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[ Patch 6.17 ]HYPER CARRY AD THRESH TOP
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Thresh Passive Ability
Threats & Synergies
Easy to poke and bully to avoid him getting stacks.
Easy to poke down, just beware of flying ability.
Able to avoid your Q due to his E and his Windwall. Short CD on his Ultimate too.
Tanky and hard to kill. If you can gain early lead by gank, you can out poke him.
Poke you down due to squishiness.
Silence your Q. Going invisible. Places invisible poisonous mushrooms. On top of that, he is Teemo. Screw Teemo.
First Back (#1): This is for the extra damage if you are ahead in lane. If you have the gold to or have the early kills, take advantage of it and go for the damage. This will allow you to continue to harass your enemy champion.
First Back (#2): This is for if you are behind in lane; simply for the reason that you won't have the gold means to purchase some as expensive as a B.F. sword. This will allow you to farm faster and keep on top of your CS count so you don't fall too far behind.
Core Items: Critical Strike in both allows you to punish all squishy champions, and really do some damage. I like the Statikk Shiv over the Phantom Dancer early for its extra movement speed and its unique passive.
Final Build: This is the build that will allow you to nearly one-shot the other team's ADC, if not one-shot. Your critical strike at this rate will cut down your enemies, and allow your team in team fights to eliminate enemies faster.
1)When final build is completed, Thresh can nearly one vs. one anyone.
2)Has two slowing move along with a shield and hooking move.
3)Collects souls from minions to gain extra AP and Armor.
4)Easy to farm CS due to long attack range (and poke champions)
5)Easy getaways due to hook and shield form W. Can also slow champions in getaways with his ult and/or E
6)Will not be taken seriously, which you can use to your advantage
1)Not a lot of damage moves
3)If you fall behind, you are useless. (No CS or feeding)
4)Weak against long range champions.
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