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Kindred Build Guide by coloxan


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League of Legends Build Guide Author coloxan

"This Will Hurt, LOTS!"

coloxan Last updated on November 2, 2016
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Ability Sequence

2
4
5
9
12
Ability Key Q
1
7
10
14
17
Ability Key W
3
8
13
15
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

5/
Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 18



Threats to Kindred with this build

Threat
Low
High
Show all
Threat Champion Notes
5
Vi Vi stands against Kindred kinda like Lee does but she's easier to deal with. Vi can contest the marks and in some cases counter jungle but can be 1v1'd inside Kindred's ult and killed by then using Q (Dance of Arrows) to kite away from Vi and finish of the last 10% of her health. As a Level 7 Vi and Kindred player, i've played them against each other a bunch and while Kindred has a better chance against Vi then she does for Lee, you can beat Kindred all around the Rift by contesting her marks and having good vision on her to catch her out.
Guide Top

Beginning The Hunt

At the start of a game I put a point into W, i do this because it's kindred's longest lasting ability to use early game. Using W on your first camp helps doing damage in between every AA with wolf attacking the camp inside of W (Wolf's Frenzy). I usually activate W at 1:35 in the game. Wolf's Frenzy lasts about 8.5 seconds and because of that i activate it 5 seconds before the camp spawns so that for 3.5 seconds Wolf can help me damage my first camp. The main reason i do this is so while i'm finishing off the first camp my W will be on cooldown for less time while i clear camp one and move over to either Red or Blue buff which your W should then be up in the next few seconds.


Guide Top

Getting the First Marks

As you should know, Getting marks as Kindred helps her scaling in-game, the more marks you have, the more damage you do. The first mark can spawn in 1 of 3 places:

It can spawn on:
Top Scuttle
Bot Scuttle
Enemy Raptors

Your marks will spawn on these 3 camps/creeps randomly until you've collected 3 marks


Guide Top

Beyond 3 Marks

Once you've collected 3 marks as Kindred, i believe this is the time where you're somewhat prepared to be in fights, i don't exclude fighting before getting 3 marks but i do focus on my first 3 marks before i'm really "set" per se.

Having 3 marks will then cause the mark to spawn deeper in the enemy jungle, while i'm not too familiarized with what it can spawn on (Which i believe is everything but the previous mark locations) i do know that once you've collected 6 marks, the marks will no longer spawn on jungle camps. Instead, the marks will start to spawn on Baron(s) and Dragon(s.

Beyond 6 marks (which should be past laning phase) you'll want to start focusing your marks on champions even more and try predict who's the easiest to catch out or who you want to focus and can take down easily.


Guide Top

Why Strength of The Ages?

I believe that Kindred needs this mastery, especially if you're new to Kindred. Kindred does not have much health scaling at all, and it is expected as she's and ADC Jungler in Design, so she's squishy. Using strength of the ages will keep you in fights a bit more with the extra health.

Buying Trinity Force late game will give you an extra 250HP if you're still not happy with having just over 2,000HP.

While you can use the Fervor of Battle mastery, i only recommend it to those who are experienced ADC's. As i'm not an ADC and never have been, i've never been used to playing with under 1,500 health for most of the game.

Sadly, strength of the Ages will be called Colossus of the Ages in the future and will no longer give you an extra 300HP after killing enough epic monsters.
To understand more about the future change i recommend watching this video:
https://www.youtube.com/watch?v=cHZYPyTCjZE