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Orianna Midlane and Support
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Runes: MIDLANE
1
2
Sorcery
Inspiration
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
mid
Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Malphite
Synergies
Ideal
Strong
Ok
Low
None
Malphite
SUMMARY
INTRODUCTION
Hello guys my name is Akielah, my main roles are mid lane and bot lane (support) while my secondary roles are bot lane (adc) jungle and top lane. I started playing league of legends from season 10 with Akali in midlane and Senna in botlane only to discover Orianna. Of all the champions, I find Orianna to be really fun to play with great potential and I never tire of playing her. Right now, with Orianna they are at 3336 mastery points, while with Senna 9165 and with Akali they are at 1191. At the moment, I'm doing the ranked placement games and play mostly for fun. At first Orianna will be complicated but I hope that with my guide it becomes a little easier, if you want you can leave me your feedback to improve the guide. Enjoy your reading and wish you the best of luck playing League of Legends.
PROS/CONS
Orianna pros and cons.
(WORK IN PROGRESS)
(WORK IN PROGRESS)
TEAM COMPOSITIONS
What team compositions does this champion fit well in?
What team compositions should you avoid with this champion?
Any really good synergies with other champions?
Are there any enemy team compositions / champions to avoid with this champ?
(WORK IN PROGRESS)
What team compositions should you avoid with this champion?
Any really good synergies with other champions?
Are there any enemy team compositions / champions to avoid with this champ?
(WORK IN PROGRESS)
RUNES SUPPORT (WORK IN PROGRESS)
SUMMONER SPELLS
What are your main choices of summoner spells? (cheatsheet build)
Why are these generally the most useful?
Are there any other options?
In what situations would you use the other options?
(WORK IN PROGRESS)
Why are these generally the most useful?
Are there any other options?
In what situations would you use the other options?
(WORK IN PROGRESS)
MIDLANE ITEMS
STARTING ITEMS
FIRST BACK
FIRST ITEM
SECOND BACK
SECOND ITEM
Sorcerer's Shoes give: 18 Magical Penetration and 45 Movement Speed (Higher Damage) otherwise Ionian Boots of Lucidity give: 20 Ability Haste, 45 Movement Speed and the unique passive +12% Summoner Spell Haste (Fast Skill Cooldown)
THIRD BACK
THIRD ITEM
The unique passive of Archangel's Staff grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana it transforms into Seraph's Embrace this guarantees 65 Ability Power, 860 Mana and unique passive: gain Ability Power equal to 5% Maximum Mana and second unique passive: Increase your Maximum Mana by 5% (+2.5% per 100 Ability Power).
FOURTH BACK
FOURTH ITEM
FIFTH BACK
FIFTH ITEM
LAST ITEM CHOOSE
Void Staff for 70 Ability Power 40 Magic Penetration (Higher Damage) otherwise Morellonomicon 80 Ability Power 250 Health and unique passive Dealing Magic Damage to enemy champions inflicts them with 40% grievous Wounds for 3 seconds, increased to 60% if the target is below 50% of their Maximum Health (Damange, Health and anti-Heal)
SIXTH BACK VOID STAFF
SIXTH BACK MORELLONOMICON
SIXTH ITEM
Item Sequence
Doran's Ring
400
Health Potion
50
Health Potion
50
FIRST BACK
Item Sequence
Blasting Wand
850
Lost Chapter
1100
FIRST ITEM
Item Sequence
Luden's Tempest
3200
SECOND BACK
Item Sequence
Boots
300
SECOND ITEM
Item Sequence
Sorcerer's Shoes
1100
Ionian Boots of Lucidity
950
Sorcerer's Shoes give: 18 Magical Penetration and 45 Movement Speed (Higher Damage) otherwise Ionian Boots of Lucidity give: 20 Ability Haste, 45 Movement Speed and the unique passive +12% Summoner Spell Haste (Fast Skill Cooldown)
THIRD BACK
Item Sequence
Amplifying Tome
400
Tear of the Goddess
400
Needlessly Large Rod
1250
THIRD ITEM
Item Sequence
Archangel's Staff
2900
The unique passive of Archangel's Staff grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana it transforms into Seraph's Embrace this guarantees 65 Ability Power, 860 Mana and unique passive: gain Ability Power equal to 5% Maximum Mana and second unique passive: Increase your Maximum Mana by 5% (+2.5% per 100 Ability Power).
