Naafiri
Build Guide by Fuzzmonkey
[PATCH 13.23] Fuzzmonkey's Naafiri Guide! Comprehensive and in-depth, all you need to know!
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Recommended Items
Runes: Electrocute for early dmg + snowball
1
2
Domination
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Spells:
1
2
Aggressive
Flash
Ignite
Items
Ability Order
We Are More (PASSIVE)
Naafiri Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Vex
Ask for ganks. Vex, the biggest problem for every assassin. She can use most of her kit to counter your dash, it will result in getting stopped mid dash by her passive fear. Using E around her also gives her extra damage.
Ideal
Strong
Ok
Low
None
Champion Build Guide
Hi, I'm Fuzzmonkey. I've been a League of Legends player since pre-season 4. I've mained Mid lane since season 5 and currently play
LeBlanc, assassin's and burst mages in general. I've recently picked up
Naafiri and have enjoyed her play style a lot. I've had hundreds of games with her on the PBE server and even used her to get to gladiator in 2v2v2v2's. I am currently Diamond 1 on EUW too. My goal at the moment is to hit Masters on EUW, and will be updating this guide regularly to show you guys that even you yourself can get to where you want to be in SoloQ using my guides.

I currently hang between D3 - D1 on EUW. I stream everyday on my Twitch channel where I teach my audience how to play mid lane in general + have a lot of laughs. I also upload to my Youtube channel as well. Feel free to come over and ask me anything! I'd be glad to answer any questions! ^_^



I currently hang between D3 - D1 on EUW. I stream everyday on my Twitch channel where I teach my audience how to play mid lane in general + have a lot of laughs. I also upload to my Youtube channel as well. Feel free to come over and ask me anything! I'd be glad to answer any questions! ^_^
First of all, dogs. Secondly, packmates. Thirdly, point and click mobility spell which locks you on to the enemy while you go nuts on them!
Naafiri is an easy to learn AD assassin. She has her counters but, for the average player she is not too complex. She is extremely mobile with multiple movement abilities and has a huge steroid buff on her ultimate, which makes her a killing machine for anyone who gets in range of her R+W combo.
PROS:
+ Good mobility
+ Insane burst damage with her 2nd Q
+ Can tank turret shots with packmates
+ Decent waveclear
+ High snowball potential
+ Easy to learn and Master
+ DOGS AND PUPS 🐶🐶🐶
CONS:
- Auto attacking in melee range means you get poked more often
- Falls behind if not farmed up well
- W charge up can be interuptted
- Damage isn't the best without packmates
- Hard to carry with

PROS:
+ Good mobility
+ Insane burst damage with her 2nd Q
+ Can tank turret shots with packmates
+ Decent waveclear
+ High snowball potential
+ Easy to learn and Master
+ DOGS AND PUPS 🐶🐶🐶
CONS:
- Auto attacking in melee range means you get poked more often
- Falls behind if not farmed up well
- W charge up can be interuptted
- Damage isn't the best without packmates
- Hard to carry with
As with most assassin's it is best to snowball and get an early lead. Playing as aggressive as possible is one way to achieving this. Taking


This summoner is not so bad if you are unable to apply kill pressure on your opponent during laning phase. Most will take



Probably the next best summoner spell after








As an assassin player, some might think it's "embarrassing" to get outplayed by the enemy assassin (or even high burst laner). In certain match ups like













Below, you will find the runes that I particularly think are the best runes to run on
Naafiri. Towards the bottom of this section I have added an Alternative runes bit in case you want to try a different set of runes.
A common swap would be from
Electrocute to
First Strike.
In the
Inspiration tree, you would then run >
Magical Footwear >
Future's Market >
Cosmic Insight. This build is mainly on players who want to passively farm up and scale harder into the late game.
First Strike has never been the snowball kind of rune but, it defintely performs better when you've got at least 3 items.
You should still run the
Precision tree along side with this build though.
Both
Presence of Mind and
Coup de Grace still work perfectly with
Inspiration.
Other not so needed info - We DON'T need to run the
Sorcery tree on
Naafiri, since you already gain a better version of
Transcendence, through the
The Call of the Pack mechanic to reset your cooldowns. Other runes such as
Manaflow Band are not needed, as we don't struggle with mana. Sadly,
Scorch and
Gathering Storm are on the same line, which are the only 2 runes I'd actually take from
Sorcery but, not possible.

