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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Fury of the Xer'Sai (PASSIVE)
Rek'Sai Passive Ability
Rek'Sai Top: Why exactly?

Basically I have played her jungle, top, and even support.

Runes and masteries I won't do a section on. Take AD runes and AD-Offtank masteries. AD, health and attackspeed, etc.
Pros
+ Insane Lane Dominance
+ Sustain via ![]() + Initiator with ![]() + Map presence with ![]() ![]() |
Cons
- Squishy early game
- Item dependent - Not necessarily meta |
Alright, time to talk about skills
Passive: Fury of the Xer'Sai
Rek'Sai's passive helps her to sustian in lane. Based on the amount of fury you have built from auto-attacking, she heals for some health when she is burrowed. This brings a hefty amount of sustain in the early game, where you will be taking a lot of damage.
Q: Queen's Wrath / Prey Seeker
Rek'Sai's Q is a great ability. While unburrowed, her next 3 attacks deal increased damage and they are AOE. This will help you push lanes and make your lane opponent afraid of going in on you, especially if they are melee.
Burrowed, she fires a missle that damages units and reveals them for a short time. This helps when you are hunting people dowm while burrowed.
W: Burrow / Unburrow
This is as simple as it gets.
Rek'Sai can burrow and unburrow with her W. While burrowed, her vision is reduced but she gains something called Tremor Sense. With this, she can see the movement of unknown units. This will help prevent ganks from the enemy jungler if you are pushed. Also, if she unburrows under an enemy, they are knocked up.
E: Furious Bite / Tunnel
While unburrowed,
Rek'Sai bites an enemy, dealing damage based on how much fury she has built. At 100 fury, she deals true damage.
Burrowed, you can create tunnels you can move through. These can help you juke enemies, start fights, escape, and just generally around faster.
R: Void Rush
Rek'Sai quickly moves to one of her tunnels and appears there burrowed. If you take damage while channeling the ability to start it, it is stopped. This can be used to get back to lane and also make surprise ganks.
All of
Rek'Sai's abilities are useful when in the top lane. Sustain, mobility, easy farming, initation, etc.




Burrowed, she fires a missle that damages units and reveals them for a short time. This helps when you are hunting people dowm while burrowed.

This is as simple as it gets.


While unburrowed,

Burrowed, you can create tunnels you can move through. These can help you juke enemies, start fights, escape, and just generally around faster.


All of

Hurray for items!
Nah seriously, items put
Rek'Sai in the role she is supposed to fill. Overall, she has what a team would need as a semi-tanky fighter. Her W provides a form of initiation, and she can quickly get to the backline with her E. However, she needs to be alive to get there.
This item right here is like having a second version of her Q go off, but it also has lifesteal! The
Ravenous Hydra just synergizes really well with her.
The
Sunfire Aegis gives
Rek'Sai a tad but of tankiness. while also putting those who go in on her in an even worse position. This helps in extended duels with people like
Jax.
The
Blade of the Ruined King helps
Rek'Sai deal with a lot of those bothersome tanks in top lane. It may also be a good idea to take a
Last Whisper with this item to shred through enemy tanks. The BotRK gives her attack speed and life steal, which help her survive in fights and also get those Q's off quickly.
Nah seriously, items put











Alright, that's my quick assessment of the lovely lady (eugh)
Rek'Sai. I think she is a good champion to experiment with, to see where she fits the best. By no means is this a professional guide. so helpful tips and advice would be wonderful. Comment and like if you enjoyed the guide!

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