[PATCH 13.23] Fuzzmonkey's Naafiri Guide! Comprehensive and in-depth, all you need to know!
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Runes: Electrocute for early dmg + snowball
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Threats & Synergies
Try not to take too much poke damage from her early on, and avoid her charm when initiating. Use your W when charm is down for easy engage.
Mostly a skill matchup. She will try to bully you off the farm, main objective is to not get hit by her e, because she will win the trade if she hits it.
A skill based matchup, as long as you avoid her passive daggers you should be able to win the trades. Just be aware that you should be able to get out of her ult once she hits level 6.
He will zone you out. You will not win an early game fight against him. All you can do is try to catch on to his mistakes and punish. Only go in on him if his stun grenade is down.
Hard to out-trade because of the range vs melee situation. He will likely swing away from you if you get on top of him. He will poke you down with his Q early on, try to avoid this if possible. It will help against early trades.
Try to get her passive down as soon as possible (possibly with junglers help). She will use her Q to stun you while you try to engage as you are easy to hit at that point. Try to bait out her stun and you will likely win the trade.
Annie is a good champion against melee assassins, especially since her e will take out your pack really quickly. Most importantly, dont engage when she has her stun up.
Aurelion will most likely loose an all in from you. He will rely on pushing you in and roam. Find an opening and send him back to base.
Not that hard, he will likely outrange you a lot and poke you with Q. He will use his ult to get you off him. Try to find gaps and punish on mistakes.
Problem is once you've gone in, you cant get out anymore. she can cancel your W with her W. This will put you in an awkward position when trying to get out, since she can chase with Q+E. Try wait for her W to be down.
He is not really a threat in lane. Avoid getting punished by auto attacks and Q's and all in him whenever you can, he will use his w to get out, but do this over and over and he cant really do much against it.
Not too hard of a matchup. Just don't let her jump on you first, since trading won't be as effective. Her W + passive combo will delete your packmates.
Avoid getting poked by his q and avoid his w stun. overall you will win an all in, just make sure not to be in his blast radius of his ult after 6.
Fizz most likely dodges all your engages with his e, after his e he will exit the fight with an q, or the other way around. All you can do is wait for mistakes on his part and then punish him in hard.
Galio is good against AP, you're AD. All you need to do is avoid getting poked by his q and dodge his charge. after that, he is all yours.
Try to avoid his q's, go all in when his slowing wall is down and the fight is yours.
Go hard on him as soon as possible. He will not be able to do alot vs you. just be careful not overextend when his jungler could be around.
Take advantage of when her W is on cooldown. You can use your W to then initiate and if she tries to chain you, it will most likely hit your packmates instead. Be careful of her 6 though.
Lissandra will use q's to poke you from a distance, which will delete your packmates. Avoid this. Be careful for her level 6 since, she will out-trade you if she gets on your first. Make her R herself, rather than you.
The most difficult part of this matchup is not get hit by her constant e's. Engage as soon as she used her snare and the fight is yours. Last thing to keep an eye on is keeping distance once she hits her e early. The auto attack after deals more damage then the E itself.
Make sure to buy Quicksilver Sash at some point in the game and malzahar wont be a problem anymore. Just be careful during laning phase since he will lock you down for his jungler with his ult. Wait for him to use cooldowns on minions and jump on him.
Orianna will make sure to keep you from farming. Go in after she uses her shield and you are most likely to win the trade. The most difficult part is avoiding her ult.
Make sure not to stand close to a wall. Our W is an counter to her stealth, cuz after you reach her she is revealed for 1.5 seconds, meaning she cant go hide in stealth for that duration. After the reveal ends, back off and go in again with w to not get punished by her stealth.
Early stage of the game he can kite you out a bit, don't get punished too hard and later on in the game you will slow him enough that he won't be able to kite you.
Always take ignite in this matchup. He will try to clear out your pets as soon as possible with all his AoE effects, so try to prevent that from happening and you will win this matchup.
