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Recommended Items
Runes: AERY
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Stage Presence (PASSIVE)
Seraphine Passive Ability
Threats & Synergies
Morgana
Since Seraphine is all about getting a lead in the early-game to make sure you can snowball by means of harassing, Morgana is a huge threat. Her Black Shield basically negates your ability to CC her ADC.
Ashe
Lots of poke and CC.
Ashe
Lots of poke and CC.
I began playing League of Legends since early season 6 (primarily on the North American, Korean and Oceanic servers), while playing competitively for the first time in season 9. Upon K/DA's comeback,

I decided to make this guide because I think this build is currently very strong and I would like to share it with more people.
Disclaimer ! I'd like to emphasize that this is solely based off my insights and personal experiences in the bot-lane, so some of the information in this guide may or may not be relevant to you. This guide lacks credibility since I am, after all, low-elo. I do not plan on making this an extremely elaborate guide so if it seems incomplete, it is because the sole purpose was to share a build I personally like to run on Seraphine.
+ Strong harass because of ![]() + Lots of damage + Weaknesses are easy to counter + Can carry a team fight + Strong crowd-control + Beginner-friendly Seraphine currently has the third highest pickrate in the support role because of how strong she is. I don't really have much to comment on otherwise. Even if you lose lane, you can get some really good team fights with ![]() ![]() |
- Squishy - Somewhat high CD timer on ![]() - Not much utility aside from ![]() - Immobile - Mana hungry early on - No hard CC outside of ![]() Seraphine does have a few weaknesses, although I find these are overlooked because of how much she is capable of doing. I think it is most important to be wary of assassins or team comps that are reliant on picks, because Seraphine's biggest strength is a good teamfight and without her you can throw a game. |


















The second build revolves around ability haste (so you can spam your abilities as much as possible) to keep your allies healthy and alive. I find it less enjoyable and overall not that great, but it's still a relevant build. I don't think it's worth expanding upon since most of it just relies on Seraphine's

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