FOURTH BACK
Item Sequence
Amplifying Tome
400
Fiendish Codex
900
Kindlegem
800
FOURTH ITEM
Item Sequence
Cosmic Drive
3000
FIFTH BACK
Item Sequence
Needlessly Large Rod
1250
Needlessly Large Rod
1250
FIFTH ITEM
Item Sequence
Rabadon's Deathcap
3600
LAST ITEM CHOOSE
Void Staff for 70 Ability Power 40 Magic Penetration (Higher Damage) otherwise Morellonomicon 80 Ability Power 250 Health and unique passive Dealing Magic Damage to enemy champions inflicts them with 40% grievous Wounds for 3 seconds, increased to 60% if the target is below 50% of their Maximum Health (Damange, Health and anti-Heal)
SIXTH BACK VOID STAFF
Item Sequence
Blasting Wand
850
Blighting Jewel
1100
SIXTH BACK MORELLONOMICON
Item Sequence
Blasting Wand
850
Ruby Crystal
400
Oblivion Orb
800
SIXTH ITEM
Item Sequence
Void Staff
3000
Morellonomicon
2200
SUPPORT ITEMS
STARTING ITEMS
Spellthief's Edge unique Passive: Earn 500 gold using this item to upgrade to Frostfang, gaining the Ward active with 3 wards in stock.
Frostfang unique passive: Earn 500 gold using this item to upgrade to Shard of True Ice, increasing the Ward active to instead have 4 wards in stock.
Shard of True Ice guaranteer 40 Ability Power, 3 Gold Generation, 75 Health and 100% Base Mana Regeneration. Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.
FIRST BACK
FIRST ITEM
SECOND BACK
SECOND ITEM
Sorcerer's Shoes give: 18 Magical Penetration and 45 Movement Speed (Higher Damage) otherwise Ionian Boots of Lucidity give: 20 Ability Haste, 45 Movement Speed and the unique passive +12% Summoner Spell Haste (Fast Skill Cooldown) otherwise Mercury's Treads give: 25 Magic Resistance, 45 Movement Speed and 30 Tenacity (Magic Defence and Reduction Crowd Control)
THIRD BACK
THIRD ITEM
The unique passive of Archangel's Staff grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana it transforms into Seraph's Embrace this guarantees 65 Ability Power, 860 Mana and unique passive: gain Ability Power equal to 5% Maximum Mana and second unique passive: Increase your Maximum Mana by 5% (+2.5% per 100 Ability Power).
FOURTH BACK
FOURTH ITEM
FIFTH BACK
FIFTH ITEM
Item Sequence
Spellthief's Edge
400
Control Ward
75
Spellthief's Edge unique Passive: Earn 500 gold using this item to upgrade to Frostfang, gaining the Ward active with 3 wards in stock.
Frostfang unique passive: Earn 500 gold using this item to upgrade to Shard of True Ice, increasing the Ward active to instead have 4 wards in stock.
Shard of True Ice guaranteer 40 Ability Power, 3 Gold Generation, 75 Health and 100% Base Mana Regeneration. Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.
FIRST BACK
Item Sequence
Blasting Wand
850
Kindlegem
800
Lost Chapter
1100
FIRST ITEM
Item Sequence
Everfrost
2800
SECOND BACK
Item Sequence
Boots
300
Null-Magic Mantle
450
SECOND ITEM
Item Sequence
Sorcerer's Shoes
1100
Ionian Boots of Lucidity
950
Mercury's Treads
1100
Sorcerer's Shoes give: 18 Magical Penetration and 45 Movement Speed (Higher Damage) otherwise Ionian Boots of Lucidity give: 20 Ability Haste, 45 Movement Speed and the unique passive +12% Summoner Spell Haste (Fast Skill Cooldown) otherwise Mercury's Treads give: 25 Magic Resistance, 45 Movement Speed and 30 Tenacity (Magic Defence and Reduction Crowd Control)
THIRD BACK
Item Sequence
Amplifying Tome
400
Tear of the Goddess
400
Needlessly Large Rod
1250
THIRD ITEM
Item Sequence
Archangel's Staff
2900
The unique passive of Archangel's Staff grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana it transforms into Seraph's Embrace this guarantees 65 Ability Power, 860 Mana and unique passive: gain Ability Power equal to 5% Maximum Mana and second unique passive: Increase your Maximum Mana by 5% (+2.5% per 100 Ability Power).