Domination - Primary Tree
![]() |
With any burst type of mage/assassin, this will be your bread and butter rune. You'll need to hit 2 abilites in order for it to proc. This is due to your Packmakes counting for 1 of those procs. This means that even at level 1 your ![]() ![]() ![]() |
![]() |
This is definitely the best choice of rune for ![]() ![]() ![]() |
![]() |
Again, you need all the power you can get early-mid game, so that you're a monster late game. ![]() ![]() |
![]() |
To maximise the damage output of our combo's we'll need ![]() |
Precision - Secondary Tree
![]() |
You won't be running out of mana with this rune. But you will still need mana during your multiple takedowns in teamfights. It's also a nice little boost to your mana regeneration in lane. |
![]() |
You will definitely take this rune due to how it works with ![]() ![]() TL:DR - Both ![]() ![]() |
Alternative runes
A common swap would be from


In the





You should still run the

Both



Other not so needed info - We DON'T need to run the








Below you can find
Naafiri's abilities. I will explain what they do, what order to level them in, why and how they can be used effectively.
Darkin Daggers is
Naafiri's main damage ability. This is because it has a bleed with the first cast and missing health damage with the second cast. You will also use this to occasionally last hit farm when you're unable to get within melee range.
Darkin Daggers will be maxed first.
You should then max
Eviscerate second. This will be your main mobility spell, 2-part damage dealer and gap closer.
The Call of the Pack will then be max third by level 16. This is
Naafiri's steroid ultimate. You'll be using this when teamfights/skirmishes/ganks are about to happen. This will empower you and your packmates and give you insane bonuses.
Lastly, you will max
Hounds' Pursuit. This is your point and click dash ability. It provides a mini-slow to help you stick to your target after jumping on them. It deals the least amount of damage but again, is only used as a utlity skill.




You should then max



Lastly, you will max

We Are More (Passive): Every 15 - 30 seconds (based on level)
Naafiri summons a Packmate that fights alongside her. She may only have up to 2 / 3 (2 at level 1, +1 at level 9) Packmates at a time.
Naafiri summons the maximum number of Packmates when the game starts and upon respawning.
Hitting champions or large monsters with abilities reduces the cooldown of
We Are More by 4 seconds. Killing enemies reduces it by 0.5 seconds.
Level 1 - 30 seconds
Level 6 - 25 seconds
Level 11 - 20 seconds
Level 16 - 15 seconds

Naafiri summons the maximum number of Packmates when the game starts and upon respawning.
Hitting champions or large monsters with abilities reduces the cooldown of

Level 1 - 30 seconds
Level 6 - 25 seconds
Level 11 - 20 seconds
Level 16 - 15 seconds
Darkin Daggers (Q): Naafiri throws a dagger in the target direction that does physical damage to enemies hit, and inflicts them with a bleed that does damage over time for 4 seconds.
Darkin Daggers can be recasted within 4 seconds at no additional cost.
RECAST: If a target is bleeding, they are instead dealt the remaining bleed damage plus additional bonus physical damage which is increased by 0% − 100% (based on target's missing health). If that target is also a champion,
Naafiri heals herself. Total damage is reduced to 70% against minions.

RECAST: If a target is bleeding, they are instead dealt the remaining bleed damage plus additional bonus physical damage which is increased by 0% − 100% (based on target's missing health). If that target is also a champion,

Hounds' Pursuit (W):
Naafiri and her Packmates single out the target enemy champion, revealing them in the duration. After 0.75 seconds,
Naafiri and her Packmates dash to the target, colliding with the first enemy champion hit. The first target hit takes physical damage and is slowed by 99% for 0.25 seconds, while Packmates deal 10% of that damage to the target they hit.
Packmates are untargetable during the charge up and dash time.
If this ability is cancelled during cast time, 50% of the cooldown is refunded.


