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Recommended Items
Spells:
Smite
Ghost
Items
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability
Introduction
I've really enjoyed playing Soraka on Dominion and ARAM because she gets plenty of gold and can buy quite useful items. I decided to experiment with Jungle Raka, and was pleasantly surprised by her potential.
PROS
-Very strong when farming jungle/not wasting money on support items
-Clears camps well, believe it or not
-Strong kiting, sustain
-Viable mid game, phenomenal late game
-After level 6, can change the course of lane fights globally
-Silence can throw off most non-auto-attackers easily
CONS
-Weak escape w/o Ghost or Rylai's
-WILL get harassed/CJed early game (Although if you're ready for it, no problem there)
-Ganks weak pre-level 7-8 (Before Rylai's or w/o Red Buff)
-Very strong when farming jungle/not wasting money on support items
-Clears camps well, believe it or not
-Strong kiting, sustain
-Viable mid game, phenomenal late game
-After level 6, can change the course of lane fights globally
-Silence can throw off most non-auto-attackers easily
CONS
-Weak escape w/o Ghost or Rylai's
-WILL get harassed/CJed early game (Although if you're ready for it, no problem there)
-Ganks weak pre-level 7-8 (Before Rylai's or w/o Red Buff)
Your laners need to understand two things:
1) They may be, effectively, on their own early
2) They need to be ready to come help you kill the enemy jungler if he/she ambushes you at a buff
The exception to your less than ideal early ganks, however, is this: Enemy laners will not be afraid of ganks and will be more willing to have their lanes pushed too far out. If you gank a lane pushed toward your side, enemy champs may have to walk through 4-5 Starcalls, in addition to being silenced before they can get past you. This will not only give your allies ample time to respond, but will also obliterate their magic resist (from your Q).
After you have Rylai's, this same method will almost guarantee successful ganks.
Later game, a properly timed ult can grant your team 15-40% additional health, turning the tides of many team fights.
1) They may be, effectively, on their own early
2) They need to be ready to come help you kill the enemy jungler if he/she ambushes you at a buff
The exception to your less than ideal early ganks, however, is this: Enemy laners will not be afraid of ganks and will be more willing to have their lanes pushed too far out. If you gank a lane pushed toward your side, enemy champs may have to walk through 4-5 Starcalls, in addition to being silenced before they can get past you. This will not only give your allies ample time to respond, but will also obliterate their magic resist (from your Q).
After you have Rylai's, this same method will almost guarantee successful ganks.
Later game, a properly timed ult can grant your team 15-40% additional health, turning the tides of many team fights.
I usually start red for two reasons:
1) Enemy will almost always try to steal/kill you at red
2) It is more difficult and a leash in of better use here
So:
-->Red
-->Wraiths
-->Blue
(Gank if a lane is being very aggressive)
-->Wolves
-->Wraiths
-->Golems
(Back)
Raka clearing difficulty (from easiest to hardest):
~Wraiths
~Wolves
~Mini Golems
~Wight (I rarely take)
~Blue
~Red (Very useful for ganks, obviously)
Dragon can be taken easliy with one ally at about level 7.
If you ever get full build, swap your jungle item out for something that will add better synergy.
1) Enemy will almost always try to steal/kill you at red
2) It is more difficult and a leash in of better use here
So:
-->Red
-->Wraiths
-->Blue
(Gank if a lane is being very aggressive)
-->Wolves
-->Wraiths
-->Golems
(Back)
Raka clearing difficulty (from easiest to hardest):
~Wraiths
~Wolves
~Mini Golems
~Wight (I rarely take)
~Blue
~Red (Very useful for ganks, obviously)
Dragon can be taken easliy with one ally at about level 7.
If you ever get full build, swap your jungle item out for something that will add better synergy.
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