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Raining Blood: A Guide to 3v3 Solo Mordekaiser
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Spells:
Exhaust
Ignite
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction
If you're reading this, you've probably just tried a 5v5 build on Treeline and gotten wrecked. Or you're just curious about how the rules are different in Treeline. But one thing is true.


You'll want to build typical
Mordekaiser runes. Mord always can use
Greater Mark of Magic Penetration, and
Greater Seal of Evasion is needed as you'll mostly face cheap melee champs that will shred you if you don't have something to alleviate that. And you'll need
Greater Glyph of Cooldown Reduction because the faster you can spam your abilities, the more shield you can generate. And shield is what allows you to charge into a 3 on 1 and not take a lick of damage (given that you're in enemy creeps). I've done it before! Lastly, though I won't explicitly tell you to do this, I go
Greater Quintessence of Health with
Mordekaiser. Though you can go
Greater Quintessence of Cooldown Reduction,
Greater Quintessence of Revival, or even
Greater Quintessence of Gold for all I care. This is the one where you really can do anything. However, like I said before, I personally use
Greater Quintessence of Health. The early game health can make the difference between an first blood gank, or a first blood reverse gank. :D










OMG U DIDNT USE GHOST U NUB!!1111oneoen
Yeah. I didn't. I personally use
Exhaust and
Ignite on
Mordekaiser in 3v3.
Ignite should be obvious. If it's not, I'll explain. Your
Children of the Grave deals damage over time, and so does
Ignite. Also, typically, you see
Tryndamere in 3v3's. It's almost a law of nature. If you've got
Ignite and your
Children of the Grave, you can shut
Tryndamere down. What makes
Tryndamere so boss is that he can rush in, and then use his
Undying Rage to avoid death,
Spinning Slash out of the fight, and then use
Bloodlust to heal up. So what do you do to stop this?
Ignite him as late into his
Undying Rage as you can (I believe it lasts 5 seconds), then use your
Children of the Grave on him. It's a guaranteed kill nearly every time. And that's how we shut down
Tryndamere!
Now
Exhaust? Typically with brusiers you roll
Ghost, mostly for when your team gets overrun and you say to them "Later dude!". Well,
Exhaust can help you escape too. Also, nearly every time the entire enemy team will be made up of melee autoattackers like
Master Yi,
Tryndamere, or
Jax. This allows you not only to escape from them, but also to turn the tides in a 1v1 fight with
Jax or
Master Yi. Also you can put it on
Tryndamere a couple of seconds after he uses
Undying Rage so that you can
Ignite him that much later.
But what if we don't want to use one of the spells? I would suggest
Revive. Sure, it's a garbage summoner spell. On Summoner's Rift, that is. But in 3v3's, for some reason, Aces really , really, really hurt.
Revive solves this problem. BUT YOU MUST SAVE IT UNTIL YOU REALLY NEED IT. It's on a nearly 9 minute cooldown. So say you get aced, and they charge one of your inhibitor turrets. This is the perfect time to use
Revive.
Revive in, smash some face in, and repel the turret attack. Possibly even scoring a kill to boot!
Yeah. I didn't. I personally use


















Now











But what if we don't want to use one of the spells? I would suggest




Basically, you want to level up
Siphon of Destruction first, putting points into
Creeping Death when you have to, and putting one point into
Mace of Spades. Level
Children of the Grave when you can.
There's a big dispute among
Mordekaiser players about which to level up.
Mace of Spades or
Siphon of Destruction. For this build, I'd recommend
Siphon of Destruction as you're building AP as your damage stat and nothing else. However, if you like to build up
Mace of Spades first, I'd suggest replacing the AP items with
Hextech Gunblades instead. That way they provide both the AP and AD you need to make
Mace of Spades effective.




