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Recommended Items
Runes: Against poke
+8 Ability Haste
+10-180 Bonus Health
+65 Base Health
Spells:
Exhaust
Heal
Items
Threats & Synergies
Senna
Ban or dodge.
Kalista
Kalista is rarely played so there is way less data, but in theory you also excel with her.
Kalista herself is very supporty so you kind of support each other nicely. You can proc her W passive fairly easy and with her R is basically a dual invincibility for both of you.
This of course in theory, but is a good theory.
Kalista
Kalista is rarely played so there is way less data, but in theory you also excel with her. Kalista herself is very supporty so you kind of support each other nicely. You can proc her W passive fairly easy and with her R is basically a dual invincibility for both of you. This of course in theory, but is a good theory.
Champion Build Guide
A Quick Reminder before starting
As I continue to update this guide, I aim to keep it both detailed and easy to follow. Each section begins with a general and detailed idea of what to do, laying out the key steps and strategies for playing Kayle Support effectively.
Afterward, you’ll find a more specific section diving into the reasoning behind these choices—why I recommend certain things or avoid others. If you feel like you’ve grasped the general idea and don’t need the additional details, you can always click the collapse button (the little minus icon to the right of the header) to skip ahead to the next main section.
This way, I feel like the guide isn’t bloated by unnecessary text that might not tell you anything new, making it more reader-friendly while allowing me to go deeper into the details for those who want to explore further.
Now, having said that, let’s begin the actual guide, shall we?
Nothing of interest
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It is I, the author. Kalakaua they call me. I have been playing league ever since the beta finished, and I have a long history of experimenting with off-meta builds, one of whose is Kayle support, as you will see here. Unrelated but if you wanna know more about me then look at this presentation page I made with most of my links, not all of em though. I am not the creator of the playstyle nor am I the most knowledger of it, I am a mere believer of their words and might be considered a prophet of it all even. If you want to discuss it in more detail then I invite you to the place where I discovered it for the first time, an off-meta discord server by a streamer that surprise surprise, is unrelated to this build.
https://discord.gg/63wXSKT
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Also if you want, check out this discord server more focused to Kayle Support.
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Pros
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Cons
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Your holy protector

Kayle has always been a good solo pick along with a support, though since her rework that she got her solo capabilities have been not stellar, support has also gotten through some tough times but somehow remains constantly strong. Instead of focusing on CC like a lot of other supports, Kayle has a huge peeling potential with a small resistances shred from



You can think of Kayle as a reverse Taric actually, both have nice heals, allow one fighting team to have more resistances than the other would in normal circumstances, and both have invincibility ultimates. Though they differ in some key points like Taric's heal is more spammable but with less power, his resistances situation makes your ally have more protection instead of the enemy having less, and his ultimate has AoE protection but its slower and more telegraphed. I think that these differences make Kayle come out on top.

A guardian angel




Both these abilities don't have much mana cost and in fact they share the same mana expenditure at each rank from level 1 to level 5, both going from 70 to 90 mana at level 1 to level 5. Though I still recommend to not spam them early on before you get your main core item, specially






Finally


Why no damage though?
You might be thinking that you should go regular AP for huge heals and such, but

Something noteworthy to think about is the idea that you trade your own power to add power to an ally, since your allies can make a great use of your entire kit it feels like you have added your own kit on an ally's kit while they still keep their own.
Ok but what's with the summoners dude?
You might think these summoner spells are the dealbreaker but honestly Support Kayle doesn't make great use of many of them.
The big one is "Why no


Now for the rest, for











Pure protection
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![]() Guardian is why you're going Resolve. The best protective keystone for enchanters without much poke power. Plus you don't really get much of anything if you go Sorcery tree. |
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![]() Demolish helps you take structures down faster and is more reliable than Font of Life. |
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![]() Second Wind helps grant nice survivability against poke matchups, while Bone Plating helps you survive engage or burst matchups. Pick accordingly. |
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![]() Revitalize makes the healing better. You will pick it pretty much every single game. |
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![]() Magical Footwear's boots are better than regular boots and give you 300 gold for free. |
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![]() Cosmic Insight makes you able to use your items and summoner spells quicker after you already used them. |
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![]() Haste for heals, and Scaling with Flat HP to survive better at most points in the game. Tenacity if you think you wil need it. |
Many of the runes focus on enhancing utility and offers unique ways to gain advantages outside of pure combat stats. However while many of these runes may sound appealing on paper, only a few truly benefit Kayle's playstyle in practice.
Lets go analyze each one of these ok:









The last nail in the coffin was that it was put in the same rune slot as



Lastly and not as important, the ability to sell this biscuit was always nice if you never had a good opportunity to use it in lane but since its sell value has been reduced to a mere 5 gold, selling it now feels like a total waste and you are feeling like you should just stick with it for a little longer just to find a better moment to use it well. And that moment might never come.
In short, the rune used to be great but has been nerfed so many times that is not worth it anymore.


