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Choose Champion Build:
-
Peel and heal machine: Support
-
F*** Peeling imma go full HEAL
Recommended Items
Runes:
Resolve
Inspiration
Spells:
Flash
Heal
Items
Ability Order
Sap Magic (PASSIVE)
Maokai Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Vayne
Vanye - F*ck this *****. Unless you got a lockdown might as well go zed support. (don't)
Ideal
Strong
Ok
Low
None
Introduction - π£ππ πππ¦ ππππππππ
Hello fellow support mains!
,Don't take my build for granted. I'm in Gold 4 whose recently thought of this very theory-crafting one of my mains but, I only have main-ed Maokai since January.
The strongest reason I made this guide is to share and explore my Maokai support build.
so this build is still not the best it could be and still in development. And also to take credit of this build. (Hopefully some Korean guy pick it in LCS :o)
The play style of this build is to sit on your ADC and peel with your never ending q,w,e as well as heal on your passive while your ADC heals from your Ardent Sensor and stone-born.
Feel free to list some suggestions and/or CONSTRUCTIVE criticism for this build.
Also I based some of my stuff from this guy, he is a real help:
https://www.mobafire.com/league-of-legends/build/patch-7-16-rework-maokai-support-guide-407495
BTW this guide is updated every day, so make sure you check on it every so often.
So yea.. lets get started!
-PS Hello Pre-seasoners! This guide would leave you better than s7. You won't die AND peel!
Maokai support reborn takes a different approach to most maokai plays.
Instead of continuously tanking in the front line, you protect your ADC, just like a thresh would.
+ Insane Continuous peeling (Similar to Thresh play style)
+ Easy to pick up and play
+ Really tanky from items buffing passive
+ healing from laning phase is high
+ Ardent Censor = high item power spike
+ all abilities proc stone borne
+ Not item reliant, though it buffs him a-lot
+ A lot of health - heal synergy
+ Non-meta build,enemies can lack of knowledge of counter-play
+ High healing
+ Junglers who are auto-based such as Master Yi, Xin Zhao and kayle benefit during earlygame
+ EVERYONE can use your Ardent Censor, plus for hyper carry-auto based champions, it boost their DPS even more!
Negatives
- Not front-line tank, but hybrid support-tank.
- Jhin and Ezreal sucks with this build.
- Have to play passive/aggressive.
- Vanye hurts, Don't play against her, ban her.
- Change of play style to tank support Maokai, have to use stone-borne.
- doesn't give shields w/o items.
- Heavy poke lane hurts but you counter them late game./color]
- (IMPORTANT) Need at least a decent ADC skill level.
Instead of continuously tanking in the front line, you protect your ADC, just like a thresh would.
+ Insane Continuous peeling (Similar to Thresh play style)
+ Easy to pick up and play
+ Really tanky from items buffing passive
+ healing from laning phase is high
+ Ardent Censor = high item power spike
+ all abilities proc stone borne
+ Not item reliant, though it buffs him a-lot
+ A lot of health - heal synergy
+ Non-meta build,enemies can lack of knowledge of counter-play
+ High healing
+ Junglers who are auto-based such as Master Yi, Xin Zhao and kayle benefit during earlygame
+ EVERYONE can use your Ardent Censor, plus for hyper carry-auto based champions, it boost their DPS even more!
Negatives
- Not front-line tank, but hybrid support-tank.
- Jhin and Ezreal sucks with this build.
- Have to play passive/aggressive.
- Vanye hurts, Don't play against her, ban her.
- Change of play style to tank support Maokai, have to use stone-borne.
- doesn't give shields w/o items.
- Heavy poke lane hurts but you counter them late game./color]
- (IMPORTANT) Need at least a decent ADC skill level.
BTW taking heal is an addition of activating ardent but exhaust can activate stone-borne.
The usage between your abilities and your stone-borne is important.
Since stone-borne is activated by movement-impaired abilities, this allows all FOUR that's right, FOUR of your abilities to activate stone-borne for 4 seconds. You still cant just press all 4 of your abilities at once, since you both lose Stone-Borne Pact activation time and crowd control chain is lost.
So this is what you do:
One of the main ways you can engage is to:
- Use Twisted Advance, wait out the root to almost complete: (unless you know they won't flash away)
- Walk away you are you pushing to: (this could mean moving away from your team to push the victim into them or to move towards your ADC to push them away from your ADC. (You don't have to move around to push her away. You can just aim where is she gonna go if she/he got w on.
- Which allows you to position Bramble Smash
- And E quickly to the position they would most likely be ( Since Sapling has both having a delay from being thrown and to chase victims.)
- Repeat.
It point of the situation can vary (as you can extend stone-borne even longer, but this is your default combo.
The next combo is Post-6
Catching a victim (Big Bertha Zyra).
You can either ult position where they cannot see the ultimate before it is too late (half way the channeling of the ult wave) Then doing the combo
Or adding ultimate after throwing Sapling toss.
Other skills to consider:
Bramble Smash can push away enemies really fast so make sure you don't push away skill-shots that are landed on your teammate. Instead, you should push towards your team mates skills shots. This is easy when pushing them to stationary skill shots like Anivia Ultimate or Trundle's E.
The usage between your abilities and your stone-borne is important.
Since stone-borne is activated by movement-impaired abilities, this allows all FOUR that's right, FOUR of your abilities to activate stone-borne for 4 seconds. You still cant just press all 4 of your abilities at once, since you both lose Stone-Borne Pact activation time and crowd control chain is lost.
So this is what you do:
One of the main ways you can engage is to:
- Use Twisted Advance, wait out the root to almost complete: (unless you know they won't flash away)
- Walk away you are you pushing to: (this could mean moving away from your team to push the victim into them or to move towards your ADC to push them away from your ADC. (You don't have to move around to push her away. You can just aim where is she gonna go if she/he got w on.
