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Recommended Items
Runes:
1
2
Resolve
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
+10-180 Bonus Health
Spells:

Flash
Teleport
Items
Ability Order Vs stricte AA champs like Trynda etc.
1
2

Granite Shield (PASSIVE)
Malphite Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Annie
WOMBO COMBO activated for Annie's R.
Synergies
Ideal
Strong
Ok
Low
None

Annie
WOMBO COMBO activated for Annie's R.
Champion Build Guide
About Malphite
A massive creature of living stone, Malphite struggles to impose blessed order on a chaotic world. Birthed as a servitor-shard to an otherworldly obelisk known as the Monolith, he used his tremendous elemental strength to maintain and protect his progenitor, but ultimately failed. The only survivor of the destruction that followed, Malphite now endures Runeterra's soft folk and their fluid temperaments, while struggling to find a new role worthy of the last of his kind.
Malphite is a tank with huge amount of basic armor thanks to his
W.
Malphite also can be dominant in laning phase in some matchups thanks to his high basic damage. He scales very well into AD teamcomps and champions that autoattack a lot like
Tryndamere etc.
Malphite has bonus movement speed from
Seismic Shard basically allows you to catch enemy. Another thing to keep in mind when playing
Malphite is that you can afford sometimes not building full tank every game and get AP items like
Luden's Echo,
Rabadon's Deathcap,
Void Staff etc.
Good and weak points
|
+ Insane armor amount thanks to W + Great initiation + Safe pick, can be blind picked + Build-in armor in kit + Great against heavy AD teamcomps + Attack speed reduction on E |
- Not that good into AP teamcomps - If ult is down, no hard CC - Knock up from ultimate can be easily dodged by Flash or any blink/dash - No escape besides ultimate - Kinda Immobile - Falls off if really behind |
Passive:
Granite Shield COOLDOWN: 8 / 7 / 6 (based on level)
Innate - Shard of the Monolith:
Malphite gains increased percentage size equal to 8% of his total armor, capped at 35% increased size at 437.5 armor. Innate:
Malphite grants himself a shield equal to 10% of his maximum health. The shield lasts until it is broken, and refreshes after a few seconds of not taking damage.Q -
Seismic Shard COST: 70 / 75 / 80 / 85 / 90 Mana COOLDOWN: 8
Active:
Malphite sends a shard to the target enemy that deals magic damage and slows them for 3 seconds.
Malphite also gains bonus movement speed equal to the raw amount the target lost from the slow for the duration.W -
Thunderclap COST: 30 / 35 / 40 / 45 / 50 mana COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
Passive:
Malphite gains bonus armor, tripled while
Granite Shield Granite Shield is active.Active:
Malphite empowers his next basic attack within 6 seconds to have an uncancelable windup, gain 50 bonus range, and deal bonus physical damage on-hit. Additionally,
Malphite's basic attacks on-hit for the next 5 seconds are empowered to trigger a cone in the direction of the target that deals physical damage to enemies hit.Thunderclap resets
Malphite's basic attack timer.E -
Ground Slam COST: 50 Mana COOLDOWN: 7
Active:
Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds.R -
Unstoppable Force COST: 100 Mana COOLDOWN: 130 / 105 / 80
Active:
Malphite dashes with displacement immunity to the target location. Upon arrival, he deals magic damage to nearby enemies and knocks them up for 1.5 seconds.
Unstoppable Force will cast at max range if cast beyond that.
Tips & Important informations
★
Malphite
W resets autoattack cast time
★ When you are hitting turret use
W to get stronger hits also your
W is working like
Titanic Hydra passive dealing physical damage in a cone to units behind.
★
Malphite's increased size is affected by his base armor and growth, but also reduced by
Black Cleaver. His increased size does not consider
Thunderclap's bonus armor.
★ Seismic Seismic Shard's movement speed gain is entirely based off the target's current, and loss of, movement speed.
Malphite's Q targets that are already slowed by another effect will grant
Malphite diminished movement speed.
★
Malphite's
W prevents him from casting
Seismic Shard Seismic Shard and
Ground Slam Ground Slam during its windup.
Can not have it's windup canceled by new movement or attack commands, or casting
Unstoppable Force.
Can have its windup canceled by casting
Hextech Rocketbelt.
★
Malphite's E cripple stacks multiplicatively with other sources of attack speed reductions.
★
Malphite's
R dash speed can be up-to doubled if
Unstoppable Force is targeted at the middle of a wall so that his destination ends up on the other side.
★ As the name suggests there is no ability that can stop
Malphite
ultimate
★
Malphite bonus
armor from W is tripled while
Granite Shield is active.
If you want to see some games feel free to leave follow ^_





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