He cant make much use of your ult, Though it is Sylas, he can still out-sustain you. Go for all in's when he's a little above half hp, you should be able to kill him at this point. Don't do all in trades when he's full health, unless you're willing to take his full trade potential.
She deletes your packmates with one Q, so don't let her get a cantered Q on you. Her push back also counters your W, so wait for her to use her E aggressively and miss on you, then go in.
As long as you can avoid her W+E combo she will be easy to take out.
Your Packmates will actually help with empowering her E. Her E+Q combo can also take out all your packmates and deal some serious damage to you as well, make sure to dodge her E at all times and the matchup will be won.
His ult counters your engage. Plus he has an easy escape, since he can jump over walls making sure you cant follow, also his w is harder to dodge because you are melee.
You will not have trouble dealing with this guy. If you do have the rare occasion of facing an good Twisted fate, then you should buy an QSS and he wont be able to do anything against you.
The most difficult part of this matchup is Veigars cage. You cant go in if he still has it up. Make sure to bait it out, wait for it to be gone and then engage. That is your only win condition.
Ask for ganks. Vex, the biggest problem for every assassin. She can use most of her kit to counter your dash, it will result in getting stopped mid dash by her passive fear. Using E around her also gives her extra damage.
Velkoz needs to rely mostly on hitting his E. Dodge that and your golden. An added bonus is, that Velkoz usually relies on hitting Q early game, and your pets can tank those hits for you.
A pretty skill-based match up. He can use his Q shield and stun to make it difficult for you to engage on him. But a longer fight should be in your advantage, since you can use your E to dodge his W.
Always take Ignite against Vlad. It might be difficult to get him low with all his healing, and his pool might counter your all in, but you will win with the damage output. Just make sure to back off when he has his enhanced Q, (when he has a full red bar)
A fair 1v1 fight in the river would certainly be in your favour. Xerath has the bonus of having huge range. He zones you out of farming, and you cant really engage on him because he most likely hugs his tower. Take advantage when he decides to overextend without his E up.
Dodge his Q tornado, and try to punish him for making dashing mistakes. Don't let him block your Q with wind wall, this cuts your damage in half. Bait it out first before fully committing.
Dodge Q knock-ups. And try not to let him W you too often. If he's using his E kite him out, and when he's just about to go back, follow him with W and all in.
He has ranged poke, you only have all in melee damage. I'd recommend poking him down with Q then attempt an all-in when his W is down.
He will likely use his W whenever you go in on him, But try to dodge most of his Qs and you will still win most all ins.
Her Q will delete your packmates if it hits. Don't let her E you. You cant go in if her E is up, so bait it out and jump in for her.
Champion Build Guide
I currently hang between D3 - D1 on EUW. I stream everyday on my Twitch channel where I teach my audience how to play mid lane in general + have a lot of laughs. I also upload to my Youtube channel as well. Feel free to come over and ask me anything! I'd be glad to answer any questions! ^_^
Naafiri is an easy to learn AD assassin. She has her counters but, for the average player she is not too complex. She is extremely mobile with multiple movement abilities and has a huge steroid buff on her ultimate, which makes her a killing machine for anyone who gets in range of her R+W combo.
+ Good mobility
+ Insane burst damage with her 2nd Q
+ Can tank turret shots with packmates
+ Decent waveclear
+ High snowball potential
+ Easy to learn and Master
+ DOGS AND PUPS 🐶🐶🐶
- Auto attacking in melee range means you get poked more often
- Falls behind if not farmed up well
- W charge up can be interuptted
- Damage isn't the best without packmates
- Hard to carry with
As with most assassin's it is best to snowball and get an early lead. Playing as aggressive as possible is one way to achieving this. Taking Ignite allows you to have a lot more kill pressure against your opponent. Knowing when to take certain summoners can also depend on the match up. For instance, if I were against Vex, I have a very minimal chance at killing her in laning phase, so I'd opt in for alternative like Teleport. This would then allow me to get back to lane quickly so I can continue to farm without getting behind.
