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Recommended Items
Spells:
Exhaust
Ghost
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Introduction
Welcome to my simple guide to playing On-Hit Lulu
Allow me to preface this guide by saying I'm no pro, I'm no expert, but I do have quite a bit of experience playing On-Hit







The idea of this build is to dish out as much damage as possible through extremely fast autoattacks. Unlike


This guide assumes you have some prior knowledge of




(XXMC Disclaimer) - Enjoy the guide and keep in mind that this guide presents many ideas and should not be used as a rule book. As with every guide, it should not be followed 100% of the time. I will not tell you what to do, but I will strive to present you with as many tips and tools as possible while using the champion I am writing about. Once comfortable with a playstyle, you should begin to decide what works best FOR YOU and adapt as needed. Please leave any feedback you may have.
DEFAULT ON-HIT LULU RUNE PAGE
Runes











SAFER HARASS RUNE PAGE
Runes




With this rune set-up, you should be able to poke champions very well with





DEFAULT ON-HIT LULU MASTERIES







Berserker's Greaves are an obvious choice, +20% attack speed on an On-Hit build is immensely useful. I enchant my
Berserker's Greaves with
Enchantment: Furor the majority of the time as it comes in handy for kiting.
Enchantment: Alacrity is a secondary option that costs slightly less, making it much more affordable early.
Malady should be your second item. It's cheap, gives +25 ability power and +45% attack speed, and most importantly deals 15 (+ 10% of ability power) bonus magic damage per hit.
- Your next item is dependent on what you need more at the time. You can start building
Phage for
Frozen Mallet or you can build directly into
Wit's End.
Wit's End will give you more damage output as well offset any ability power the enemy may have built up.
Frozen Mallet will give you general survivability and an extremely helpful slow.
Blade of the Ruined King has become an even better pick for On-Hit
Lulu with the introduction of
Runaan's Hurricane. Not only does it give
Lulu a considerable amount of attack damage and sustain, it tears down tanks like they're nothing.
Runaan's Hurricane is the item that truly completes this build. Before Season 3, On-Hit
Lulu had a few unreliable options for items to complete her on-hit build, but
Runaan's Hurricane adds quite a devastating amount of damage to your build. Not only does it fire two damage-dealing bolts per attack, but each of those bolts applies your on-hit effects. That's right, each of these bolts will also apply the on-hit damage from
Malady,
Wit's End, and
Blade of the Ruined King, as well as the slow from
Frozen Mallet.
Black Cleaver is the middleman option between
Last Whisper and
Frozen Mallet, giving some survivability and a great amount of armor penetration. It even gives CDR, which is nice for Lulu. It's possible your team may have tons of CC and the ability to protect you. If for whatever reason you aren't taking much damage until the end of team fights, replace
Frozen Mallet with this.
Zephyr can be used if you're running into CC problems. If you need
Zephyr in your build, consider replacing
Malady. Your damage will suffer a small amount, but in return you'll receive some Tenacity and cooldown reduction. A decent option against CC heavy teams.
Last Whisper is for bursting the enemy with way too much armor and a
Frozen Heart. Chances are you won't ever need this item. Still, it's possible you'll end up using this one day. The same rules that apply to
Black Cleaver also apply to this. Don't sacrifice survivability unless you're sure you can live long enough to make use of your new-found damage. This item is comparable to an attack damage
Deathfire Grasp when put head-to-head with
Black Cleaver. This would replace
Frozen Mallet.
Mercurial Scimitar is a good option as well. If you're getting suppressed or face a team full of ability power, consider using this over
Frozen Mallet. Auto attacks will hurt a little more against you (and them), but
Warwick and
Malzahar can be troublesome if your team doesn't have anything to bail you out. Generally not recommended, but it can serve a purpose.
Nashor's Tooth is a decent item for On-Hit
Lulu. It grants her Attack Speed, AP, and a ton of CDR. The issue with this item is that it's largely outclassed by
Blade of the Ruined King. The only possible use I can think of is CDR, in which case there are still better options than this.
Trinity Force fits into an on-hit build fairly well. It grants
Lulu quite a few useful stats. With that being said,
Frozen Mallet already gives a more powerful slow than
Trinity Force as well as more HP, making the stat upgrades you'd receive less favorable and much less cost effective. There are also many niche items that fit better into on-hit builds than
Trinity Force, so I would leave this item untouched.
Hextech Gunblade is a gimmicky option. The active would be off cooldown quite a bit with
Lulu's build. The sustain and damage are passable, but I feel there are better options out there. If it is going to replace something, your best bet would be removing
Blade of the Ruined King against teams that lack massive HP stats. Don't bother with this item unless you're into self-punishment.
- The only difference between my 3v3 and 5v5 build is that you will pass on
Frozen Mallet. Build
Guardian Angel last instead. If you're having trouble dishing out the damage you'd like and aren't getting focused, or have a team to protect you, you can consider replacing
Guardian Angel with
Black Cleaver or
Last Whisper.