Packmates are untargetable during the charge up and dash time.
If this ability is cancelled during cast time, 50% of the cooldown is refunded.
Eviscerate (E):
Naafiri dashes in the target direction, dealing physical damage to enemies she passes through. Upon arrival, she explodes in a flurry of blades to deal physical damage to nearby enemies.
Packmates vanish during the dash and reappear at full health on her arrival.

Packmates vanish during the dash and reappear at full health on her arrival.
The Call of the Pack (R): PASSIVE:
Hounds' Pursuit gains bonus range.
ACTIVE:
Naafiri despawns then summons the maximum number of new Packmates, along with additional Packmates to her side. She grants herself and all of her Packmates bonus movement speed that decays over 4 seconds, doubled while out-of-combat. Sight of the surrounding area is granted, as well as 4 seconds where champions in the radius are revealed.
For 15 seconds,
Naafiri gains bonus attack damage, increases the maximum health of all her Packmates by 25%, and reduces the total cooldown of her passive,
We Are More by 50%. Her first basic attack or ability hit against a champion in the duration grants her a shield for 3 seconds.
Upon champion takedown, all effects from this ability are refreshed. Packmates are also restored to full health. When
The Call of the Pack ends, any additional Packmates summoned are despawned, and all other ones are restored to full health.

ACTIVE:

For 15 seconds,


Upon champion takedown, all effects from this ability are refreshed. Packmates are also restored to full health. When

Below, I will be showing you what items you can buy on
Naafiri, and give a brief explanation about why the item can be good/situational/bad on her.

Early game Items
Doran's Shield
![]() |
As with most melee champions, ![]() |
Refillable Potion
![]() |
You can take this with a ![]() ![]() ![]() |
Control Ward
Serrated Dirk
Hexdrinker
![]() |
If you are struggling against a burst mage/AP assassin buy this, it will flip the lane completely and will put it in your favour. You get AD, magic resist and a shield to protect you from getting one shot. DO NOT build into a ![]() |
Core Items
Duskblade of Draktharr
![]() |
Your mythic item is always a nice powerspike. With this item it's perfect for ![]() ![]() ![]() The fact that you'll also run ![]() We also get an incredible mythic passive that scales super well going into mid-late game. Bonus movement speed to help us stick to our targets + it works with our our active on ![]() |
Ionian Boots of Lucidity
![]() |
To put it plain and simple, unless we're going to be building ![]() ![]() ![]() |
Prowler's Claw
![]() |
A good 2nd item for ![]() ![]() ![]() Another thing to note is, ability haste scales very well with our kit, and we get that with this item + the mythic passive from ![]() |
Black Cleaver
![]() |
This item will be bought when we start seeing the enemy with a bit of armour. How ![]() ![]() |
Serylda's Grudge
Edge of Night
![]() |
There are a few defence items we can build for ![]() ![]() ![]() ![]() ![]() |
Situational Items
Eclipse
![]() |
Damage wise this item does less than ![]() ![]() ![]() ![]() ![]() |
Mercury's Treads
![]() |
If the enemy team has a lot of crowd control you can instantly buy these when needed. If you're struggling against an AP burst mage/assassin, buying these can help you in lane too. |
Plated Steelcaps
Umbral Glaive
![]() |
I would only recommened replacing your 2nd item with this, if there were to be multiple champions in your game that can set traps. Example being having a ![]() ![]() |
Death's Dance
![]() |
A very good item for negating a bunch of heavy burst physical damage/magic damage. I would only recommend buying this though, if I were against a couple of AD assasins. Example being ![]() ![]() |
Maw of Malmortius
![]() |
Building this would be the same reason as to why you would build a ![]() ![]() ![]() |
Serpent's Fang
![]() |
I believe this item will only be good early to mid game. Shields as a whole, are extremely obnoxious by late game and this item would technically fall off due to the base stats anyway. Only ever build this if the enemy team were to have like 3+ champions that have shields. If there was a ![]() ![]() ![]() |
Lord Dominik's Regards
![]() |
This item will only be useful if the enemy team is stacking a lot of health. The item has less base stats than ![]() ![]() |
Guardian Angel
![]() |
The base stats don't offer much but the passive gives you a 2nd chance at life. If you do manage to get caught early in a teamfight, and your teammates are able to stall long enough for you to come back then it can be good. Don't buy until super late game though. I'd still recommend ![]() |
Below you can find a video of me showing off all of
Naafiri's combo's + a couple of tips and tricks!