FOURTH BACK
Item Sequence
Kindlegem
800
Forbidden Idol
800
FOURTH ITEM
Item Sequence
Redemption
2300
FIFTH BACK
Item Sequence
Amplifying Tome
400
Amplifying Tome
400
Forbidden Idol
800
FIFTH ITEM
Item Sequence
Ardent Censer
2300
ABILITY EXPLANATION
|
Clockwork windup (Passive): Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target. |
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|
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COMMAND DISSONANCE (W):Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies. |
|
|
COMMAND PROTECT (E): Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to. |
|
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COMMAND SHOCKWAVE (R):Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay. |
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EARLY GAME
What lane does this champion go in?
Are there any items / consumables important to this phase of the game?
If it’s bot, which lane partners are good / bad to go with?
If it’s jungle, which laners are good / bad for your ganks?
What is your strategy for this phase of the game?
Do you stay safe and farm? Are you aggressive? Etc.
What should you pay attention to on the map?
What CS should you aim for?
(WORK IN PROGRESS)
Are there any items / consumables important to this phase of the game?
If it’s bot, which lane partners are good / bad to go with?
If it’s jungle, which laners are good / bad for your ganks?
What is your strategy for this phase of the game?
Do you stay safe and farm? Are you aggressive? Etc.
What should you pay attention to on the map?
What CS should you aim for?
(WORK IN PROGRESS)
METCHUPS
When should you leave your lane / group?
Are there any items / consumables important to this phase of the game?
When do you start team fighting?
How should you position for team fights? (Be in the back line, front line)
What is your strategy for team fights?
Hit whatever you can, go for a certain target, protect a target, etc.
What objectives should you secure? (Dragons, turrets, etc)
What things should you pay attention to on the map?
(WORK IN PROGRESS)
Are there any items / consumables important to this phase of the game?
When do you start team fighting?
How should you position for team fights? (Be in the back line, front line)
What is your strategy for team fights?
Hit whatever you can, go for a certain target, protect a target, etc.
What objectives should you secure? (Dragons, turrets, etc)
What things should you pay attention to on the map?
(WORK IN PROGRESS)
MID GAME
When should you leave your lane / group?
Are there any items / consumables important to this phase of the game?
When do you start team fighting?
How should you position for team fights? (Be in the back line, front line)
What is your strategy for team fights?
Hit whatever you can, go for a certain target, protect a target, etc.
What objectives should you secure? (Dragons, turrets, etc)
What things should you pay attention to on the map?
(WORK IN PROGRESS)
Are there any items / consumables important to this phase of the game?
When do you start team fighting?
How should you position for team fights? (Be in the back line, front line)
What is your strategy for team fights?
Hit whatever you can, go for a certain target, protect a target, etc.
What objectives should you secure? (Dragons, turrets, etc)
What things should you pay attention to on the map?
(WORK IN PROGRESS)
LATE GAME
Where should you be? (Don’t be out of position!)
Are there any items / consumables important to this phase of the game?
What is your strategy for team fights? (Is it different?)
What objectives should you secure? (Baron, inhibitors, etc)
What things should you pay attention to on the map?
(WORK IN PROGRESS)
Are there any items / consumables important to this phase of the game?
What is your strategy for team fights? (Is it different?)
What objectives should you secure? (Baron, inhibitors, etc)
What things should you pay attention to on the map?
(WORK IN PROGRESS)
CONCLUSION
Extra resources (Videos, streams, etc)
Anybody you'd like to thank?
Thanks for reading!
(WORK IN PROGRESS)
Anybody you'd like to thank?
Thanks for reading!
(WORK IN PROGRESS)
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