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Recommended Items
Runes: VS 3x AD champs
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Challenging Smite
Flash
Items
Ability Order Standard ability route
Deadly Venom (PASSIVE)
Twitch Passive Ability
Threats & Synergies
Jax
Can counterstrike and tank your entire ultimate. Can dive and catch up to you consistantly
Lulu
GOD tier champ for Twitch. Her kit is a perfect fit for a Twitch to hypercarry
Lulu
GOD tier champ for Twitch. Her kit is a perfect fit for a Twitch to hypercarry
Champion Build Guide
Super hyper carry
Long range
Can 1v9
Is super tilting for your enemy
Cons:
Squishy
Easy to shut down
Hard to Master
Blade of the Ruined King: This is the best item to rush on twitch right now. The on hit damage is massive and can even be applied twice once you have Runaan's Hurricane and have Spray and Pray active. The lifesteal lets you survive lane more easily and the active lets you assassinate people with Ambush more easily too.
Berserker's Greaves: I get these after Bilgewater Cutlass if I go back on around 1,100 gold. However, I think that with 1,300 gold you should instead go for a Recurve Bow and Boots of Speed. Once I fully finish my Blade of the Ruined King I always buy these second.
Runaan's Hurricane: This item has immense synergy with Twitch. First off, the bolts it fires increase in range depending on your champion's auto-attack range. With Spray and Pray Twitch has the highest auto-attack range in the game at 850 range, so he's the best champion for potentially hitting the most enemies with Runaan's bolts. Secondly, each bolt applies Deadly Venom, which greatly increases Twitch's AoE when he can use Contaminate on multiple enemies. It's also just really good for waveclear, not as good as Statikk Shiv in that regard, but still good waveclear.
Infinity Edge: Combined with Runaan's Hurricane, Infinity Edge becomes a very strong powerspike for you, where your team-fight damage and assassination potential become much stronger. Giving you a large amount of critical strike chance and causing you to deal more critical damage on said critical strikes is very powerful.
Statikk Shiv: Generally after Infinity Edge you'll want to build a second Zeal upgrade, in the form of either Statikk Shiv or Phantom Dancer. Statikk Shiv is the generally best upgrade as it greatly increases your assassination potential thanks to the passive giving you a lot of burst. Phantom Dancer on the other hand is also viable as a more defensive-oriented item.
Mortal Reminder: You'll almost always want to build armor pen at this point in your build as enemies will have likely built a decent amount of armor. Whether to build Lord Dominik's Regards or Mortal Reminder depends on whether the enemies are generally tankier than you or not, and whether they have sustain or not. Mortal Reminder is generally the best of the two upgrades right now since there's so much healing in the game overall.
The Bloodthirster: If you don't need the second life from a Guardian Angel then you'll almost always want lifesteal from either Mercurial Scimitar or The Bloodthirster in your build, and The Bloodthirster is IMO generally the best option for Twitch, since Spray and Pray tends to keep him well out of CC range. However, it's also situational and Mercurial Scimitar is something you'll very commonly have to buy instead anyway. An important thing to note is that there's a way to cancel knockups/knockbacks with Mercurial Scimitar, which involves using the cleanse during the CC. That alone won't get rid of it, but once you've cleansed, it'll allow you to cancel the knockback/knockup by using Flash, or any kind of dash. Demonstration by faker. So if you ever get caught by Dragon's Rage or Unstoppable Force while you have Flash up, with good enough reactions you can stay alive.
Guardian Angel: This is a very good item when you know you're going to have a hard time surviving team-fights. Only build it as a 5th or 6th item, though you can build Cloth Armor sooner if the armor is really that important. It replaces either The Bloodthirster or Lord Dominik's Regards, depending on which item is more important for you.
Maw of Malmortius: A very strong defensive item when you're taking heavy AP damage in fights. You start off with Hexdrinker and can build it earlier on then just sit on it until you reach 6 items before upgrading it to Maw of Malmortius if it's more important for you to finish the rest of your build. Generally this replaces Mercurial Scimitar/ The Bloodthirster, but it can replace your Last Whisper upgrade instead if you don't need armor penetration.
Phantom Dancer: is now a late game Zeal item that allows you to combine 25% critical strike chance and a defencive passive. It has the lifeline passive meaning when you reach a certain health threshold you'll gain a defencive shield. This also means it cannot stack with Maw of Malmortius or Hexdrinker. I suggest getting this item if you absolutely need the 100% crit chance or if you don't need the extra damage from shiv and would prefer an extra layer of defence.
