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Recommended Items
Runes: Main Runes - Damage

+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order ABILITY ORDER

Demon Shade (PASSIVE)
Evelynn Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Akshan
He can poke you and run away easly. Hate this champ whatever I play in game.

Amumu
[ jungler info]
In the jungle, the champs with stuns works well with your charmp.
Synergies

Amumu
[ jungler info] In the jungle, the champs with stuns works well with your charmp.
Champion Build Guide
Hi!
I'm an Akali main and an OTP midlaner. Due to the fact that I hate playing jungle, I started playing Evelynn MID. At the beginning, I want to tell you that I have devoted a lot of time to making such a detailed guide, and I have plans to expand it later, so if you like it, you can rate it positively. Note that the more ratings this guide gets, the more people can start playing this off-meta pick. By the way, I've been working on this tutorial for more than a year. I want to point out that if you want to play ranked and make your opponents cry, you will probably have to play some failed games first. It can take a while to get used to her bad CS farming, because gold advantage is extremely important for AP Evelynn.
Entry
Recently, I got interested in Evelynn and noticed that she can be viable for the mid lane. I tried to find some guides, but their number was negligible, they were out of date, or just plain weak, so I decided to make a tutorial by myself for people who would also like to try this unusual pick.
Is that a troll pick?
Well...
Looking at Eve, she is an AP assassin with powerful spells. A lot of people say that playing positions other than jungle wastes her potential, however I have a lot of fun oneshotting my opponents with this off-meta pick!
Although her charm is less valuable on the mid lane than in the jungle, she is still great for holding the opponent down or trading under no pressure.
Changes & Patch Notes History:
Patch V25.14
General Bug Fix: Restored VO (voice lines) for various in-game events.
Patch V25.S1.3
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Whiplash: Base damage increased to 60 / 90 / 120 / 150 / 180 from 55 / 70 / 85 / 100 / 115. Empowered Whiplash: Base damage increased to 80 / 120 / 160 / 200 / 240 from 75 / 100 / 125 / 150 / 175. |
Patch V25.S1.2
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Whiplash: Bonus movement speed increased to 30 / 35 / 40 / 45 / 50% from 30% at all ranks. |
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Last Caress: AP ratio increased to 75% AP from 65% AP. Maximum AP ratio increased to 180% AP from 156% AP. |
Patch V14.11
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Bug Fix: SFX once again properly plays for Evelynn upon hitting a target at max range with the first spike. |
Patch V14.9
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Allure: Slow reduced to 45% from 65%. |
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Last Caress: AP ratio reduced to 65% AP from 75% AP. Maximum AP ratio reduced to 156% AP from 180% AP. |
Patch V14.8
General Bug Fix: VO lines for first encounter with Brand and Dr. Mundo are no longer incorrectly swapped. Last Caress now properly triggers her VO lines.
Patch V14.5
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Hate Spike: Dart AP ratio reduced to 25% AP from 30% AP. Spike AP ratio reduced to 25% AP from 30% AP. |
Patch V14.2
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Allure: Removed: Can no longer target small monsters. |
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Last Caress: Now checks if enemies are below the health threshold much more often. |
Patch V14.1
A LOT of items got AP amount buffs, while Eve's passive and her AP ratios didn't change. Now you can heal and deal more damage, let's hope it doesn't get a nerf soon (or at least not a strong one).
Patch V13.24 & V13.19
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Bug Fixes: SFX now properly plays even if the target is in close proximity or at maximum range. |
Patch V13.15
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Bug Fix: No longer has a VFX issue after exiting stealth from either the innate itself or Last Caress. |
Patch V12.22
Base magic resistance reduced to 32 from 32.1.
You should focus on wave management, positioning, and trades more than you would playing a normal midlaner.
Patch V12.20
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Hate Spike: Base damage per mark increased to 15 / 25 / 35 / 45 / 55 from 10 / 20 / 30 / 40 / 50. |
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Allure: Charm duration increased to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.25 / 1.5 / 1.75 / 2. |
Patch V12.15 & V12.14
Bug Fixes: Fixed stealth breaking when a killed target enters a zombie form. Knocked up/stunned animation is now correctly played.