Laning phase is where you will be attempting your best to snowball the game.
If not, it's absolutely fine,
Naafiri scales pretty well in to late game.
The main thing we need to be careful of, is to NOT go for farm that we think, we could take a bad trade from. If you notice the enemy is not backing off when you start to move forward for farm, take this as a hint to not get too cocky, especially if they're playing ranged.
In this instance we should use our
Darkin Daggers for securing cannon minions and wait for farm to hit the turret. We should always remain in XP range though, so don't back off too far away from creeps.
I would always advocate going into practice tool, and farming till 10 minutes to practice your average cs/per 10 min. This way you will get use to the damage that your champion does, what you should and shouldn't use to finish minions off whilst farming, and when to force push waves under the enemy turret.
To iterate on the last point. If you need to go back, cause you want to buy or, you're running low on mana etc. always hard push the wave BEFORE the cannon wave. This way it takes more time for your enemy, to push the non-cannon wave and then, the cannon wave under your turret.
Little tip for waveclear: You can clear the ranged minions with a double
Darkin Daggers once you hit level 7 and have a
Serrated Dirk +
Caulfield's Warhammer.
As described in the combo video above, the main combo's you will be doing during laning are:
To all in you will usually -
Darkin Daggers >
Hounds' Pursuit >
Darkin Daggers >
Eviscerate +
Flash/
Ignite to finish off.
To poke you can -
Darkin Daggers >
Eviscerate (to gap close if needed) >
Darkin Daggers
Remember, you can easily proc
Electrocute with only 2 abilities, since your Packmates count as 1.
Remember the more Packmates you have, the more damage you do overall. So wait a bit for them to spawn if needed.
Roaming on
Naafiri is quite easy when you have
The Call of the Pack. Once you've hard pushed a wave, you can start to move through the river and towards the lane you want to gank. When you get past half way (just past where scuttle gives vision) activate
The Call of the Pack to gain a burst of movement speed and use your all-in combo as stated above on the enemy you believe you're most likely kill. This will allow you to get a reset and, kill others if needed.
If not, it's absolutely fine,

The main thing we need to be careful of, is to NOT go for farm that we think, we could take a bad trade from. If you notice the enemy is not backing off when you start to move forward for farm, take this as a hint to not get too cocky, especially if they're playing ranged.
In this instance we should use our

I would always advocate going into practice tool, and farming till 10 minutes to practice your average cs/per 10 min. This way you will get use to the damage that your champion does, what you should and shouldn't use to finish minions off whilst farming, and when to force push waves under the enemy turret.
To iterate on the last point. If you need to go back, cause you want to buy or, you're running low on mana etc. always hard push the wave BEFORE the cannon wave. This way it takes more time for your enemy, to push the non-cannon wave and then, the cannon wave under your turret.
Little tip for waveclear: You can clear the ranged minions with a double



As described in the combo video above, the main combo's you will be doing during laning are:
To all in you will usually -






To poke you can -



Remember, you can easily proc

Remember the more Packmates you have, the more damage you do overall. So wait a bit for them to spawn if needed.
Roaming on