Doran's Blade: Doran's Blade may give less AD than Long Sword, but the HP makes you tankier and more able to survive all-ins, which is invaluable. Going Long Sword + 3 Health Potions would overall give you more sustain, but if you get all-in'd and either die or get zoned away from the minion wave then it's not worth it. It's also a more gold-efficient start as Doran's Blade is a super cost-effective item and you'll be spending 50 gold on pots rather than 150 gold, and eventually Doran's Blade's HP + lifesteal will outsustain those 2 HP pots anyway.
Blade of the Ruined King: This is the best item to rush on twitch right now. The on hit damage is massive and can even be applied twice once you have Runaan's Hurricane and have Spray and Pray active. The lifesteal lets you survive lane more easily and the active lets you assassinate people with Ambush more easily too.
Berserker's Greaves: I get these after Bilgewater Cutlass if I go back on around 1,100 gold. However, I think that with 1,300 gold you should instead go for a Recurve Bow and Boots of Speed. Once I fully finish my Blade of the Ruined King I always buy these second.
Runaan's Hurricane: This item has immense synergy with Twitch. First off, the bolts it fires increase in range depending on your champion's auto-attack range. With Spray and Pray Twitch has the highest auto-attack range in the game at 850 range, so he's the best champion for potentially hitting the most enemies with Runaan's bolts. Secondly, each bolt applies Deadly Venom, which greatly increases Twitch's AoE when he can use Contaminate on multiple enemies. It's also just really good for waveclear, not as good as Statikk Shiv in that regard, but still good waveclear.
Infinity Edge: Combined with Runaan's Hurricane, Infinity Edge becomes a very strong powerspike for you, where your team-fight damage and assassination potential become much stronger. Giving you a large amount of critical strike chance and causing you to deal more critical damage on said critical strikes is very powerful.
Statikk Shiv: Generally after Infinity Edge you'll want to build a second Zeal upgrade, in the form of either Statikk Shiv or Phantom Dancer. Statikk Shiv is the generally best upgrade as it greatly increases your assassination potential thanks to the passive giving you a lot of burst. Phantom Dancer on the other hand is also viable as a more defensive-oriented item.
Mortal Reminder: You'll almost always want to build armor pen at this point in your build as enemies will have likely built a decent amount of armor. Whether to build Lord Dominik's Regards or Mortal Reminder depends on whether the enemies are generally tankier than you or not, and whether they have sustain or not. Mortal Reminder is generally the best of the two upgrades right now since there's so much healing in the game overall.
The Bloodthirster: If you don't need the second life from a Guardian Angel then you'll almost always want lifesteal from either Mercurial Scimitar or The Bloodthirster in your build, and The Bloodthirster is IMO generally the best option for Twitch, since Spray and Pray tends to keep him well out of CC range. However, it's also situational and Mercurial Scimitar is something you'll very commonly have to buy instead anyway. An important thing to note is that there's a way to cancel knockups/knockbacks with Mercurial Scimitar, which involves using the cleanse during the CC. That alone won't get rid of it, but once you've cleansed, it'll allow you to cancel the knockback/knockup by using Flash, or any kind of dash. Demonstration by faker. So if you ever get caught by Dragon's Rage or Unstoppable Force while you have Flash up, with good enough reactions you can stay alive.
Guardian Angel: This is a very good item when you know you're going to have a hard time surviving team-fights. Only build it as a 5th or 6th item, though you can build Cloth Armor sooner if the armor is really that important. It replaces either The Bloodthirster or Lord Dominik's Regards, depending on which item is more important for you.
Maw of Malmortius: A very strong defensive item when you're taking heavy AP damage in fights. You start off with Hexdrinker and can build it earlier on then just sit on it until you reach 6 items before upgrading it to Maw of Malmortius if it's more important for you to finish the rest of your build. Generally this replaces Mercurial Scimitar/ The Bloodthirster, but it can replace your Last Whisper upgrade instead if you don't need armor penetration.
Phantom Dancer: is now a late game Zeal item that allows you to combine 25% critical strike chance and a defencive passive. It has the lifeline passive meaning when you reach a certain health threshold you'll gain a defencive shield. This also means it cannot stack with Maw of Malmortius or Hexdrinker. I suggest getting this item if you absolutely need the 100% crit chance or if you don't need the extra damage from shiv and would prefer an extra layer of defence.