Patch V12.13
"P Heal per second (total healing unchanged): 15-75 (based on level) >>> 15-150 (based on level) - W Magic Resistance Shred: 25-35% >>> 35-45% - R: Now sets passive on a 1.25s cooldown."
Now Evelynn can easily trade in the mid lane, and that 1.25s cooldown on her passive after casting R gives an easy way to run away from enemies.
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E - Whiplash is short dash, dealing percentage demage based on AP, gives you 30% move speed too. If Evelynn reset coldown by your passive, then this spell is improved. |
Early:
Play safe and wait to 6lvl with control/poke mages (if you go into a risky trade you can easily die it and be weaker in late, I was quite often flustered because being greedy I started a fight which ended up being first blood for the enemy, Evelynn is treacherous), because your R gives evelynn big powerspike and easy way to run away, then you should roam. Evelyn is invisible and is assasin what make good combo for getting free kills on top or bot. If you have good KDA you can buy Mejai's to snowballing the game. Your R getting +180% AP demage, so you will carry in late after good start to focus eliminate biggest enemy Players.
Mid:
There is much more experience in the middle than in the jungle, so you can reach level 6 faster, and then get
a kill. If possible try poke enemy im early, because now that you have an R you can think about killing opponent. I know getting cs eve is hard, personally it irritated me terribly, but with time It is learnable. Try to kill single targets with your E and push lane with Q. From now you only get stronger, but don't count on it, of course, if you are 0/10. Take part in teamfights, but remember that if you go into it, then, You will most likely die or make kill. In my opinion, if you are not feed, you should target a single character (e.g. adc) and oneshot it. The more damage you deal, the more it will cause confusion with your R,
Late:
Time passes in favor of your damage, evelynn with full build hardly ever resists anything if you hit someone by a reinforced R. Although you are weak against tanks, eve is not completely useless, because your W takes the percentage of HP. Anyway it is not enough to kill a full tank with full hp, but champs with low hp are perfect. Besides, you're still jungler, so if your jungler has 0/10 or is AFK, you can easily take his farm from beginning mid game, especially blue or red buffs.
Starting items
First Back
First full item
Next items
Essential Mid Lane Tips
- Mastering the Burst: Remember that your
Q spikes allow you to trigger
safely from a distance, which is your bread-and-butter tool for quick mid lane trades.
- Jungle Synergy Is Free Elo:[/b] Always try to play around your jungler. If you land the full
charm duration during a gank, it is a guaranteed kill or a forced Flash every single time.
- Aggressive CSing and Item Dependency: You absolutely must focus on farming, even though last-hitting under heavy poke on Evelynn feels incredibly punishing. Evelynn is purely item-dependent—she does not have utility or base base damage to stay relevant without a major gold advantage. Every single cs counts toward your AP spikes.
- The Solo Lane Passive Advantage: Because you are playing in a solo lane, you gain experience significantly faster than a jungler. This means your
passive healing cap scales up way quicker. Treat this passive as your second life—use it to absorb poke, step back into the fog of war to regenerate, and compensate for your tough early levels.
- Unpredictable Roams and Side Lane Terror: Once you hit level 6, your main goal is to look for roams. Your permanent camouflage combined with the execute execution threat of
should make you the ultimate nightmare for the enemy Top and Bot laners. They can never know if you are farming mid or sitting right behind them.
- Flank Positioning Post-6: When ganking or trading after unlocking your stealth, always position yourself behind the enemy. When people see the
heart appear over their heads, their natural instinct is to run straight back under their tower. If you are already blocking their escape path from the shadow, they are dead.
- Tower Diving with R: Your ultimate is the perfect tool for executing high-risk tower dives. The untargetability and the massive backward blink allow you to burst the enemy down under their turret and instantly drop tower aggro safely.
I've played 100k maestry on Mid so far and I think it's playable for now, but its playstyle is difficult, and to be able to get waves where you want and be able to roam you need to be good positioning and any mistake will cost you a lot.
When I startedd this It was very hard to gain normal CS and meanwhile not to die, but now I love this pick.
















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