DEFAULT SKILL SEQUENCE
(This skill sequence focuses on general utility over fulfilling a specific role.)
PASSIVE LANING SKILL SEQUENCE
(With this skill sequence, farming and poking will be much safer. Good for tough lanes and 5v5.)
Pix, Faerie Companion (Passive) is what gives players the inspiration to play
Lulu as an On-Hit champion.
Lulu's passive allows Pix to deal out three hits of magic damage to her target for every auto attack she uses.
Glitterlance (Q) should always be taken first. Poking with
Help, Pix! can be quite dangerous because it's a targeted ability, whereas
Glitterlance can be free aimed as well as provide a slow. Despite being taken first, it should be maxed second. If your teammates are relatively tanky and you want to poke passively, max this first instead. Extremely useful for early burst and poke.
Help, Pix! (W) should be taken second to begin poking your opponent out of lane more effectively. Target
Help, Pix! onto your enemy and fire off a
Glitterlance for a good amount of damage that's difficult to punish. There's also a slight grace period before the slow wears off to land a few auto attacks. Just be wary of gap closers and other ranged champions. You can take a second point in
Help, Pix! at level three if you feel relatively safe in lane. Max this first for both high burst and protection. Keep in mind that
Glitterlance is more effective in damaging multiple targets. Consider that when choosing your skill order. This is by far your most versatile skill.
Whimsy (E) is a bit lackluster compared to
Lulu's other skills. This skill should be left on cooldown until you are in dire need of it. When cast on an opponent,
Whimsy inflicts polymorph. Polymorph interrupts channeled spells, shuts off an opponent's damage output for a short period of time, and is unique to
Whimsy. When cast on an ally,
Whimsy grants a quick burst of speed along with a minor AP boost. A general misuse of
Whimsy is to poke in lane or initiate a team fight against enemies with interruptable crowd control. The most important part of this skill is discretion. If you are having trouble with a fed champion, don't be afraid to break skill sequence. A slightly longer Polymorph may not seem like a big deal, but it can significantly impact a team fight.
Wild Growth (R) is the reason
Lulu will never be capable of a fully offensive role.
Wild Growth can be cast on allies to increase their maximum health temporarily (which heals them in the process) and knock up opponents near the target ally. If an opponent is knocked up by this spell, it will interrupt certain enemy casts. Knowing when to cast this and being able to assess the best time to use this is part of what can make or break a team fight.
GENERAL SKILL USES FOR ON-HIT LULU
I
I ~ (Utilize this skill in poking, abuse the slow while chasing.)
I
I ~ (Use in tandem with
Glitterlance for early burst and poke.)
I
I ~ (Interrupt enemy channeled spells or curb enemy damage output.)
I
I ~ (Protect your carry or initiator who's in the midst of the fray.)
Flash is always a reliable choice. Period.
Ignite is another no-brainer, although I personally prefer
Exhaust since it has more utility and can be used to bait.
Ignite can be used, but you shouldn't have trouble finishing off opponents. I use this for
Dr. Mundo, who can notably give you trouble.
Exhaust may be a questionable pick to people, but it's generally useful to bait chases with
Lulu then turn around for the kill when there's an opening. With her uncanny ability to never die while being chased,
Exhaust is a perfect pick.
Ghost is better for chasing than
Flash, which is why it's listed as the main choice for my guide. Works similar to
Teemo's
Move Quick but with a longer cooldown.
Heal is good for the baiting strategy I mentioned earlier, but all in all it's not a great choice.
Barrier is useful while dueling, but otherwise
Lulu already has a more powerful
Barrier built into her kit. It's not a good choice.
Cleanse isn't really necessary on
Lulu.
Ignite can be shielded,
Exhaust will rarely be blown on you. The CC reduction isn't worth it. Would not recommend.
Runes




*Runes and masteries for this build stay the same.
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