You should have your
Duskblade of Draktharr by 8 - 10 minutes. This is a huge powerspike as it allows to do A LOT MORE DAMAGE, and will allow to go untargetable and invulnerable if you manage to misposition.
I wouldn't recommened teamfighting until you actually have this.
As with most assassin's they prefer small skirmishes and 1v1's but teamfights isn't too bad when you have resets +
Duskblade of Draktharr. These can both be used to navigate the outcome of how far you dive into a fight or whether you need to get out. As long as you get a 1 for 1 you've done something.
Positioning and patience is key on
Naafiri since she is a melee assassin. Knowing when to pick someone off or, to hold back, be patient and wait for your front line to engage, tank a bit and then jump in can easily determine the outcome of a teamfight.
As
Naafiri would say: "Do not confuse feral, with stupid."
If you notice a teamfight breaking out, you can use
The Call of the Pack to move yourself faster to the fight. Try to find an angle where you can easily jump on to a carry or someone who is low health. Use one of the combo's above as mentioned in the video
If you come across a healthy/tanky enemy composition, you can use your poke
Darkin Daggers > let Packmates proc the 6
Black Cleaver stacks >
Darkin Daggers combo. Once they are low enough you can activate
The Call of the Pack and attempt to combo the rest of their health, whilst getting the reset to then trying to kill the rest of the enemy team. Again, take your time, don't rush in when there is a chance of you getting CC'ed to death.
If it's getting towards that time when you're possibly going to contest a baron, don't hesitate to use
The Call of the Pack for the area vision. This could save yourself let alone a teammate from face-checking a bush with an enemy team in it. You can also use this extra to get
Control Ward's down.

I wouldn't recommened teamfighting until you actually have this.
As with most assassin's they prefer small skirmishes and 1v1's but teamfights isn't too bad when you have resets +

Positioning and patience is key on

As

If you notice a teamfight breaking out, you can use

If you come across a healthy/tanky enemy composition, you can use your poke




If it's getting towards that time when you're possibly going to contest a baron, don't hesitate to use


So with
Naafiri, Riot added a more interactive interaction with the lady herself.
You can intially pet her, stroke her neck, which then tips her onto her back, then finally rub her tummy, cute af!
To do this yourself, do the following:
HOLD 'CTRL' through this whole sequence
Then:-
Press '2' once the first hand animation finishes.
Press '3' at the end of the second hand animation.
I have a video below which also explains it when I first found out:
Apologies for refering to
Naafiri as a dude in this TikTok. At the time I was looking after 2 male dogs, (1 being a puppy) and was getting a little too used to saying "good boy" 😅. Hope you enjoy nevertheless!

You can intially pet her, stroke her neck, which then tips her onto her back, then finally rub her tummy, cute af!
To do this yourself, do the following:
HOLD 'CTRL' through this whole sequence
Then:-
Press '2' once the first hand animation finishes.
Press '3' at the end of the second hand animation.
I have a video below which also explains it when I first found out:
Apologies for refering to

That just about sums it up for my
Naafiri guide. I hope you guys learnt something from this, and I will definitely be adding to it very often to keep it up-to-date.
If you have any questions please feel free to post them here and I'll get back to them as soon as possible.
If you'd like to see my
Naafiri gameplay you can follow my Twitch channel. I stream everyday from 12pm GMT onwards! I play her most of the time on stream whilst answering all of your questions in chat!
I also have a Youtube channel (uploading every so often) and TikTok (upload everyday) which I upload to very often, don't forget follow and subscribe!
GLHF on the rift! <3

If you have any questions please feel free to post them here and I'll get back to them as soon as possible.
If you'd like to see my

I also have a Youtube channel (uploading every so often) and TikTok (upload everyday) which I upload to very often, don't forget follow and subscribe!
GLHF on the rift! <3
Updates to guide
Updates to show you guys when and what I've added/removed from the guide:
24/07/23 - Added another item set for summoners who struggle hitting their Q2's.
Serylda's Grudge can be built to help with accuracy.
15/08/23 - Added another chapter 'Pet the dog' which showcases the secret interaction with the lady herself (this should've been done at the start of writing this guide lol)
Also added another item set to the 'standard item sets' at the top of the guide. Black Cleaver should be built if enemy runs early armour.
25/11/23 - Added
Eclipse to situational items. Please read since I've had a lot of questions regarding this. I will upload a video regarding this as soon as possible <3
24/07/23 - Added another item set for summoners who struggle hitting their Q2's.

15/08/23 - Added another chapter 'Pet the dog' which showcases the secret interaction with the lady herself (this should've been done at the start of writing this guide lol)
Also added another item set to the 'standard item sets' at the top of the guide. Black Cleaver should be built if enemy runs early armour.
25/11/23 - Added

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