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Tryndamere Build Guide by Raen

Top Raen's Tryndamere Tips & Build (◣_◢)

Top Raen's Tryndamere Tips & Build (◣_◢)

Updated on December 2, 2025
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League of Legends Build Guide Author Raen Build Guide By Raen 377 77 1,931,271 Views 36 Comments
377 77 1,931,271 Views 36 Comments League of Legends Build Guide Author Raen Tryndamere Build Guide By Raen Updated on December 2, 2025
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Raen's Featured Video
Close

Runes: Standard ones

1 2 3 4 5
Precision
Lethal Tempo
Triumph
Legend: Bloodline
Last Stand

Resolve
Second Wind
Revitalize
Bonus:

+10% Attack Speed
+2.5% Movement Speed
+15% Tenacity/Slow Resist

Spells:

1 2 3
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ghost

Ghost

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Raen's Tryndamere Tips & Build (◣_◢)

By Raen
Champion skins display
About Tryndamere

Fueled by unbridled fury and rage, Tryndamere once carved his way through the Freljord, openly challenging the greatest warriors of the north to prepare himself for even darker days ahead. The wrathful barbarian has long sought revenge for the annihilation of his clan, though more recently he has found companionship with Ashe, the Avarosan warmother, and a home with her people. His almost inhuman strength and fortitude is legendary, and has delivered him and his new allies countless victories against the greatest of odds.



Tryndamere is a character that basically is melee range ad carry, does decent physical damage with a lot of critcs. Trynda is a strong pick vs melee and immobile champions, however Trynda relies only on auto attacks so stacking armor and Ninja Tabi counters him really hard. Trynda is a really good splitpusher thanks to his high ad and his ultimate that makes him immortal for 5 sec, allows him to dive enemy under turret. He's a snowbally laner, if played well he can get some early kills and become pretty much unstoppable, but if played from behind he can really struggle to have an impact. So it's very important to get your early game right when playing Tryndamere.

Good and weak points
PROS

+ Decent sustain thanks to his Q
+ Immortality for 5 seconds
+ Carry potential
+ Build-in dash, crit system, slow, ad debuff, healing in kit
+ Getting more AD from Q depending on Trynda missing health
+ Manaless - Fury system
CONS

- Squishy
- Melee range adc
- Expensive build
- Only 1 slow as CC
- Doesn't do well on lane vs hard counter matchups
- Item dependent

PASSIVE - Battle Fury



Innate: Tryndamere generates 5 Fury on his basic attacks, and 10 Fury on critical strikes and each time he kills an enemy. After 8 seconds without dealing or taking damage, Tryndamere loses 5 Fury per second.

Tryndamere gains 0% − 50% (based on Fury) critical strike chance.

Q - Bloodlust COST: 100% Current Fury COOLDOWN: 12



Passive: Tryndamere gains bonus attack damage, plus an additional amount based on his missing health.

Active: Tryndamere consumes all of his Fury to heal himself, increased for every point of Fury consumed.

W - Mocking Shout COOLDOWN: 14



Active: Tryndamere reduces the attack damage of nearby enemy champions for 4 seconds.
Targets facing in the opposite direction of Tryndamere are also slowed for the duration.
A nearby enemy champion is required to cast this ability. The target does not have to be visible to be targeted by this ability.

E - Spinning Slash COOLDOWN: 12 / 11 / 10 / 9 / 8



Active: Tryndamere dashes to the target location, dealing physical damage to enemies hit and generating 2 Fury per enemy hit, increased to 5 Fury against champions. Critical strikes reduce Spinning Slash's current cooldown by 0.75 seconds, doubled to 1.5 seconds against champions.

Bloodlust and Undying Rage Undying Rage can be cast during the dash. Spinning Slash will cast at max range if cast beyond that.

R - Undying Rage COOLDOWN: 120 / 100 / 80


Active: Tryndamere becomes enraged, instantly gaining Fury and a minimum health threshold for 5 seconds.

Undying Rage can be used while affected by cast-inhibiting crowd control.
Tips & Important informations

Tryndamere passive gives him % crit chance depending on his level and how much fury he has.



★ Attacks against turrets will not grant bonus Fury, but will still reset the timer on Fury decay.



★ Attacks against wards behave like attacks on normal enemies, generating 5 Fury and resetting the decay timer. Attacks against wards can critically strike, generating 10 Fury.



★ Attacks against jungle plants will generate 5 Fury and reset the decay timer. Attacks can also critically strike, generating 10 Fury. Additionally, Honeyfruit drops restore 5 Fury for each pod collected and reset the decay timer. Attacking an Honeyfruit and collecting the pods generates 30 Fury, or 35 Fury if the plant was hit by a critical strike.



Spinning Slash has no minimum dash range.



★ The Fury gain for killing an enemy also stacks with Spinning Spinning Slash's Fury generation per enemy hit.




Tryndamere permanently gains bonus attack damage and gains additional bonus attack damage per 1% of his missing health from his Q .




W can be cast even if Tryndamere does not have vision on targets. The ability will lighten up once an enemy champion gets in range, even if invisible for example when someone is recalling in bush or when Teemo is hiding on the bush.



E cooldown reduction is reduced by 1 second whenever Trynda basic attacks critically strike on-hit, increased to 2 seconds against champions.



★ Basic trick on Trynda Spinning Slash + Flash. Classic Flash trick where you E in the direction you want and then Flash right after the ability cast time.




★ Another trick that you should abuse especially if you are pushin your opponent into their's turret is to make Auto attack and insta E away to maximize your damage. It might require a bit of practice to not cancel your AA before making E.



Undying Rage can be used when affected by crowd control.



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