This summoner is not so bad if you are unable to apply kill pressure on your opponent during laning phase. Most will take Teleport if you need to get back to lane fast to continue farming (so you don't get behind on gold early). If you have good map awareness and can make Teleport plays this can be another reason to grab it. Otherwise, as stated above I would almost always take Ignite.
Probably the next best summoner spell after Teleport but only take this if you're really not comfortable around hard CC champions. With the likes of Sejuani, Rammus, Skarner and Amumu in the jungle this summoner can be useful. Also against mid laners such as, Veigar, Morgana and even Twisted Fate it could potentially help you if you're struggling.
As an assassin player, some might think it's "embarrassing" to get outplayed by the enemy assassin (or even high burst laner). In certain match ups like Zed, Syndra, Katarina and other high burst assassins, Exhaust can work in your favour if you're not so proficient with Naafiri's mechanics. Over the kill pressure you have in lane with Ignite it's completely up to you on how comfortable you are in your micro.
Barrier and Heal are just worse versions of Exhaust sadly. Exhaust automatically does a better job at cutting the overall enemy damage, especially in a short time span. Ghost is just pointless since you're a mobile assassin. You have Eviscerate to dodge incoming projectiles and The Call of the Pack if you need a burst of movement speed (yes it's your ult but, it can still save you from death) Personally, I would never take any of these summoners.
Domination - Primary Tree
|With any burst type of mage/assassin, this will be your bread and butter rune. You'll need to hit 2 abilites in order for it to proc. This is due to your Packmakes counting for 1 of those procs. This means that even at level 1 your Darkin Daggers can proc Electrocute due to the fact your Q is a 2 part ability. Q1 > Packmates attack > Q2 = Electrocute proc.|
|This is definitely the best choice of rune for Naafiri. You have 2 abilities with dashes, Hounds' Pursuit and Eviscerate. You will easily be able to proc this.|
|Again, you need all the power you can get early-mid game, so that you're a monster late game. Naafiri is pretty good at roaming since you get The Call of the Pack for extra movement speed to run down/up the river.|
|To maximise the damage output of our combo's we'll need The Call of the Pack to be on the lowest cooldown as possible. Having the maximum amount of Packmates when going in for a player, reduces the amount of abilities we have to hit overall to kill someone. So, having our ultimate on a lower cooldown going into mid/late game, is going to benefit us a lot!|
Precision - Secondary Tree
|You won't be running out of mana with this rune. But you will still need mana during your multiple takedowns in teamfights. It's also a nice little boost to your mana regeneration in lane.|
You will definitely take this rune due to how it works with Naafiri's Q2 + Duskblade of Draktharr. I go into a little more detail down below in the item chapter of this guide.
TL:DR - Both Naafiri's Q2 + Duskblade do missing health damage. With Coup de Grace combined, it's perfect for massive burst damage.
A common swap would be from Electrocute to First Strike.
In the Inspiration tree, you would then run > Magical Footwear > Future's Market > Cosmic Insight. This build is mainly on players who want to passively farm up and scale harder into the late game. First Strike has never been the snowball kind of rune but, it defintely performs better when you've got at least 3 items.
You should still run the Precision tree along side with this build though.
Both Presence of Mind and Coup de Grace still work perfectly with Inspiration.
Other not so needed info - We DON'T need to run the Sorcery tree on Naafiri, since you already gain a better version of Transcendence, through the The Call of the Pack mechanic to reset your cooldowns. Other runes such as Manaflow Band are not needed, as we don't struggle with mana. Sadly, Scorch and Gathering Storm are on the same line, which are the only 2 runes I'd actually take from Sorcery but, not possible.
Darkin Daggers is Naafiri's main damage ability. This is because it has a bleed with the first cast and missing health damage with the second cast. You will also use this to occasionally last hit farm when you're unable to get within melee range. Darkin Daggers will be maxed first.
You should then max Eviscerate second. This will be your main mobility spell, 2-part damage dealer and gap closer.
