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Rengar Build Guide by BlazeFatility

Rengar Jungle Guide [Pre-Season 7]

Rengar Jungle Guide [Pre-Season 7]

Updated on December 3, 2016
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League of Legends Build Guide Author BlazeFatility Build Guide By BlazeFatility 10,777 Views 0 Comments
10,777 Views 0 Comments League of Legends Build Guide Author BlazeFatility Rengar Build Guide By BlazeFatility Updated on December 3, 2016
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Spells:

LoL Summoner Spell: Smite

Smite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

Hello everybody, my name is BlazeFatility. I'm a Master Yi main, i just got Rengar 5 weeks ago. I play in the SEA servers on the Garena client. This are one of my few guides its pretty faeces and i'm trying to make them better, and some chapters might be long without like bullets and stuff but I like righting essays so yeah. I'm used to it sorry if you don't like that i'll try and change my style on writing guides. Thank You for making so far.
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Abilities

His Passive

The first part of his passive is Unseen Predator
- While in brush, Rengar's basic attacks cause him to leap at his target. Leaping to enter combat generates one Ferocity. At four Ferocity, Rengar's next ability is empowered, granting special effects and increasing his movement speed.
The second part of his passive is Bonetooth Necklace
-Rengar gains trophies whenever he takes down a unique enemy champion. For each Trophy, Rengar's attack damage is permanently increase

His Q is Savagery
-Rengar slashes enemies in an arc in front of Rengar, followed by a piercing strike, dealing physical damage and generating one Ferocity. If casted with four Ferocity, each stike's damage is massively increased.
His W is Battle Roar
-Rengar roars, generating one ferocity, dealing magic damage, and healing Rengar for a portion of the damage he's taken in the last few moments. If casted with four Ferocity, Rengar remoces all Existing crowd control effects and prevents incoming ones for a short duration/

His E is Bola Strike
-Rengar tosses a bola in targeted direction to deal physical damage, generate one Ferocity, and slow the first enemy hit for a short duration. If cast with four Ferocity, the bola roots the first enemy hit for a short duration instead.
His R is Thrill of the Hunt
- Rengar's predatory senses take over, stealthing him for a long period of time. While stealthed, Rengar gains movement speed and can see the nearest enemy champion to him from very far away. Rengar can leap to the revealed champion for a guaranteed critical strike
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Items

Duskblade of Draktharr
- I get this to deal massive and i mean massive damage to single targets. Its second passive is when you are unseen by an enemy champion you deal 50% TRUE DAMAGE because with that passive you gain 200% Lethality which is absolutly BROKEN as you can demolish your prey faster.

Edge of Night
- You gain AD and MR so that's nice and its active blocks incoming enemy abilities. You can move while channeling. If an ability hits you while channeling, it will stop the channel and put the item's active on a 5 second cooldown.

Mercurial Scemitar
- The QSS effect is awesome but you won't really need it because you have your Empowered W, but if you get CC'd after your empowered W's immunity CC effect has worn off and get CC'd the QSS is good in that situational you also have lifesteal thats nice too.

Black Cleaver
- Its passive is good for the MS after a kill on assist on an enemy champ that has a stack of 'cleave'. So if you don't know what cleave is - You AA an enemy champ once 1 stack twice 2 stacks so MAX stacks which is 6 their armor will be cleaved by 30%, plus Duskblade's passive is stupidly OP. Your gonna one shot someone in the fountain.

Bloodthirster
- For its lifesteal, its passive shield can help you out because it decays over 200 seconds so yeah.

Jungle Item
- Skirmisher's Sabre
* its UNIQUE passive is Challenging Smite - When you smite an enemy champ, it marks them making you do bonus true damage (depending on level) to them over a couple of seconds. You also get vision on them and reduce the damage taken from them.

- Stalker's Blade
* Its UNIQUE passive is Chilling Smite - When you smite an enemy champ it steals their MS by 20% and you deal bonus true damage (depending on level) for a couple of seconds.
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Masteries

We get a 12,18,0 Page. Because bounty hunter, because we get 1.5% increased damage for each UNIQUE champion killed. So in total 1.5% x 5 = 7.5 . We get Merciless because we deal 5% increased damage to champions below 40% great for solo kills.
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Builds

The first Build the 'Delete ADC Build' is for quick solo assasination due to the high single target burst Rengar has. The combo is to ult, go for their carry activate your Ghostblade to get there quicker then leap on your target. E to slow them, Q to apply crits and on-hit effects, W to heal if they damage you to heal yourself for 50% of damage taken. When you leap onto a target from out of combat to into combat you generate 1 Ferocity. So leap to the Carry 1 Ferocity E to slow 1 Ferocity, Q 1 Ferocity, W 1 Ferocity. Rengar's Ferocity was decreased from 5 to 4 so doing gave you 4 Ferocity, Then E to snare then finish of your target. The Blue Smite items, Stalker's Blade is when you smite your target they deal reduced damage to you for a few seconds.

The second build is the 'Bruiser Build' its for kill tanks rather than squishy targets. Because crits dosen't get blocked by armor and Blade of the Ruinned king is to deal 4% of their max health. The Skirmisher's Sabre's Red Smite makes you do Bonus TRUE DAMAGE for 4 seconds so 4% of their Max Health as damage is pretty good.
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Rengar's Playstyle

Rengar is good at solo assasinations, due to the Duskblade rework you can now no longer jump to them combo then just GTFO because it dosen't mark them anymore. BUT you can now assassinate them quicker due to Duskblade's passive giving you 200% Lethality basically TRUE DAMAGE. So force someone to go in the jungle or any where alone, how do you do that you ask? No worries i'll give you some tips on how to do that. So split push alone to lure someone to you find a ward and kill it, the mechanic on wards is that when it dies it gives 2 more seconds of vision so you can predict someones future by seeing you go in that direction. So kill the ward then move towards their tower, then leave. Hide in a bush and wait for someone to come to clear the wave and push it a bit. Wait in the bush until their close enough, then pounce on your prey do your combo then GTFO once their dead. This is the first tactic i use, you can buy a Zz'Rot portal hear me out them place it somewhere that is not in a brush but place it near one and wait there. Someone again will come to kill the portal then jump out and kill your prey. Another is to get your support to lure someone in to a bush ult then kill him. This is also where your masteries come into play, bounty hunter - each UNIQUE champion you kill will grant your 1.5% more damage, and your passive bone-tooth necklace will grant you bonus AD for each UNIQUE champion you kill so let's say you killed 5 champs so at 5 kills your passive grants your 30% bonus AD and bounty hunter gives your 1.5 x 5 which is 7.5% more damage and lets say you have 200 AD form Runes and Items, so 200 x 30%/100+[1.5% x 5] which makes 450 AD my math is poop so don't judge if i'm wrong i'm trying to improve my math. So yeah that basically means a faeces ton of damage.
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League of Legends Build Guide Author BlazeFatility
BlazeFatility Rengar Guide
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Rengar Jungle Guide [Pre-Season 7]

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