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Spells:
Teleport
Clairvoyance
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Introduction
This guide is only an introduction. It is, however, a very COMPREHENSIVE introduction. Like many guides, nothing in here is set in stone. Feel free to make any changes you see fit, but if you would be so kind tell me what you changed in the comments to help me improve this guide.
- Excellent damage output, both burst and sustained
- Lots of cc
- Amazing juker
- Very, very good zoner
- Fantastic mid and late game
- Incredibly fun to play
- Hardest caster to master (more fun!!!)
Cons:
- SQUISHY
- Very very very very very mana-hungry
- Difficult to pick up
- Hardest caster to master (I wanted to say it again anyways, for the rhyme, but missing your ult is frustrating and happens a lot with Orianna)





Here's why:
Marks: Orianna has a strong game throughout, but an especially strong early game. This is why the flat magic penetration bonus provided by 9x

Seals: She has constant mana problems. I use


Glyphs: Orianna desperately needs CDR. It improves her game soooooo much. For glyphs,



Quintessences: Early game especially, Orianna is SQUISHY. Thankfully,








As for your other spell, you can use whatever you want. I prefer Clairvoyance, but Flash, Ignite, Ghost, Heal and Fortify all work very well. Just don't take Clarity, because you shouldn't need it. Oh - and if you thought for even one a second about taking Rally, you should die lonely in a fire.




Another viable option is to max out



It would be easy to tell you to simply STAY BACK and make your ball do all the work. However, this is not what you want to do because thanks to your passive,

As for last hitting, get used to Orianna's wierd attack animation and try not to use any of your abilities (except maybe your Q, when you're also hitting an enemy champ) to last hit. You need tons of farm, so last hit often.
At some point you want to go back and buy/finish a

As mentioned before, if you want to make your early game even stronger, take Greater Seal of Replenishment,


Mid Game:

Since you can spam as much as you want now, and your Q and W do more than just poke, feel free to farm by using your Q>W combo on minion waves. In fact, do it. Do it over and over again.
In the occurrence of a teamfight, REMEMBER your teleport and don't be late. Your ult (


When you aren't in a teamfight you are farming and/or pushing. Remember this, because your items are very expensive.
Late Game:
Tips
--- Your Q can be used to check brushes. Do this. With Orianna, you should never have to facecheck.
--- But if for some reason you do have to facecheck, use your E on yourself (alt + E) before doing so.
--- In a teamfight, use your E to protect your carry. She (I'm assuming that it's Ashe) will love you for it.
--- Don't forget that your E does damage on the way back. If you want to save mana while farming, Q>E is the way to go (rather than Q>W).
--- Q>W>E is a very powerful combo, but a very hard one to land unless you have a Rylai's. If you do have a Rylai's, however, it becomes your standard combo and your enemies will hate you for the near-permanent slow you dish out.
--- It almost always a good idea to hide your ball in a bush, then use it to surprise enemies while you stay in cover.
--- Your W can be self-casted to speed yourself up. Use this when teleport is on cooldown and you need to get someone. Also use it when pushing, because it speeds up minions as well.
The build above is only a sample build. The only part you really need to take seriously is the beginning: you pretty much have to start with a


After my Tear, I usually buy level one boots (




So now we have two finished items: an

Caster:
You shall have noticed that your health is a little lacking at this point. There are two items that can solve this:



Now, after you finish your








Complete build:

Upgraded boots





IMPORTANT!!!
If you get a







DPS.
You could also call this build AS, but that wouldn't be entirely accurate. A pure AS Orianna kinda sucks: to build off of your passive,

The build looks pretty similar at first. You beging by rushing a






It should now be approaching late-game, and you should have around 200 AP from your Rylai's and your Archangel's. You are probably tired of the really expensive items. So instead of saving up for that very very very expensive Rabadon's, you will save for the much more affordable

But why that item? Orianna doesn't need AD!
Because its passive synergizes amazingly well with you. You should be constantly spamming spells, your Q especially, and therefore you should be at eight stacks on your Rageblade nearly permanently. This will give 32% bonus AS and 48 bonus AP, which is not to be laughed at.
Next, because you're lacking CDR and need more AS, you want a

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