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Orianna: Your ball is angry!
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+Doesn't have a lot of mana problems after early game
+Gets quite a bit of health with this build
+Doesn't need a lot of ap to do a lot of damage
+Skills scale well with ap
+Very versatile character
-To play effectively need a decent understanding of game strategy
-Versatility is sometimes a little intimidating for newer players
This passive makes your auto attacks deal extra magic damage based on a percentage of you total ap. It can really help you last hit minions better.
Sends your ball flying to target location doing damage along the way. This is an excellent harass skill, it doesn't require that much mana and deals surprising decent damage with great ap scaling. Use this skill to set up ball positioning for ganks and slow, behind you and Command: Dissonance for the slow to help your team get away(or just use it while the ball is attached to you to also get the speed boost), to set up your ulti, and more.
A small aoe that does decent damage and leaves an aura that slows and speeds up enemies and allies respectively. Combined with Command: Attack it is a really good harass, also a very good team escape skill and ganking skill.
An awesome support move! Sends ball to protect yourself or an ally, damages enemies along the path it travels to reach target. Useful for protecting that ally that is leading the charge for the teamfight/gank, great for protecting that ally that is getting focused down, or hit a teemo shroom, even ignite. This skill is so useful, you can use it in many ways to save your teammates. It can also be used offensively by placing on an ally that is near the middle of the fray (where you should never be as a caster!) and then use Command: Dissonance to damage and slow most of the enemies, also good for setting up your ulti!
All around an amazing ulti! Great for helping your team escape by throwing your ball behind you and ulti when they pass it to pull them backwards, great for ganking by throwing infront of them for the damage then ulti for the pull back and then use your w to slow them.
If you chose a total support role starting early game then I would max out your e first for the protecting it offers.
This is, in my opinion, one of the best escape spells in the game, just flash over a wall or use in in combination with a bush juke and you are good to go.
Since Orianna is so slow this is a very useful skill, especially if you need to run to help and ally or run to a team fight or just anywhere on the map really.
On your first trip back if you have enough get Catalyst the Protector if not then just get tier one boots and either a Ruby Shard or a Sapphire Crystal
Build the Catalyst into a Rod of Ages, then look at the enemy team comp and if they have 3 or more people with a stun, slow, or any cc then get Mercury's Treads if not then just get Ionian Boots of Lucidity
From here try to build a Rylai's Crystal Scepter once you have that you should have quite a bit of health and some decent ap and a nice slow that can work for all of your abilities and makes your slow aoe even more effective!
If the game is still going try to build a Rabadon's Deathcap
I put a Will of the Ancients down next, I know some people aren't big fans of this item but it's cheap, 2100g, and gives you 40 ap + an aura that gives you and your allies 30 ap and %25 spell vamp. (note, the 30 ap from the aura stacks with it's base 40 so you get 70 ap!)
After that the game should be over, if not then look and what you really need.
-Are they hitting you with a lot of cc's? Make sure you aren't standing too close or in the middle of the teamfights, if they still hit you then work on a Banshee's Veil
-If you are getting blasted down by enemy casters then get something like an Abyssal Mask
-If their 10-0 yi is moving at 520 and has 2.5 att speed and 300 damage then get a Frozen Heart it gives great armor and a lot of mana
-If you don't need any of these then just buy anything you feel you need at the time.
Fixed a display error on the tooltip.
Fixed a bug which was causing Clockwork Windup to add less damage than intended
Fixed a bug with Command: Protect that was causing the shield particle to not display
Fixed several interactions with clones or unusual movement types
(This really doesn't change anything for the playstyle!)
I don't consider myself an expert on her at all, these are just my notes on what I think about her and I thought I would share it. This is not a failsafe, %100 percent win guide! Just the way that fits my playstyle.
Enjoy! Don't forget to comment when you vote so you can help me improve this guide for the better!