The Call of the Pack will then be max third by level 16. This is Naafiri's steroid ultimate. You'll be using this when teamfights/skirmishes/ganks are about to happen. This will empower you and your packmates and give you insane bonuses.
Lastly, you will max Hounds' Pursuit. This is your point and click dash ability. It provides a mini-slow to help you stick to your target after jumping on them. It deals the least amount of damage but again, is only used as a utlity skill.
Naafiri summons the maximum number of Packmates when the game starts and upon respawning.
Hitting champions or large monsters with abilities reduces the cooldown of We Are More by 4 seconds. Killing enemies reduces it by 0.5 seconds.
Level 1 - 30 seconds
Level 6 - 25 seconds
Level 11 - 20 seconds
Level 16 - 15 seconds
RECAST: If a target is bleeding, they are instead dealt the remaining bleed damage plus additional bonus physical damage which is increased by 0% − 100% (based on target's missing health). If that target is also a champion, Naafiri heals herself. Total damage is reduced to 70% against minions.
Packmates are untargetable during the charge up and dash time.
If this ability is cancelled during cast time, 50% of the cooldown is refunded.
Packmates vanish during the dash and reappear at full health on her arrival.
ACTIVE: Naafiri despawns then summons the maximum number of new Packmates, along with additional Packmates to her side. She grants herself and all of her Packmates bonus movement speed that decays over 4 seconds, doubled while out-of-combat. Sight of the surrounding area is granted, as well as 4 seconds where champions in the radius are revealed.
For 15 seconds, Naafiri gains bonus attack damage, increases the maximum health of all her Packmates by 25%, and reduces the total cooldown of her passive, We Are More by 50%. Her first basic attack or ability hit against a champion in the duration grants her a shield for 3 seconds.
Upon champion takedown, all effects from this ability are refreshed. Packmates are also restored to full health. When The Call of the Pack ends, any additional Packmates summoned are despawned, and all other ones are restored to full health.
|As with most melee champions, Doran's Shield is the standard starting item for you're against a heavy poke/bad match-up. You will regen. health every 5 seconds and will regenenerate more health when you get low. This means you can camp under turret for a little bit and poke when needed to stay in lane.|
|You can take this with a Long Sword if you feel 'ok' about the lane. It refreshes every time you go back to base and it means you never have to buy Health Potion's again. I would not recommend buying this past the 12+ minute mark though. Don't be afraid to sell any leftover Health Potion's that are in your inventory just to buy this.|
|If you are struggling against a burst mage/AP assassin buy this, it will flip the lane completely and will put it in your favour. You get AD, magic resist and a shield to protect you from getting one shot. DO NOT build into a Maw of Malmortius until later. Usually when your AP opponents start doing more damage.|
Duskblade of Draktharr
Your mythic item is always a nice powerspike. With this item it's perfect for Naafiri. Both the 2nd part of your Darkin Daggers and Duskblade of Draktharr's passive scale with missing health damage. This means, the lower the health of the enemy, the more damage you will do, somewhat like execution damage.
The fact that you'll also run Coup de Grace means, that when the enemy is below 50% health, they won't be lasting too long. This is an even better case if you're Q2 is ready to be thrown out at this point.
We also get an incredible mythic passive that scales super well going into mid-late game. Bonus movement speed to help us stick to our targets + it works with our our active on The Call of the Pack. Additionally, the ability haste helps keep our abilites on lower cooldowns.
Ionian Boots of Lucidity
|To put it plain and simple, unless we're going to be building Mercury's Treads (vs. a lot of AP champions/CC based comps) or Plated Steelcaps (vs. a lot of AD champions), ability haste on Naafiri is by far the best stat for any AD assassin. This helps reduce the cooldowns of our abilities even more, with only sacrificing a bit of defence.|
A good 2nd item for Naafiri would be Prowler's Claw. The other AD assassin item's don't really have any passives that work well with her. The best thing about Prowler's Claw is you have 2 dashes in your kit, which means you can easily get an auto proc off. So make sure to AUTO BETWEEN YOUR DASHES.
