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Pyke Build Guide by BMLiquid

Pyke support 8.15

By BMLiquid | Updated on August 7, 2018

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Runes:

Resolve
Aftershock
Bone Plating
Chrysalis
Revitalize

Sorcery
Celerity
Waterwalking

Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Support Role
Ranked #25 in
Support Role
Win 49%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Welcome

''Land folk think they're so smart, let's see 'em breathe underwater''
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Runes

Why aftershock over electrocute
You can proc easy with 1 hook or e scales well with pykes ad
- Revitalize for your passive
- Celerity because pyke has tons of ms
- Waterwalking for early roams
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Abillities

Passive: Gift of the Drowned Ones



INNATE: Pyke's maximum health cannot increase except through growth (per level), instead he gains「 (7.143% bonus health) bonus attack damage 」.

Pyke also stores 30% - 81% (based on level) of the damage he takes from enemy champions as Grey Health on his health bar, up to 25% - 50% (based on bonus attack damage) of his maximum health.

When Pyke is unseen by enemies, he rapidly consumes his Grey Health to Heal power heal for the same amount.

Q: Bone Skewer



FIRST CAST: Pyke Channeling icon charges for up to 3 seconds, increasing Bone Skewer's range by up to 700 units while being Slow icon slowed by 20%.

SECOND CAST: After a brief delay, Pyke hurls his harpoon forward, dealing Attack damage physical damage to the first enemy struck, Airborne icon pulling them a fixed 550 units towards him and Slow icon slowing them by 90% for 1 second.


Releasing the ability within 0.5 seconds causes Pyke to thrust his harpoon forward in a line after a 0.25-second delay, dealing 115% damage and Slow icon slowing enemies by 90% for 1 second. The stab deals 50% damage to minions and monsters beyond the closest.


If Pyke is interrupted during the charge, or the charge completes without reactivation, Bone Skewer is cancelled and the ability is put on full cooldown but refunds Mana icon half the mana cost.

W: Ghostwater Dive



ACTIVE: Pyke enters Ambush 2 camouflage and gains Movement speed icon bonus movement speed that decays over 5 seconds. Enemies are notified if Pyke is within X-units of them.

Attacking or casting abilities immediately ends Ambush 2 camouflage.

E: Phantom Undertow



ACTIVE: Pyke Dash dashes, leaving behind a drowned phantom.

After 1 second, the phantom returns to Pyke, dealing physical damage and Stun icon stunning enemy champions it passes through.

R: Death from Below



ACTIVE: After a 0.75-second delay, Pyke strikes in an X-shaped area, executing enemies below 200 - 605 (based on level) (+ 80% bonus AD) health while dealing the same amount as physical damage to enemies not within the threshold for execution.

Death from Below 2
If Death from Below hits an enemy champion, Pyke will blink to the center of the X. If an enemy champion dies in the X, the last assisting ally is granted full kill gold, and Pyke gains the ability to recast within 20 seconds at no cost.
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Pros/Cons

Pros
- Fun to play
- Assassin support
- Tons of cc
- Utimate gives double gold
- Versatile kit

Cons
- High cooldowns
- Relies on your ADC to follow up
- Health cap can be annoying
- Cant deal with cc
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Good luck treading water

"Hushhh, rest now."


League of Legends Build Guide Author BMLiquid
BMLiquid Pyke Guide

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Pyke support 8.15
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