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Introduction
First of all, a little disclaimer. This is an efficient way to play AD Carry Quinn, but by no ways I pretend this one to be the best one. I'm not a pro player, ok?
So, let's get into the topic of today, which is...
Pros
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Cons
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Runes




That's right, you get your second level of tag team at the level 13. You don't need it before heavy teamfights begin. If teamfight'o'clock comes earlier than expected, pick it earlier.

Your passive is where your real damage comes from. An important note on how it prioritizes targets: It will proceed first on...
- Ennemy heroes and hero-related entities you attacked, then
- Ennemy minions you attacked, then
- Nearby ennemy heroes and hero-related entities, then
- Nearby ennemy minions.

This is your main harassing skill. Its blind makes it very efficient to deny the ennemy ADC's farm. It has a pretty low cooldown, so it's nice to spam it to proceed


Your W transforms you in a huge mobile sensor battery. It has a huge area of effect, so it can be used to check for inbound hostiles, or to keep track of fleeing hostiles after a teamfight. Remember that it also allows you to get vision in bushes!

This is your boom-boom-headshot skill. It slows the target, and it applies your passive. Try to use your E after triggering your "regular" passive, so you can apply a double-supra-mega-dual-harrier combo combined with

tag team Tag Team (R)
This ultimate is quite good, actually. It might be disappointing at a first glance, but it can be used to chase enemies, to escape, or to join an imminent or ongoing team fight. Remember that Valor's attacks applies on-hit effects like Icy, so it's just perfect to chase down retreating hostiles.
Summoner Spells
Flash is good on Quinn, as it is on 98% of the heroes. Use it to chase an enemy who escaped with ![]() |
Since Quinn is a short-ranged ADC, Barrier may save your sorry a*s if something goes wrong. It can also be used to bait enemies and frustrate them like never before. |
Ignite can be used to get that little extra burst needed to finish off a fleeing hostile. It's quite good but it gets useless after the midgame, since your items already give you an insane burst. |
Quinn has her place on a very offensive bot lane.
Therefore, here's the three supports that goes best with her.












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