Another thing to note is, ability haste scales very well with our kit, and we get that with this item + the mythic passive from Duskblade of Draktharr.
|This item will be bought when we start seeing the enemy with a bit of armour. How Black Cleaver works is, every time you attack an enemy a stack of 'Carve' applies. Each of those attacks reduces the enemies armour by 5%. This stacks up to 6 times, and for a total of 30% armour reduction. Naafiri's Packmates do count toweards this, meaning that you can stack this item almost instantly. Just make sure you got a few pups by your side beforehand. The additional stats are great too, more AD, and ability haste. The health isn't too bad either, since you won't be too squishy when going in for a melee engage.|
Edge of Night
|There are a few defence items we can build for Naafiri. Edge of Night will be your standard one. If there isn't much hard CC, and a Blitzcrank hook is pretty much the only form of CC the enemy have, I would definitely take this. You can also take Maw of Malmortius and Guardian Angel as situational items, which I will explain further down.|
|Damage wise this item does less than Duskblade of Draktharr (video with damage comparisons soon). You can purchase Eclipse if you're looking for a safety option due to elongated teamfights or, just needing shields due to long duels against certain matchups. Champions like Sylas or maybe even Akali due to their sheer amount of health, tend to take longer to kill so Eclipse can help to a certain degree.|
|If the enemy team has a lot of crowd control you can instantly buy these when needed. If you're struggling against an AP burst mage/assassin, buying these can help you in lane too.|
|These boots should only be built if you notice the enemy team has a lot of AD champions, especially more than 1 AD carry. The passive reduces an additional 12% of all incoming base attacks, which hurts adcs a lot.|
|I would only recommened replacing your 2nd item with this, if there were to be multiple champions in your game that can set traps. Example being having a Teemo and Shaco in the same game. This would be a very rare occurrence though.|
|A very good item for negating a bunch of heavy burst physical damage/magic damage. I would only recommend buying this though, if I were against a couple of AD assasins. Example being Talon mid, with a Kha'Zix jungle. It'd be counter intuitive to build this against burst mages since this items base stat has armour and not magic resist.|
Maw of Malmortius
|Building this would be the same reason as to why you would build a Death's Dance. If you feel like you can't handle too many burst mages then this'll be your go-to defence item. Again, an example being LeBlanc mid with an Evelynn jungle.|
|I believe this item will only be good early to mid game. Shields as a whole, are extremely obnoxious by late game and this item would technically fall off due to the base stats anyway. Only ever build this if the enemy team were to have like 3+ champions that have shields. If there was a Lulu, Sett and Orianna I would take this item.|
Lord Dominik's Regards
|This item will only be useful if the enemy team is stacking a lot of health. The item has less base stats than Serylda's Grudge so we will only buy this for it's passive. A team composition that included a mid laner that built Rod of Ages, a healthy jungler + top laner and a tank support, would be a good time to buy this. Buy late game though.|
|The base stats don't offer much but the passive gives you a 2nd chance at life. If you do manage to get caught early in a teamfight, and your teammates are able to stall long enough for you to come back then it can be good. Don't buy until super late game though. I'd still recommend Edge of Night over this if you're more careful.|
If not, it's absolutely fine, Naafiri scales pretty well in to late game.
The main thing we need to be careful of, is to NOT go for farm that we think, we could take a bad trade from. If you notice the enemy is not backing off when you start to move forward for farm, take this as a hint to not get too cocky, especially if they're playing ranged.
In this instance we should use our Darkin Daggers for securing cannon minions and wait for farm to hit the turret. We should always remain in XP range though, so don't back off too far away from creeps.
I would always advocate going into practice tool, and farming till 10 minutes to practice your average cs/per 10 min. This way you will get use to the damage that your champion does, what you should and shouldn't use to finish minions off whilst farming, and when to force push waves under the enemy turret.
To iterate on the last point. If you need to go back, cause you want to buy or, you're running low on mana etc. always hard push the wave BEFORE the cannon wave. This way it takes more time for your enemy, to push the non-cannon wave and then, the cannon wave under your turret.
