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Kalista Build Guide by matek1207

ADC gold

[Patch 9.23] Kalista, Spears of Justice

By matek1207 | Updated on November 20, 2019
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Runes: DOMINATION + PRECISION

Domination
Hail of Blades
Sudden Impact
Eyeball Collection
Ravenous Hunter

Precision
Triumph
Legend: Alacrity
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
FLASH + HEAL
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

LeagueSpy Logo
ADC Role
Ranked #20 in
ADC Role
Win 47%
Get More Stats

Ability Order R>E>Q>W

Champion Build Guide

[Patch 9.23] Kalista, Spears of Justice

By matek1207

Table of Contents
1. Introduction
Some informations about me and guide.

2. Pros and Cons
Intormations about advantages and disadvantages of Kalista.

3. Runes
More about runes.

4. Summoners
Quick about summoner spells.

5. Abilities
Briefly about skill sequence.
6. Items
Build order, cores, situationals, example full build.

7. Champions
More about counters, match-ups and synergies.

8. Tips and Tricks
Tricky stuff.

9. Other Guides
Mine other guides.





Hello everyone, I'm HG White
from EUNE and I love all marksmen + gnar <3. I'm playing league since 2012 but I still learn about this game. I'll give you some tips/advices about Kalista. Maybe she is really hard to master, but after seeing this guide you should know what you're doing. Please give me your feedback to improve my guides :D.








Pros


+ High mobility
+ Powerful pick after mastering
+ One of the best Baron Nashor / Dragon secure
+ Good 'ulti combo'
+ Best kiting in game

Kalista is one of the best ADC on duoQ. Her Fate's Call can do really good job with smart support (especially if you can communicate). It also can save your support's life as well as you can use it to engage teamfights. She is in my opinion best 'wombo combo' champs (as ADC). She can do incredibly high damage if Rend is used properly.
Cons


- Poor early game
- Squishy
- Even with high mobility - can be caught with gap closers
- Hard to master
- Only 90% ad converts into auto attack damage

She is really hard to play. Her ultimate depends on other person. If that person is tilted or int, it's useless. Her jumps makes her attack speed slower above about 2 as (because of animation).










Hail of Blades


Bonuses:
  • 10% Attack Speed - (can also be additional 5.4 Attack Damage but I prefer attack speed due to Rend)
  • 5.4 Attack Damage (adaptive) - some amount of damage that helps killing creeps, fighting and scaling your abilities
  • 6 Armor - quite good after buffs, can also be 8 Magic Resists against magic compositions.

Runes:
Hail of Blades - more attack speed for next 3 auto attacks = more burst damage. It's really helps winning early fights. You can use it with Rend to poke enemies - use basic attack on low health minion then attack 3 times champion then 'take out' spears (you'll get mana back, cooldown back).

Sudden Impact - due to Kalista's passive Martial Poise it's best choise here.

Eyeball Collection - I prefer this rune that other 2 because you won't clear as much wards as support ( Zombie Ward) and you won't put this much wards ( Ghost Poro due to Farsight Alteration).

Ravenous Hunter - You won't profit Relentless Hunter and Ingenious Hunter too much and Kalista's spears deal a lot of damage so I take this hunter. Sometimes I take Ultimate Hunter when my team composition is about combo.

Second runes:
Legend: Alacrity and Coup de Grace - they both make your potential damage higher. I used to use Gathering Storm and Absolute Focus and it wasn't bad at all. I prefer Precision runes when they have better scaling and Sorcery runes when your team composition depends on late game.








Flash

For better positioning in teamfights, for escaping, for doing some tricks or just dodge something. Just most useful spell and in my opinion should be taken always.


Heal

Heal is primary spell for every ADC, but in meta of everything on bot it isn't the only spell that can be taken. Heal gives you high early potential to win early game. It heals you and your botmate. I think if you don't want to think too much you can take it always. But in some situations it's better to take Barrier or Cleanse.


