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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Threats & Synergies
Renekton
Introduction
Safeguard/ Iron Will has a couple reasons to be maxed second. First of all, it has an awesome shield. This means that you can save your teammates with your shield. Second of all, you can heal better with the spell vamp and lifesteal.
Tempest/ Cripple should be maxed last because it doesn't have enough damage nor slow to be useful in the midgame. Without an attack speed slow you can't duel as well, but you still want the spell early because it's a decent slow.
Dragon's Rage deals tons of damage. Don't be afraid to use this to grab the kill. Max it ASAP. This deals 600 damage at level 3, plus 2 per AD you have.
When you are ganking you will do very much the same thing. You will Sonic Wave/ Resonating Strike into an enemy. You will then Tempest/ Cripple. Then Safeguard/ Iron Will to the other side of the person you are ganking and Dragon's Rage them toward your allies. If you end up falling behind the person you are ganking and your team-mates are close to them safeguard to your team mates.
If you end up in the jungle while fighting, and you can't or don't want to get to the other side of the enemy champion, you will want to Sonic Wave, Dragon's Rage, and then Resonating Strike so you don't end up too far away from your enemy.
So here are some combos that were mentioned before but not outlined:
One that you can use is Sonic Wave then use your Dragon's Rage then Resonating Strike. This is used to quickly kill someone, or even kick someone out of their team and escape at the same time.
This is a very simple trick. It has to do with two things. Those are having a Stealth Ward, and having your Safeguard up. All you do is put down your Stealth Ward, and then Safeguard to it. This can make for very good outplays, and plays mentioned hereafter.
This one has a name. It's called an Insec. Insec is an amazing Lee Sin player, namely for this one play. In a pro game he did this really cool looking, and fight winning play. There are many variations on this, and this one is the hardest. I will also state variations.
1. Throw out your Sonic Wave at their APC. Assuming it hits, you can use Resonating Strike and very quickly put down a Stealth Ward behind them. As soon as you do that, Safeguard to the ward, then quickly use Dragon's Rage on them, and it will preferably put them in your team. Your team will then not have to worry about going through the tanks to get the carries.
2. This one uses Flash instead of Stealth Wards. Everything is the same in this one up to before putting down the Stealth Ward. In this one, you will just Flash instead of ward jumping. Then, as stated before, Dragon's Rage them into your team.
3. With this one the operations can be reversed. You can either Flash then put down a ward and Safeguard to it, then Dragon's Rage. Or you can ward jump onto then, then Flash and Dragon's Rage, and you'll be set.
4. You can use your Dragon's Rage before you Flash, but use your Flash in the middle of the animation of your kick. This is hard to react to, and makes it so you are likely to kick the target in your preferred direction.
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