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Spells:
Ignite
Flash
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Introduction
Welcome to my Orianna guide!
My name is ReeceLightning and this is my first guide here on MobaFire. Considering this is my first build then this is going to be a small introduction to who I am and what I do. I play many characters which I usually just follow builds for and decided to create my own after I had played Orianna for a while.
This Orianna build is for control and sustain early game and then adds the burst at around the 20 minute mark. If you get the creep score you need and then some assists and kills along side it, it should be no problem for you to follow.
Also, thanks to Searz for the awesome guide format! You can find it here.
Usually when you see a build, they have these two subjects in different chapters, but they are sort of linked, when you have blue especially. When you have blue you can use a distinct method of farming which works very well. The distinct farming method is sort of like this:
Minion Wave (in lane) >> Your Wraiths >> Minion Wave >> Enemy's Wraiths
Is it worked out to work exactly in time and the idea is to get blue at around level 6 and start using this farm. This works incredibly well if neither team has a jungler, and if you can do it quick enough, then you can slightly counter jungle them if they do have a jungler, if you have a jungler however, make sure it is ok with them that you take wriaths (it should be ok, they can gank once or twice to make up for the experience & gold. You will also find that this works particularly well on Mordekaiser as soon as you get a Will of the Ancients.
- In lane, you need to use your ball to control your lane, wherever your opponent is farming, move your ball towards them, keeping them on their toes is needed, even better if you can get them out of experience range. Considering all of your abilities come from your ball, they'd be stupid not to avoid it.
- Probably one of your most powerful abilities, except your ultimate of course. Slow your enemies, speed buff your team mates, and do some insane damage to your opponents.
- Honestly, I don't think it's that great, I usually use it when one of my team mates is ignited, probably it's best use. However, it does do damage on its travel from it's previous position to whoever you're shielding.
- Your most powerful ability, as most ultimates should be. This ability can be game changing if you play it right, you need to find the perfect moment to use it. best time is when their whole team is stacked together, because it brings the squishy champs to the front and flings the tanks to the back.
My personal skill sequence goes like this:
>>
>>
>>
>>
And repeat as appropriate, fitting in ignite wherever you can; note that your Command: Protect will do damage to the enemy on it's way back if it is in it's line of fire.
Minion Wave (in lane) >> Your Wraiths >> Minion Wave >> Enemy's Wraiths
Is it worked out to work exactly in time and the idea is to get blue at around level 6 and start using this farm. This works incredibly well if neither team has a jungler, and if you can do it quick enough, then you can slightly counter jungle them if they do have a jungler, if you have a jungler however, make sure it is ok with them that you take wriaths (it should be ok, they can gank once or twice to make up for the experience & gold. You will also find that this works particularly well on Mordekaiser as soon as you get a Will of the Ancients.
Q - Command: Attack

W - Command: Dissonance

E - Command: Protect

R - Command: Shockwave

My personal skill sequence goes like this:





And repeat as appropriate, fitting in ignite wherever you can; note that your Command: Protect will do damage to the enemy on it's way back if it is in it's line of fire.
My item sequence is due to my opinion and what works for me, if you think otherwise or have found a better one for you post below cause you may help others out!
- I take this for the extra mana early game, along with two health pots for the sustain, until I build my Sapphire Crystal into a Catalyst.
Catalyst the Protector - Gives awesome mana regen and health regen early game once you level, getting this as fast as you can is a great advantage on Orianna, it also counters general harassers such as Veigar & Karthus who can spam their Q abilities, because as soon as you level, that health is just gonna regen.
- Taking this gives you the movement speed you might need along with your W ability to avoid ganks from junglers and other lanes. They also help you have that little more avoidance against enemy abilities such as Karthus' Q and various skill shots, if you find you're against someone mid with these kinds of abilities, feel free to take these first.
- I like to buy this early so I have the option to buy a Rabadon's early on. Depending on creep farm, kills, assists, etc.
- I try to buy this by the 20 minute mark. Like I say, if you don't have enough gold, don't worry, buy a Rod of Ages first, then buy this after Sorcerer's Shoes. This item is ESSENTIAL when it comes to AP carries and the earlier you get it, the better.
- Again, this item is ESSENTIAL for casters, in my opinion better than Ionian Boots of Lucidity for the magic penetration and also I think blue buff suffices for the cool down reduction.
- Situational item, the situation on how much gold you have, if you haven't read the Rabadon's description yet read it, so I don't have to repeat myself. Since you have a Rabadon's Deathcap you may not need the extra ability power from Rod of Ages, so take a Banshee's Veil instead, however if you do this, take the Banshee's Veil at around the 30 minute mark instead of rushing straight into it.
- Helps the team, helps yourself, take this if you're being focused, so you can have the spell vamp to heal and survive that little bit longer.
- Survivability. This is the only word that is needed for a Rylai's; it gives you a lot of health, and a slow, which can stack with the slow from your W ability.
- Magic resist and ability power, almost perfect for a Champ like Orianna, only missing armour. If you need the armour, however, take a Zhonya's Hourglass instead. You may also find if you want the extra magic penetration that Void staff will be a better replacement.
Sapphire Crystal

Catalyst the Protector
Catalyst the Protector - Gives awesome mana regen and health regen early game once you level, getting this as fast as you can is a great advantage on Orianna, it also counters general harassers such as Veigar & Karthus who can spam their Q abilities, because as soon as you level, that health is just gonna regen.
Boots of Speed

Needlessly Large Rod

Rabadon's Deathcap

Sorcerer's Shoes

Rod of Ages

Will of the Ancients

Rylai's Crystal Scepter

Abyssal Scepter

Summoner spells are pretty straight forward, set ones for AP, AD, Support and Tank, this is what I use for Orianna, and here are some relatively viable ones too.
- Best summoner spell for AP carries due to the AP increase through the mastery when it is on cool down. Good for getting those life stealing AD's off your back the the healing reduction.
- Great for escapes and helps getting away from big ganks and works well with your W ability to flash over a wall and get the movement speed increase.
- Good for early game if you need more mana regen, however falls off pretty hard late game. My opinion is to take flash & ignite for the best escape.
- Great for escapes, works really well with the W ability for a double movement speed increase, also great for chasing close kills with it allowing you to run through creeps.
- If you're planning on going Support early game then you will need this to keep whoever you're supporting alive. It is possible to take ignite instead, but as I said previously, the shield isn't that great for constant damage.
This is my opinion on what summoner spells are good and bad for Orianna, if you find better ones feel free to post below incase others think mine just don't work quite that well for them.
Ignite

Flash

Clarity

Ghost

Heal

This is my opinion on what summoner spells are good and bad for Orianna, if you find better ones feel free to post below incase others think mine just don't work quite that well for them.
Greater Mark of Insight

Greater Seal of Clarity

Greater Glyph of Potency

Greater Quintessence of Potency

Orianna

Mordekaiser

Veigar

Brand

Morgana

Fizz

Anivia

Kassadin

Annie

Vladimir

All other champs on based upon keeping them at range and preventing them from farming. Keep the harass up and move your ball around to keep control of the lane. As well as avoiding their skill shots, if any.
Heimerdinger

Thanks for reading my first Mobafire build! I hope you enjoyed reading it! If you read it all, to all those who just found it for the items and didn't really pay any attention to the explanations, then if it doesn't work for you, that's your own fault!
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