BARRIER

You can take barrier if your support already has taken Heal. It's also good if you know that enemies gonna take a lot of grievous wounds - Ignites, build Morellonomicon, Mortal Reminder, Thornmail, etc.


CLEANSE

You can take cleanse if enemies has got early hard cc (like Morgana, Thresh etc.) or that much cc that Mercurial Scimitar isn't enough. If you've taken that ask support if he can take Heal (not necessary if support has healing like Soraka, Sona etc.).








R>E>Q>W

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


> > >
Rend is our main damage ability and it's must have to max that first. You can use it to secure farm or to slow sometimes. I do max Q Pierce because it gives you some burst and tricky jump. Sentinel helps you to control vision. Your ultimate Fate's Call depends on your teammate so be careful. You can use it as initiate and also as rescue for support (especially good with Tahm Kench and Thresh).









Start of the Game

The Black Spear, Doran's Blade and Health Potion
Most common start. You gain life steal and some amount of AD to deal higher damage in combats and last hit. Just standard starting set.




Early Game

Berserker's Greaves
Remember to buy these as first item because Kalista's passive - Martial Poise - dash lenght scales with boots tier. That's why it's important to buy berserkers first.

Blade of the Ruined King
BotRK is the best first big item to get on Kalista - it gives you attack speed, which is important for Kalista, bonus attack damage and passive that compensates your 10% damage nerf from passive.

Runaan's Hurricane
In my opinion without this item it's hard to play Kalista, especially in team fights. After it's rework (this 2 bolts can crit) it's alright item. It also gives more attack speed.

Control Ward
For bonus vision and also to clear wards (for example: you can use that when you are doing Dragon to check if there is vision or no).



Mid Game

Farsight Alteration
After getting 9th level you should instantly change trinket into this. For adc it's safer and also can check if someone is doing Baron Nashor or Dragon . Don't face check the bush.

Phantom Dancer
After it's changes it's better Maw of Malmortius passive, still gives you attack speed, movement speed and crits. I recommend it as mid item cause shield scaling starts after 9th lvl.

Maw of Malmortius
Maybe it won't work as 2 other passives with Phantom Dancer but it procs lifesteal and spell vamp. Also it gives you 50 magic resist and some cooldown.




Late Game / Situational Items


The Bloodthirster
The BT in this meta works pretty well. With Blade of the Ruined King you've got over 30% life steal. That is great especially against melee champs that you can kite.

Mercurial Scimitar
If you opponents have a lot of crowd control effects you can build it. You should change Bloodthirster or Maw of Malmortius for this one because both gives you lifesteal and ad.

Frozen Mallet
Frozen Mallet gives you incredibly high amount of health. This item works well against melee assassins and tanks. Take out Phantom Dancer if you want this one.

Guinsoo's Rageblade
After Guinsoo's rework it's kinda better because it now gives you penetration. You don't need to build Last Whisper items with that and also gives you a lot of attack speed.

Guardian Angel
Guardian Angel sometimes can really win the game, you can survive assassin's burst and then carry your team. It's just perfect mid/late range item especially against ad assassins or just ad compositions in enemy team that are popular now.







*still getting database


Match-ups

Synergies

Ashe Leona


Match-ups

Ashe

starting items:


build changes:
->


MORE

Synergies

Leona

MORE







More about Kalista


1. When you are harrasing someone do 1 or more attacks on minion (depends on it's health) because you can use Rend to deal damage to opponent, refund mana and cooldown, also kill that minion.

2. Use Sentinel to control vision. You can check if there is jungler or if enemy team is doing objectives.

3. pirce passes through enemies when it kills it. For example if there is meele minion & caster minion in line and melee minion has low health that Q can kill it, it'll hit also caster and take every spear that you stacked on melee.

More about ADC role


1. Use wards. Your support isn't the only person in team that should buy Control Wards. Don't be scare to spend 75 gold, it's about 3 melee minions - it can save you from enemy jungler or roaming midlaner. It's better to spend 75 gold than give 300 gold to enemy and lose farm.









Change Log
League of Legends Build Guide Author matek1207
matek1207 Kalista Guide