sequence

Amplifying Tome 400
Tear of the Goddess 400
Needlessly Large Rod 1250

THIRD ITEM

Item Sequence

Archangel's Staff 2900

The unique passive of Archangel's Staff grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana it transforms into Seraph's Embrace this guarantees 65 Ability Power, 860 Mana and unique passive: gain Ability Power equal to 5% Maximum Mana and second unique passive: Increase your Maximum Mana by 5% (+2.5% per 100 Ability Power).

FOURTH BACK

Item Sequence

Kindlegem 800
Forbidden Idol 800

FOURTH ITEM

Item Sequence

Redemption 2300

FIFTH BACK

Item Sequence

Amplifying Tome 400
Amplifying Tome 400
Forbidden Idol 800

FIFTH ITEM

Item Sequence

Ardent Censer 2300
ABILITY EXPLANATION
PASSIVE
ABILITY
Clockwork windup (Passive): Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.

Q
Command attack (Q): Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
W
COMMAND DISSONANCE (W):Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.

E
COMMAND PROTECT (E): Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
R
COMMAND SHOCKWAVE (R):Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
EARLY GAME
What lane does this champion go in?
Are there any items / consumables important to this phase of the game?
If it’s bot, which lane partners are good / bad to go with?
If it’s jungle, which laners are good / bad for your ganks?
What is your strategy for this phase of the game?
Do you stay safe and farm? Are you aggressive? Etc.
What should you pay attention to on the map?
What CS should you aim for?

(WORK IN PROGRESS)
METCHUPS
When should you leave your lane / group?
Are there any items / consumables important to this phase of the game?
When do you start team fighting?
How should you position for team fights? (Be in the back line, front line)
What is your strategy for team fights?
Hit whatever you can, go for a certain target, protect a target, etc.
What objectives should you secure? (Dragons, turrets, etc)
What things should you pay attention to on the map?

(WORK IN PROGRESS)
MID GAME
When should you leave your lane / group?
Are there any items / consumables important to this phase of the game?
When do you start team fighting?
How should you position for team fights? (Be in the back line, front line)
What is your strategy for team fights?
Hit whatever you can, go for a certain target, protect a target, etc.
What objectives should you secure? (Dragons, turrets, etc)
What things should you pay attention to on the map?

(WORK IN PROGRESS)
LATE GAME
Where should you be? (Don’t be out of position!)
Are there any items / consumables important to this phase of the game?
What is your strategy for team fights? (Is it different?)
What objectives should you secure? (Baron, inhibitors, etc)
What things should you pay attention to on the map?

(WORK IN PROGRESS)
CONCLUSION
Extra resources (Videos, streams, etc)
Anybody you'd like to thank?
Thanks for reading!

(WORK IN PROGRESS)
TESTING MIDLANE RUNES
Row 1, Cell 4 Row 1, Cell 5
Row 2, Cell 2 Row 2, Cell 4 Row 2, Cell 5
Row 2, Cell 2 Row 2, Cell 4 Row 2, Cell 5
Row 2, Cell 2 Row 2, Cell 4 Row 2, Cell 5
Row 2, Cell 2 Row 2, Cell 4 Row 2, Cell 5
Row 2, Cell 2 Row 2, Cell 3 (it's wider!) Row 2, Cell 4 Row 2, Cell 5
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