Doran's Blade: Doran's Blade may give less AD than Long Sword, but the HP makes you tankier and more able to survive all-ins, which is invaluable. Going Long Sword + 3 Health Potions would overall give you more sustain, but if you get all-in'd and either die or get zoned away from the minion wave then it's not worth it. It's also a more gold-efficient start as Doran's Blade is a super cost-effective item and you'll be spending 50 gold on pots rather than 150 gold, and eventually Doran's Blade's HP + lifesteal will outsustain those 2 HP pots anyway.
Blade of the Ruined King: This is the best item to rush on twitch right now. The on hit damage is massive and can even be applied twice once you have Runaan's Hurricane and have Spray and Pray active. The lifesteal lets you survive lane more easily and the active lets you assassinate people with Ambush more easily too.
Berserker's Greaves: I get these after Bilgewater Cutlass if I go back on around 1,100 gold. However, I think that with 1,300 gold you should instead go for a Recurve Bow and Boots of Speed. Once I fully finish my Blade of the Ruined King I always buy these second.
Runaan's Hurricane: This item has immense synergy with Twitch. First off, the bolts it fires increase in range depending on your champion's auto-attack range. With Spray and Pray Twitch has the highest auto-attack range in the game at 850 range, so he's the best champion for potentially hitting the most enemies with Runaan's bolts. Secondly, each bolt applies Deadly Venom, which greatly increases Twitch's AoE when he can use Contaminate on multiple enemies. It's also just really good for waveclear, not as good as Statikk Shiv in that regard, but still good waveclear.
Infinity Edge: Combined with Runaan's Hurricane, Infinity Edge becomes a very strong powerspike for you, where your team-fight damage and assassination potential become much stronger. Giving you a large amount of critical strike chance and causing you to deal more critical damage on said critical strikes is very powerful.
Statikk Shiv: Generally after Infinity Edge you'll want to build a second Zeal upgrade, in the form of either Statikk Shiv or Phantom Dancer. Statikk Shiv is the generally best upgrade as it greatly increases your assassination potential thanks to the passive giving you a lot of burst. Phantom Dancer on the other hand is also viable as a more defensive-oriented item.
Mortal Reminder: You'll almost always want to build armor pen at this point in your build as enemies will have likely built a decent amount of armor. Whether to build Lord Dominik's Regards or Mortal Reminder depends on whether the enemies are generally tankier than you or not, and whether they have sustain or not. Mortal Reminder is generally the best of the two upgrades right now since there's so much healing in the game overall.
The Bloodthirster: If you don't need the second life from a Guardian Angel then you'll almost always want lifesteal from either Mercurial Scimitar or The Bloodthirster in your build, and The Bloodthirster is IMO generally the best option for Twitch, since Spray and Pray tends to keep him well out of CC range. However, it's also situational and Mercurial Scimitar is something you'll very commonly have to buy instead anyway. An important thing to note is that there's a way to cancel knockups/knockbacks with Mercurial Scimitar, which involves using the cleanse during the CC. That alone won't get rid of it, but once you've cleansed, it'll allow you to cancel the knockback/knockup by using Flash, or any kind of dash. Demonstration by faker. So if you ever get caught by Dragon's Rage or Unstoppable Force while you have Flash up, with good enough reactions you can stay alive.
Guardian Angel: This is a very good item when you know you're going to have a hard time surviving team-fights. Only build it as a 5th or 6th item, though you can build Cloth Armor sooner if the armor is really that important. It replaces either The Bloodthirster or Lord Dominik's Regards, depending on which item is more important for you.
Maw of Malmortius: A very strong defensive item when you're taking heavy AP damage in fights. You start off with Hexdrinker and can build it earlier on then just sit on it until you reach 6 items before upgrading it to Maw of Malmortius if it's more important for you to finish the rest of your build. Generally this replaces Mercurial Scimitar/ The Bloodthirster, but it can replace your Last Whisper upgrade instead if you don't need armor penetration.
Phantom Dancer: is now a late game Zeal item that allows you to combine 25% critical strike chance and a defencive passive. It has the lifeline passive meaning when you reach a certain health threshold you'll gain a defencive shield. This also means it cannot stack with Maw of Malmortius or Hexdrinker. I suggest getting this item if you absolutely need the 100% crit chance or if you don't need the extra damage from shiv and would prefer an extra layer of defence.