Little tip for waveclear: You can clear the ranged minions with a double Darkin Daggers once you hit level 7 and have a Serrated Dirk + Caulfield's Warhammer.
As described in the combo video above, the main combo's you will be doing during laning are:
To all in you will usually - Darkin Daggers > Hounds' Pursuit > Darkin Daggers > Eviscerate + Flash/ Ignite to finish off.
To poke you can - Darkin Daggers > Eviscerate (to gap close if needed) > Darkin Daggers
Remember, you can easily proc Electrocute with only 2 abilities, since your Packmates count as 1.
Remember the more Packmates you have, the more damage you do overall. So wait a bit for them to spawn if needed.
Roaming on Naafiri is quite easy when you have The Call of the Pack. Once you've hard pushed a wave, you can start to move through the river and towards the lane you want to gank. When you get past half way (just past where scuttle gives vision) activate The Call of the Pack to gain a burst of movement speed and use your all-in combo as stated above on the enemy you believe you're most likely kill. This will allow you to get a reset and, kill others if needed.
I wouldn't recommened teamfighting until you actually have this.
As with most assassin's they prefer small skirmishes and 1v1's but teamfights isn't too bad when you have resets + Duskblade of Draktharr. These can both be used to navigate the outcome of how far you dive into a fight or whether you need to get out. As long as you get a 1 for 1 you've done something.
Positioning and patience is key on Naafiri since she is a melee assassin. Knowing when to pick someone off or, to hold back, be patient and wait for your front line to engage, tank a bit and then jump in can easily determine the outcome of a teamfight.
As Naafiri would say: "Do not confuse feral, with stupid."
If you notice a teamfight breaking out, you can use The Call of the Pack to move yourself faster to the fight. Try to find an angle where you can easily jump on to a carry or someone who is low health. Use one of the combo's above as mentioned in the video
If you come across a healthy/tanky enemy composition, you can use your poke Darkin Daggers > let Packmates proc the 6 Black Cleaver stacks > Darkin Daggers combo. Once they are low enough you can activate The Call of the Pack and attempt to combo the rest of their health, whilst getting the reset to then trying to kill the rest of the enemy team. Again, take your time, don't rush in when there is a chance of you getting CC'ed to death.
If it's getting towards that time when you're possibly going to contest a baron, don't hesitate to use The Call of the Pack for the area vision. This could save yourself let alone a teammate from face-checking a bush with an enemy team in it. You can also use this extra to get Control Ward's down.
You can intially pet her, stroke her neck, which then tips her onto her back, then finally rub her tummy, cute af!
To do this yourself, do the following:
HOLD 'CTRL' through this whole sequence
Press '2' once the first hand animation finishes.
Press '3' at the end of the second hand animation.
I have a video below which also explains it when I first found out:
Apologies for refering to Naafiri as a dude in this TikTok. At the time I was looking after 2 male dogs, (1 being a puppy) and was getting a little too used to saying "good boy" 😅. Hope you enjoy nevertheless!
If you have any questions please feel free to post them here and I'll get back to them as soon as possible.
If you'd like to see my Naafiri gameplay you can follow my Twitch channel. I stream everyday from 12pm GMT onwards! I play her most of the time on stream whilst answering all of your questions in chat!
I also have a Youtube channel (uploading every so often) and TikTok (upload everyday) which I upload to very often, don't forget follow and subscribe!
GLHF on the rift! <3
24/07/23 - Added another item set for summoners who struggle hitting their Q2's. Serylda's Grudge can be built to help with accuracy.
15/08/23 - Added another chapter 'Pet the dog' which showcases the secret interaction with the lady herself (this should've been done at the start of writing this guide lol)
Also added another item set to the 'standard item sets' at the top of the guide. Black Cleaver should be built if enemy runs early armour.
25/11/23 - Added Eclipse to situational items. Please read since I've had a lot of questions regarding this. I will upload a video regarding this as soon as possible <3