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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Introduction






Lulu benefits greatly from Utility masteries.
Speicifically the
Meditation
mastery, this mastery provides helpful Mana Regeneration which helps out quite a bit along with
Intelligence
mastery,
Lulu's role as a support is largely to harass and cooldown reduction provided from this master is helps out quite a bit.
Along with those Lulu, the combination of
Wanderer
and
Nimble
helps Lulu when harassing, as she is able to get in and out, and able to lay some damage in with a poke, and avoid cc from the opposing support.
The
Greed
,
Wealth
, and
Pickpocket
masteries are all picked with the intention of increasing gold revenue without the need for farm, as Lulu is going to harassing it becomes important to land the occasional auto-attack to make use of
Pickpocket
I choose not to use
Explorer
or
Biscuiteer
as I do not feel either of them are worth the mastery point.
Explorer's Ward is a one time use, and only provides a minute of vision, usually extremely early in the game, and the
Total Biscuit of Rejuvenation only heals about one auto-attack worth of damage, and one spell worth of mana, and is again only a one time use. These points are better spent on
Meditation
, and
Strength of Spirit
which provide a benefit for the whole game
Speicifically the



Along with those Lulu, the combination of


The




I choose not to use






Starting Items
Since a support starts with 525 gold, it offers a bit more freedom with consumables, thus opening with; a



First Trip Back
By making use of your increased movement speed, and your poking, along with gold generation, Lulu can usually make quite a bit of money before needing to return. In some situations you'll be able to return relatively early in a match, coming off of a kill or your opponents recalling, and you'll be able to buy the philosopher's stone early on.
Once your opponents return with boots, you'll want to get your own


Main BootsIn the case of Lulu, I feel that getting ![]() ![]() ![]() ![]() ![]() ![]() Instead of ![]() ![]() |
Mercury TreadsIn most matches boots can be a bit situational, as such it becomes important to notice whether or not an opposing team is cc heavy. If the opposing team has champions like ![]() ![]() ![]() |
Toughen Up
As the game progresses, usually nearing or after laning has ended, you'll need to get more health and some cooldown reduction, to continue to scale with the rest of the team and your opponent. By buying a



Team Fight and Late Game
Depending on how the game is progressing it can be important to either increase the mobility of your team, or increase the teamfighting potential.
While I recommend avoiding building

If your team seems to be winning in teamfights, then it is important to finish an


End Game
While most matches will have ended before this point, there are occasions where an opposing team with the turtling, or the match will simply be very close, that you'll reach this late into a game. At this point you'll be wanting to finish off more items, and make sure you're prepared to put the opposing team away, a good way to do this is to finish off a

Afterward building a kage's lucky pick if the match is dragging on to make up for the gold revenue lost from building a



A lot of guides recommend focusing your skill points into



I recommend putting your first point into









By applying

Leveling


Using







By applying



Lastly,














The main points of this guide are:
Lulu is focused on combining
Help, Pix! and
Glitterlance to poke and harass in lane
- Mix in auto-attacks when poking to make use of
Pickpocket
- As the game progresses
Lulu should be focused on either increasing mobility or providing support auras
- Keep philosopher's stone as long as possible to keep gold revenue
- Make use of
Shurelya's Battlesong when your team is behind to make opportunities
- If your team is ahead focus on a
Aegis of the Legion to provide opportunity to push after a fight
Early Laning:
Lulu's focus on poking and harassment early on can leave you vulnerable to opposing crowd control from champions like
Taric and
Blitzcrank, which means you have to be very careful about when and how you attack the opposing carry. Making good use of your range you can usually keep from being attacked too easily, but some champions like
Amumu will be able to close the gap you try to keep quickly, so, quick escapes using
Whimsy as disruption are extremely important.
Closing out Laning:
Nearing the end of the laning phase, whether you're winning or losing, Lulu's
Glitterlance can be used effectively to help push a lane forward and keep pressure on a tower, however using any more of her abilities can leave you vulnerable to being caught if the opposing team decides to engage during a push.
If you're having a hard time in lane it's likely due to being in a lane against a
Blitzcrank or a
Nautilus, this is because you'll be unable to poke or apply pressure to your oppenents.
Midgame to Late-game
By finishing your
Ruby Sightstone you'll be able to keep more vision over the parts of the map that are important as you push warding river bush behind you as you push a lane up, while keeping vision over
baron nashor and/or
dragon.
When your team is being pressured and needs to be able to engage and disengage quickly finishing a
Shurelya's Battlesong can be extremely effective, however it lowers gold income and should be followed by a kage's lucky pick to help bring that back up.
If your team is on the offensive (winning) it's a good plan to finish a
Aegis of the Legion which will help win more team fights, and end the teamfights with more of your team intact, allowing for you to follow up the teamfights by taking objectives.





Closing out Laning:
Nearing the end of the laning phase, whether you're winning or losing, Lulu's

If you're having a hard time in lane it's likely due to being in a lane against a


Midgame to Late-game
By finishing your



When your team is being pressured and needs to be able to engage and disengage quickly finishing a

If your team is on the offensive (winning) it's a good plan to finish a

Works well with:










Ineffective Against:






Purple Side

Yellow Line & Wards
This is a situation where you'll be pushed up against your turret, this is likely because the opposing lane composition is more aggressive. In this situation, you should have a ward in the yellow ward position. Warding in that lane bush will help make sure the opposing jungler isn't waiting there which could cause a major problem for your jungler if the need to come help you.
Blue Line & Wards
In this situation the lane isn't particularly pushed however you're not pressuring too hard. In this situation against most junglers you'll be able to have wards in the two blue ward locations, which will be able to cover ganks and the opposing support hiding in the bush, keep a presence in the yellow ward bush.
Red Line & Wards
If you find yourself pushed up this far in lane, and are keeping the opposing lane on tower the red wards would be the most effective locations. This type of play can be risky but effective if you can maintain vision, by keeping vision that far up, you'll be able to keep the opposing jungler from providing support easily without you first being able to retreat or counter-gank.
Blue Side

Yellow Line & Wards
When you`re pushed close to your turret or just off of it, the opposing support will likely be pressuring from the yellow ward bush, so getting vision here can relieve some of the pressure.
Blue Line & Wards
When you find yourself about balanced with the other lane, the opposing support will be spending a lot of time in the blue ward bush in lane, so, providing vision there can make things easier. As a lot of junglers like


Red Line & Wards
If you're pushing the opposing lane onto turret it's important to keep wards in the red locations as it will provide you with enough time to keep from getting ganked, or allow your own jungler enough time to come and provide support for a 3v3 engagement.
**General Blue Line Tip**
The

If you find yourself against a jungler with an extremely long range initiate like



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