There's a big dispute among







I usually don't try to get the early game gank as
Mordekaiser
Mordekaiser's one of those champs you have to play really safe with early game. At least until level 3 or 4. Basically, while watching the minimap, you'll want to push as hard as you can without taking much damage. If the bottom lane is mia, back off a bit. When you get about level 12, you'll want to switch with the person that could use the gold of a solo lane. From this point on, it's time to move between lanes, either pushing towers, or ganking. Hopefully you've got teammates that fit into this strategy.
If you don't? It's okay, you're
Mordekaiser! :V


If you don't? It's okay, you're

Now this is where I'm going to catch hell at. Building
Mordekaiser with
Warmog's Armor... In fact, Rushing it. But just trust me on this. The health is way too good to pass up. As long as you build armor alongside it, you'll be fine. Also, the earlier you get
Warmog's Armor, the better. It snowballs with kills, up to 10 kills. And this early in the game, the massive amount of health you have will be just too much for some champions. And don't worry, chances are, No one will be building
Madred's Bloodrazor this early anyway.
Next thing you'll want to get is some boots. Sorceror's boots. If they try to build MR, you'll just shred through it between your runes and boots. Getting boots brings you up to just under 30 Magic Penetration, which is about enough to counter ALL of most champions' Magic Resist.
Now it's time for more health... and Armor!
Sunfire Aegis is always a good item for
Mordekaiser against mostly Physical champs. Not only does it give him health, but it gives him an even greater AoE Presence. In the rare occasion that you're facing a mostly magic team, I'd change this to a
Force of Nature.
Rabadon's Deathcap!? Yes. Despite
Mordekaiser's less than stellar AP rates, pumping AP into him can make quite a difference. Using this alongside
Mejai's Soulstealer, you can hit well over 450 AP. I remember dealing just under half an opponents HP with
Children of the Grave. Pretty much if they're under half health, you can kill them without any effort. If you're doing well when it comes time for this, I'd get
Mejai's Soulstealer and replace
Abyssal Mask with
Rabadon's Deathcap.
Rylai's. Tank tank tank. Oh and AP.
And lastly Abyssal Sceptre. Not only will it give you magic resist and AP, but it will also cut reduce magic resist of other champions. So if your teammates are lacking in magic pen, they'll still cut through that magic resist.
Oh, and remember what I said about if you want to max Q first? Though I don't recommend it, I'd replace Rylai's, Rabadon's, and Abyssal with Gunblades.




Next thing you'll want to get is some boots. Sorceror's boots. If they try to build MR, you'll just shred through it between your runes and boots. Getting boots brings you up to just under 30 Magic Penetration, which is about enough to counter ALL of most champions' Magic Resist.
Now it's time for more health... and Armor!










Rylai's. Tank tank tank. Oh and AP.
And lastly Abyssal Sceptre. Not only will it give you magic resist and AP, but it will also cut reduce magic resist of other champions. So if your teammates are lacking in magic pen, they'll still cut through that magic resist.
Oh, and remember what I said about if you want to max Q first? Though I don't recommend it, I'd replace Rylai's, Rabadon's, and Abyssal with Gunblades.
Well, I hope you enjoyed my guide. Hope I didn't bore you to death. If you like it, be sure to show so in the ratings. Not that I'm a rating ***** or anything, but why not let people know about this? :D
OH, and let me throw some pros and cons out there.
PROS:
A really, really hard target.
Enemies can either focus you and get shredded by the carries, or focus your carries and get shredded by you. I know, right? :P
Deals respectable damage to be this tanky.
Can farm like a beast.
Great in sloped fights as long as enemy creeps are around
Children of the Grave can turn a 3v3 into a 4v2.
Insane AoE presence. Don't enter a teamfight without one!
Can turn a 1 on 3 gank in their favor around, acing entire teams by himself (I've done it before)
Mordekaiser's size and pushing ability has a psychological effect on people. It's true!
CONS:
While
Mordekaiser can do a lot of things, he does them worse than a champ designed solely to do said things.
If you get caught without
Iron Man built up, you're toast. Even if it takes an hour to cut through your health.
Absolutely needs kills to be effective mid and late.
Can't push as well as
Sivir
Can't tank as well as
Shen or
Rammus
Can't nuke as well as
Annie
OH, and let me throw some pros and cons out there.
PROS:
A really, really hard target.
Enemies can either focus you and get shredded by the carries, or focus your carries and get shredded by you. I know, right? :P
Deals respectable damage to be this tanky.
Can farm like a beast.
Great in sloped fights as long as enemy creeps are around

Insane AoE presence. Don't enter a teamfight without one!
Can turn a 1 on 3 gank in their favor around, acing entire teams by himself (I've done it before)

CONS:
While

If you get caught without

Absolutely needs kills to be effective mid and late.
Can't push as well as

Can't tank as well as


Can't nuke as well as

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