This rune initially looks very tempting for a lower CD on your ultimate

And lastly, you don't really gain much from any other rune in this tree so it really is a big waste honestly.
The core of everything is the core



↓
First back



↓
Core






But take in consideration that with more than one core item your mana regen will outclass your mana output at pretty much every moment, and you will have one less item slot for a tank item. Speaking of:
Options










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As a healer you are naturally inclined to buy this item, better protection from your heals and a little boost for the damage they will do. |
This is your most important decision of the entire game, you got many variables to consider: Does your teammates like to teamfight a lot? Do you think you will stick to bot lane helping your ally marksman but still want to help from far away? Do the enemy have a lot of CC? Do the enemy like to dive in and fight close by?
Choose an item, or two, accordingly on which one you think will be the biggest factor of the game.
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Moonstone is great for when there is constant teamfights as you can heal more people with each cast of ![]() ![]() |
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This is my favorite item in the game, a semi global small Soraka ult + small Karthus ult in an area that also gives vision, lovely. Pick this one if you think the rest of your team needs a bit of push to get their way or if they are getting attacked by the enemy jungler at any moment, just make sure you are in the range of half the map away. It also makes for a nice "keep fighting" moment after a teamfight, if the enemy retreats but your team is still wounded, just use it on the floor and keep applying pressure. Also, if you time it just as your ![]() |
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You might think this is the best option for Kayle but to get its full value you need various variables to line up, which becomes harder to do as you approach the late game. It also limits your healing since getting your charges is not as easy as you might think, so no more healing for movement speed if you have full charges to not waste the charges you might have. I pick this item if the enemy botlane likes to go in and fight closeby, and likes to do it often enough that the extra heal is better than the one-time ![]() ![]() ![]() |
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Thornmail is your choice for grievous wounds as you are going tanky and you don't scale well with either ![]() ![]() |
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Jak'Sho is a nice option if the enemy has a lot of hybrid damage, or if you want to survive even more during teamfights. Get this if you want more general survivability. |
Which items I do not recommend and why








Items aiming to increase your solo utility, like Rylai


That said, even some of the items I do recommend should be chosen with caution, like Helia or Mikael. They too require specific conditions to truly make an impact.
How to choose your core




In the future I expect to have a finished list with every single one of these variables and how they influence in your choice but as of right now, all I have is the main strength and weakness of the items and a very very small list of like 3 considerations for when to buy them.
So now I will start by talking about the items for a while, in more detail than in the previous section.
Moonstone Renewer is likely to become your default item due to its consistently reliable healing. As long as you have at least one ally around, it will always be active, ensuring you can support your team no matter the situation. It doesn't require you to do anything extra to get the healing rolling, making it an easy pick for consistent, all-around support. This makes it a great option for any game where you need dependable, passive healing throughout the match.
However, its downside is that it lacks the versatility of other healing items. While it's great for general healing, it doesn’t offer much in terms of added utility or burst healing. It doesn't help you turn the tide in a fight like other items might, and it scales more into the late game, meaning it's a bit weaker in the early stages when the action can be more intense.
Redemption offers immense versatility, allowing you to heal allies from great distances while still being able to attack enemies, all while providing vision within the same area. It can be used to react when enemies try to burst down an ally if you are quick enough, or to heal your entire team and minions after a fight, giving you stronger presence for the next push.
On the flip side, the healing can take a moment to kick in, so you'll need to be mindful of positioning and timing to make sure your allies are within range when the healing happens. If your team is scattered or caught in the heat of battle, you might miss the opportunity to maximize its impact
Echoes of Helia's unique mechanic encourages more active participation in fights, rather than healing first and attacking later your focus is the other way around for a small burst of both. At full charges, which doesn't sound too hard to get, you heal 130 extra and do 100 damage to the nearest enemy. Now this item sounds like bread and butter, and back when it was Athenes it was the perfect item for Kayle, however nowadays it's not as good and its more situational, since it requires a couple different variables to get the optimal usage:
1- You want an enemy close to charge up the item
2- You want an ally in range of an enemy who is in need of the healing
3- You want your allies to value healing over movement speed.
Since the charges are the only reason you get the item, wasting them feels bad, and thus you get a mental block for using W for the movement speed since you could have waited for a better moment to heal better.
Mikael's Blessing's main gimmick is removing CC from an ally, or even yourself if needed. On top of that, it provides an immediate 250 heal, making it a strong reactive tool against teams that rely on lockdowns to secure kills. While its impact might not be as consistent as other healing-focused items, its ability to instantly free an ally from a bad situation can potentially be gamechanging.
Though it has to be noted that this is perhaps the most situational item in the game, requiring enough enemy CC to justify the purchase. On top of that, it demands precise timing and quick reactions to maximize its value. Combined with its lack of consistency, this makes it a high-risk, varying-reward option compared to more reliable healing items.
The specific scenarios where each item will become priority
This section is intended for an extensive list of situations that add points of priority to each core item, maybe some that remove points without favoring any other specifically, but as of right now I don't have such list.
All I have is 7 scenarios, not enough for what I have in mind, but nonetheless i'm gonna share it right now.
This section is going to be a proper work in progress eventually, but for now here are 7 variables for your item of choice:

But what do you DO?
In the early game, your goals are to
- Survive first and foremost
- Try to get poked on purpose so the enemy wastes mana pointlessly
- Use Celestial Blessing when you both have low health
Don't just stay back the entire time however: You still want to be of use despite your fragility, be it active utility or just with the threat of being there. You don't want to stay under tower and heal at every opportunity, that will only lead you to your defeat.
Bait the enemy to focus you: As with your mana, your health is also a resource, if you don't see the bar filling up then you are not using it correctly. What you want during lane phase is for the enemy to attack you and waste their resources on you, then back off for a while to recover. You recover your health faster than they recover mana in most cases, so it's not much of an issue.
Get the most use from your heal:

Bait even more: Kayle Support has a misleading amount of heal that the enemy team constantly underestimates, they will constantly think they can all-in and kill you at many points of the game. How wrong they are. If you are brave enough you can go in and receive some damage, then lead them to your team or tower and watch them die while you survive all of it, with your




What you really want in this phase of the game is survive, don't mind the constant poke that is a good thing, you will end up with more mana and health eventually. You can also try to bait them into trying to kill you only to then die themselves due to underestimating how much you can survive. But don't overestimate how much you can survive either, is a lot but not a ton.
As the laning phase ends, so does your role as a single target healer.
- Group with the team
- Use Celestial Blessing to speed allies to locations
- Save up your Radiant Blast more than your Celestial Blessing
- Peel off your squishier teammates
- Try to time up your Divine Judgement so you can make the enemy waste the most resources
Don't be stingy with your abilities: At this point with your core item finished, you should have enough mana regen to constantly spam your heal and slow with little consquence. Try to keep your team near full health before fights, also a little trick that I like doing is using Celestial Blessing not for the heal, but rather for the movement speed to get my allies faster to an objective for example.
Stick with your allies: Your utility range is huge, your fighting range not so much, so during fights you should stay an average distance from everyone, close enough to help but not close enough to get hit easily. As opposed to laning phase where you wanted to receive damage to create an advantageous situation, now you want to react to their attempts to kill your team.
Use your items quickly: If you have Redemption or Locket you might want to use them when an enemy champion goes in before the rest of his team can catch up, since by the time they do catch up your team might be in a dire situation and thus protect them from a huge portion of the danger. Though sometimes it is wise to save up redemption for after a fight is over and you are pushing into their towers to heal the minions as well and get more objectives.
Save your Divine Judgement for just the right moment:

In this phase you want to keep your team healthy, go around the map helping any teammates that need it, redemption allows this from half the map away and moonstone allows you to heal more people at a time. Save your teammates with Divine Judgement in teamfights and win em over. If you are caught you have an opportunity to survive the punishment the enemy sends your way and lead them to a bad situation where your team has the advantage, don't worry much if you die as you will trade 1 life for possibly 3 or more, they WILL focus you as they only see a squishy out of position Kayle.
Here's a little trick: Locket has a decaying shield but moonstone extra shield does not decay, you can also proc up to 4 extra non-decaying little shields on top of each other if every ally is in range of each other.
Your roles from mid-game remain, but as your items and AH increase and your mana costs decrease, so too does your impact
- In fights, you should basically never stop casting your spells
- Nothing else to discuss
- Just do your usual things
- That's how you win the game
Max level is not the goal: Kayle Support is not a scaling champion, once you get lvl 13 and have your Q at max level you only have one more power-up, at level 16 your passive is maxed out which means you move faster at all times and your ultimate lowers its mana cost to 0. Its a fine upgrade but reaching this point is not vital at all, you can absolutely be just as relevant with a couple levels lower.
I have tried to share it with little effort before, like firsthanded experience by playing with random people, maybe they'll look at it and think of giving it a go some day. Or sharing some of my clips with some league streamers, this guy absolutely loves it when I show it to him. This other streamer also got to experience the ridiculous heal and survival ability that Kayle has, but this clip is not from my own gameplay.
I can't write, i'm not a writer I can barely speak properly, but I decided to finally give it a go with writting a mobafire guide since the last patch arrived, so here it is, got some help from a teacher and a friend who showed me how to have a proper organization and this is the result.
If you want to discuss this build with me or some other folks, or some other unrelated off-meta build as well, come join this discord server.

Also if you want a more Kayle Support focused discussion, join this other discord server.
-First published.
-Edited further to make it look better.
01/January/2025:
-Added a quick reminder before the guide begins.
-Prepared to start updating for more details.
05/January/2025:
-Finished up a rough base for the items that I do not recommend.
04/February/2025:
-Fixed a line position.
12/February/2025:
-Changed name of the guide.
-Added a sample of champion in "Ok" section of the synergy part.
23/February/2025:
-Expanded on the choice of your core item.
-Started a basic small list of variables for choosing even further.
-Passed 75 thousand characters.
-The word Kayle is properly colored.
26/February/2025:
-Fixed most typos.
-Better coloring for the stages of the game.
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