- Which allows you to position Bramble Smash
- And E quickly to the position they would most likely be ( Since Sapling has both having a delay from being thrown and to chase victims.)
- Repeat.
It point of the situation can vary (as you can extend stone-borne even longer, but this is your default combo.
The next combo is Post-6
Catching a victim (Big Bertha Zyra).
You can either ult position where they cannot see the ultimate before it is too late (half way the channeling of the ult wave) Then doing the combo
Or adding ultimate after throwing Sapling toss.
Other skills to consider:
Bramble Smash can push away enemies really fast so make sure you don't push away skill-shots that are landed on your teammate. Instead, you should push towards your team mates skills shots. This is easy when pushing them to stationary skill shots like Anivia Ultimate or Trundle's E.
Reason Ardent Censer is a EXTREMELY good item on Maokai (if you aren't persuaded yet)
Even though it is nerfed recently into flat attack speed and Drain, its still a 3300 gold worthy item.
- It fixes Maokai mana problems during lane and throughout the game.
- A bunch of AP which he scales on all of his abilities. (155% AP scaling excluding sapling ratio)
- 10% CDR to heal and peel more proc more stone-borne.
- 10% bonus healing and shielding activates on your passive to yourself, allies activating stone-borne, Face of the mountain shield, spoils of war, and shield battery. As well as Locket, and knight's vow; your potential core items.
-8% move speed adds to 1.5% move speed as well as tier 2 boots for a surprise factor on your to-be-fertilizer.
And for allies get Ardent Censor what ever Maokai gives stone-borne or shielding or redemption.
Ardent Censor can proc Runnans also.
Maokai synergy is so good with these champions, you can't understand in till you try them:
Vanye - Your ultimate counter as well your supreme synergy. You work so well as you peel for her and she gets massive amounts of healing.
Ashe - she needs the peel, and she can set up for kills very easily.
Lucian - faster passive with double Ardent Censer proc.
Kog'maw - attn speed and Drain from Ardent Censer with his Runaan's should be illegal, but not as good as lulu though.
Master Yi - Jesus Christ is all i'm gonna say.
Yasuo - q and auto censer proc h
Bad synergy (you should avoid playing with on bot lane
Jhin - Don't play with him with this build. Even if he scales AD with attack speed the reduced auto attacks on his passive lacks average damage than a regular ADC.
Graves - can proc Ardent multiple times but reduced attack speed.
Vanye - Your ultimate counter as well your supreme synergy. You work so well as you peel for her and she gets massive amounts of healing.
Ashe - she needs the peel, and she can set up for kills very easily.
Lucian - faster passive with double Ardent Censer proc.
Kog'maw - attn speed and Drain from Ardent Censer with his Runaan's should be illegal, but not as good as lulu though.
Master Yi - Jesus Christ is all i'm gonna say.
Yasuo - q and auto censer proc h
Bad synergy (you should avoid playing with on bot lane
Jhin - Don't play with him with this build. Even if he scales AD with attack speed the reduced auto attacks on his passive lacks average damage than a regular ADC.
Graves - can proc Ardent multiple times but reduced attack speed.
Stonebourne = Font Of Life
Thresh vs. Maokai
Thresh has a infinite scaling on his passive which increases his armor and AP, Thresh at 45% CDR has a 6 second (4 if it hit a unit) CDR on hook which stuns for 2 seconds as well as a very useful w for an escape for team mates, a flay that cancel dashes and animations very easily and a box which slows for 99% for 2 seconds.
Compared to maokai, Maokai offers being tanky, Has q quicker and easier to peel of the support, 1 more hard crowd control, have an alternative ward and being more easier to play
but lucks the infinite scaling from thresh as well as a very useful escape on his Lantern, rewards for having a higher skill level.
Compared with stone bourne and adrent build
Leona - Tanky, but Not tanky enough in late game.
Braum - Need tank and support items, and doesn't get healing from ardent's movement speed and AP is useless on him.
Taric - Works really well on him, might as well outclass in healing but his e, his only cc can be easily avoided.
Tahm Kench - Doesn't need damage for AP, but usually use stone-borne pact. Move speed and healing is good on him, but is single damage focused.
Alistar - too much single target even with his Trample to use ardent(e)
Shield and heals-mage style (Karma, Soraka, Janna, Lulu, Sona, Nami, Orianna
Ashe - good.
Thresh vs. Maokai
Thresh has a infinite scaling on his passive which increases his armor and AP, Thresh at 45% CDR has a 6 second (4 if it hit a unit) CDR on hook which stuns for 2 seconds as well as a very useful w for an escape for team mates, a flay that cancel dashes and animations very easily and a box which slows for 99% for 2 seconds.
Compared to maokai, Maokai offers being tanky, Has q quicker and easier to peel of the support, 1 more hard crowd control, have an alternative ward and being more easier to play
but lucks the infinite scaling from thresh as well as a very useful escape on his Lantern, rewards for having a higher skill level.
Compared with stone bourne and adrent build
Leona - Tanky, but Not tanky enough in late game.
Braum - Need tank and support items, and doesn't get healing from ardent's movement speed and AP is useless on him.
Taric - Works really well on him, might as well outclass in healing but his e, his only cc can be easily avoided.
Tahm Kench - Doesn't need damage for AP, but usually use stone-borne pact. Move speed and healing is good on him, but is single damage focused.
Alistar - too much single target even with his Trample to use ardent(e)
Shield and heals-mage style (Karma, Soraka, Janna, Lulu, Sona, Nami, Orianna
Ashe - good.
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