Doran's Blade: Doran's Blade may give less AD than Long Sword, but the HP makes you tankier and more able to survive all-ins, which is invaluable. Going Long Sword + 3 Health Potions would overall give you more sustain, but if you get all-in'd and either die or get zoned away from the minion wave then it's not worth it. It's also a more gold-efficient start as Doran's Blade is a super cost-effective item and you'll be spending 50 gold on pots rather than 150 gold, and eventually Doran's Blade's HP + lifesteal will outsustain those 2 HP pots anyway.
Blade of the Ruined King: This is the best item to rush on twitch right now. The on hit damage is massive and can even be applied twice once you have Runaan's Hurricane and have Spray and Pray active. The lifesteal lets you survive lane more easily and the active lets you assassinate people with Ambush more easily too.
Berserker's Greaves: I get these after Bilgewater Cutlass if I go back on around 1,100 gold. However, I think that with 1,300 gold you should instead go for a Recurve Bow and Boots of Speed. Once I fully finish my Blade of the Ruined King I always buy these second.
Runaan's Hurricane: This item has immense synergy with Twitch. First off, the bolts it fires increase in range depending on your champion's auto-attack range. With Spray and Pray Twitch has the highest auto-attack range in the game at 850 range, so he's the best champion for potentially hitting the most enemies with Runaan's bolts. Secondly, each bolt applies Deadly Venom, which greatly increases Twitch's AoE when he can use Contaminate on multiple enemies. It's also just really good for waveclear, not as good as Statikk Shiv in that regard, but still good waveclear.
Infinity Edge: Combined with Runaan's Hurricane, Infinity Edge becomes a very strong powerspike for you, where your team-fight damage and assassination potential become much stronger. Giving you a large amount of critical strike chance and causing you to deal more critical damage on said critical strikes is very powerful.
Statikk Shiv: Generally after Infinity Edge you'll want to build a second Zeal upgrade, in the form of either Statikk Shiv or Phantom Dancer. Statikk Shiv is the generally best upgrade as it greatly increases your assassination potential thanks to the passive giving you a lot of burst. Phantom Dancer on the other hand is also viable as a more defensive-oriented item.
Mortal Reminder: You'll almost always want to build armor pen at this point in your build as enemies will have likely built a decent amount of armor. Whether to build Lord Dominik's Regards or Mortal Reminder depends on whether the enemies are generally tankier than you or not, and whether they have sustain or not. Mortal Reminder is generally the best of the two upgrades right now since there's so much healing in the game overall.
The Bloodthirster: If you don't need the second life from a Guardian Angel then you'll almost always want lifesteal from either Mercurial Scimitar or The Bloodthirster in your build, and The Bloodthirster is IMO generally the best option for Twitch, since Spray and Pray tends to keep him well out of CC range. However, it's also situational and Mercurial Scimitar is something you'll very commonly have to buy instead anyway. An important thing to note is that there's a way to cancel knockups/knockbacks with Mercurial Scimitar, which involves using the cleanse during the CC. That alone won't get rid of it, but once you've cleansed, it'll allow you to cancel the knockback/knockup by using Flash, or any kind of dash. Demonstration by faker. So if you ever get caught by Dragon's Rage or Unstoppable Force while you have Flash up, with good enough reactions you can stay alive.
Guardian Angel: This is a very good item when you know you're going to have a hard time surviving team-fights. Only build it as a 5th or 6th item, though you can build Cloth Armor sooner if the armor is really that important. It replaces either The Bloodthirster or Lord Dominik's Regards, depending on which item is more important for you.
Maw of Malmortius: A very strong defensive item when you're taking heavy AP damage in fights. You start off with Hexdrinker and can build it earlier on then just sit on it until you reach 6 items before upgrading it to Maw of Malmortius if it's more important for you to finish the rest of your build. Generally this replaces Mercurial Scimitar/ The Bloodthirster, but it can replace your Last Whisper upgrade instead if you don't need armor penetration.
Phantom Dancer: is now a late game Zeal item that allows you to combine 25% critical strike chance and a defencive passive. It has the lifeline passive meaning when you reach a certain health threshold you'll gain a defencive shield. This also means it cannot stack with Maw of Malmortius or Hexdrinker. I suggest getting this item if you absolutely need the 100% crit chance or if you don't need the extra damage from shiv and would prefer an extra layer of defence.
