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Ashe Build Guide by I Rheth

ADC R-Click FTW!!!

ADC R-Click FTW!!!

Updated on June 8, 2013
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League of Legends Build Guide Author I Rheth Build Guide By I Rheth 897 Views 0 Comments
897 Views 0 Comments League of Legends Build Guide Author I Rheth Ashe Build Guide By I Rheth Updated on June 8, 2013
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Early game behaviour

Make sure you greed for the firstblood (Q toggled) with your 100% crit hit. There are 3 ways this can end:
1.: You kill him because he is too fine to use his flash.
2.: He flashes and... doesnt have flash anymore :)
3.: After he flashed you hopefully did enough damage to make him use either all his HP Pots or even force him to teleport back to base, he will lose level and creeps.

If you don't waste your advantage until lvl 6, the lane is yours.
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Which supporter works good with ashe?

My favourites with Ashe are Leona, Thresh and Soraka.

Leona: Can be a really aggressive support (good to greed for the firstblood if she starts with her E), at level 6 an ALL IN engage will lead to a safe kill due to the perma stun from Leona's and Ashe's Ultis.

Thresh: His cc is extreme. A well timed Q-E combo can lead to a kill anytime, there is nothing you can do wrong and the slows are insane + Ashe's Q it's every AD Carry's nightmare.

Soraka: Great to play defensive if the lane is countered. The sustain will make it easy for you to just farm and get your Manastack on the tear. She can also restore Ashe's mana that she can even stay longer on the lane and keep farming with her q toggled. Muramana will be ready in under 20 mins if you do it right.
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Teamfight behaviour

Don't jump in too early*, once you get focussed, there is no escape for you except for your flash.
Ult the AD or AP Carry as soon as you can, your team will focus the stunned enemy.

Stand far behind and wait for ur Team's cc. Always attack the closest enemy towards you.
As soon as it is a 4v5 you can go all in and start the chase. There is no escape for the enemys if you use ur BOTRK early enough.

*You can also help to engage with your W to slow all enemys, gives your Team a mobility advantage.
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