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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Introduction








You itemize differently if you are vsing an ad mid laner or an ap mid laner. the only real difference is the
Tear of the Goddess and the
Chalice of Harmony. By the end of the game you would have a
Seraph's Embrace if you were vsing an ad mid laner, and a
Athene's Unholy Grail if you were vsing an ap mid lane. If by some chance that they have a
Vladimir top or an ap jungle or some other ap dealing champion if you build a tear, an
Abyssal Mask is probably a better choice than
Liandry's Torment.







If you are playing in lane at level 1, you can
Command: Protect yourself after you have auto attacked the enemy champion once to proc your
Clockwork Windup and deter enemy minion damage. After a few times trading like this, hopefully you would have gained a small advantage
In a teamfight, you need to
Command: Protect a tank or an engager like
Jarvan IV or
Malphite, or
Shyvana that can jump into the fray. After your ball deliever has gone to the centre of the enemy team, you can
Command: Shockwave,
Command: Dissonance, then
Command: Attack for maximum damage.
Always remember that her
Command: Protect can protect her and her teammates and give the ball holder extra mr/ armor.


In a teamfight, you need to







Always remember that her

Pros
-
Command: Protect is a great way to deter some damage early by minions when trading
- If holding the ball after you have skilled
Command: Protect, you get extra mr and armor
- all of your skills are aoe, you can always hit more than one target
- Kiting/ peeling is very easy because of the speed boost to allies/ debuff to enemies from
Command: Dissonance.
Cons
- If ball is not where it is suppose to be, you can miss your whole combo
- If
Command: Shockwave is missed, a lot of your potential threat is gone
- There is no hard cc before level 6
- Ball control can be hard at times
-

- If holding the ball after you have skilled

- all of your skills are aoe, you can always hit more than one target
- Kiting/ peeling is very easy because of the speed boost to allies/ debuff to enemies from

Cons
- If ball is not where it is suppose to be, you can miss your whole combo
- If

- There is no hard cc before level 6
- Ball control can be hard at times
Her
Clockwork Windup allows early csing very easy to do. The extra damage from her
Clockwork Windupcan allow you to last hit much easier.
Mid game, if you send her ball just behind the last creep in the minion wave using her
Command: Attack, you can clear the castor minions with self casting
Command: Protect, then using
Command: Dissonance to clean up the melee creeps.


Mid game, if you send her ball just behind the last creep in the minion wave using her



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