Doran's Blade: Doran's Blade may give less AD than Long Sword, but the HP makes you tankier and more able to survive all-ins, which is invaluable. Going Long Sword + 3 Health Potions would overall give you more sustain, but if you get all-in'd and either die or get zoned away from the minion wave then it's not worth it. It's also a more gold-efficient start as Doran's Blade is a super cost-effective item and you'll be spending 50 gold on pots rather than 150 gold, and eventually Doran's Blade's HP + lifesteal will outsustain those 2 HP pots anyway.
Blade of the Ruined King: This is the best item to rush on twitch right now. The on hit damage is massive and can even be applied twice once you have Runaan's Hurricane and have Spray and Pray active. The lifesteal lets you survive lane more easily and the active lets you assassinate people with Ambush more easily too.
Berserker's Greaves: I get these after Bilgewater Cutlass if I go back on around 1,100 gold. However, I think that with 1,300 gold you should instead go for a Recurve Bow and Boots of Speed. Once I fully finish my Blade of the Ruined King I always buy these second.
Runaan's Hurricane: This item has immense synergy with Twitch. First off, the bolts it fires increase in range depending on your champion's auto-attack range. With Spray and Pray Twitch has the highest auto-attack range in the game at 850 range, so he's the best champion for potentially hitting the most enemies with Runaan's bolts. Secondly, each bolt applies Deadly Venom, which greatly increases Twitch's AoE when he can use Contaminate on multiple enemies. It's also just really good for waveclear, not as good as Statikk Shiv in that regard, but still good waveclear.
Infinity Edge: Combined with Runaan's Hurricane, Infinity Edge becomes a very strong powerspike for you, where your team-fight damage and assassination potential become much stronger. Giving you a large amount of critical strike chance and causing you to deal more critical damage on said critical strikes is very powerful.
Statikk Shiv: Generally after Infinity Edge you'll want to build a second Zeal upgrade, in the form of either Statikk Shiv or Phantom Dancer. Statikk Shiv is the generally best upgrade as it greatly increases your assassination potential thanks to the passive giving you a lot of burst. Phantom Dancer on the other hand is also viable as a more defensive-oriented item.
Mortal Reminder: You'll almost always want to build armor pen at this point in your build as enemies will have likely built a decent amount of armor. Whether to build Lord Dominik's Regards or Mortal Reminder depends on whether the enemies are generally tankier than you or not, and whether they have sustain or not. Mortal Reminder is generally the best of the two upgrades right now since there's so much healing in the game overall.
The Bloodthirster: If you don't need the second life from a Guardian Angel then you'll almost always want lifesteal from either Mercurial Scimitar or The Bloodthirster in your build, and The Bloodthirster is IMO generally the best option for Twitch, since Spray and Pray tends to keep him well out of CC range. However, it's also situational and Mercurial Scimitar is something you'll very commonly have to buy instead anyway. An important thing to note is that there's a way to cancel knockups/knockbacks with Mercurial Scimitar, which involves using the cleanse during the CC. That alone won't get rid of it, but once you've cleansed, it'll allow you to cancel the knockback/knockup by using Flash, or any kind of dash. Demonstration by faker. So if you ever get caught by Dragon's Rage or Unstoppable Force while you have Flash up, with good enough reactions you can stay alive.
Guardian Angel: This is a very good item when you know you're going to have a hard time surviving team-fights. Only build it as a 5th or 6th item, though you can build Cloth Armor sooner if the armor is really that important. It replaces either The Bloodthirster or Lord Dominik's Regards, depending on which item is more important for you.
Maw of Malmortius: A very strong defensive item when you're taking heavy AP damage in fights. You start off with Hexdrinker and can build it earlier on then just sit on it until you reach 6 items before upgrading it to Maw of Malmortius if it's more important for you to finish the rest of your build. Generally this replaces Mercurial Scimitar/ The Bloodthirster, but it can replace your Last Whisper upgrade instead if you don't need armor penetration.
Phantom Dancer: is now a late game Zeal item that allows you to combine 25% critical strike chance and a defencive passive. It has the lifeline passive meaning when you reach a certain health threshold you'll gain a defencive shield. This also means it cannot stack with Maw of Malmortius or Hexdrinker. I suggest getting this item if you absolutely need the 100% crit chance or if you don't need the extra damage from shiv and would prefer an extra layer of defence.
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