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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Rengar the King of Split Push
Build 1 is a squishy split pushing build with some tanky masteries for early game.
Build 2 is an all out tank build which is great for tanking towers without minions.
Build 3 is an all out aggression build with 21 points into the offence tree.
-Very strong split push with
-At max Cooldown reduction
-Can assassinate squishies almost instantly
-Great Ganker
-Easy farming
Cons
-Relatively squishy compared to other
-Hindered by stealth detection
Runes
Flat Attack Damage reds allows you to deal more damage and push better.
Flat armor yellows gives you good defense against Physical Damage. Swap for greater seal of vitality for scaling HP if the enemy team revolves around Magic Damage.
Magic Resistance per level blues gives good resists that scale as time goes on.
2 Move speed Quints for great mobility throughout the gameGreat Quintessence of Fortitude1 Flat Health Quint to improve survivability.
Grants the ability to leap when in stealth or bushes. -
Next attack deals more damage and increases attack speed temporarily. Empowered does more damage and grants more attack speed.-
Deals small amount of Magic damage and gives armor and magic resist if an enemy is hit. Empowered grants 15% healing on top of the other things.-
Slows down enemy and does Physical damage. Empowered snares the enemy on top of the slow.-
Viable Starting Items
Early Game Items
bonetooth necklace-Get it early to start building stacks for later
Mid Game Items
Late Game Items
What you max next is up to you and who you are going against.
Maxing
Maxing
Level
The anti-champion combo is having 4-5 Ferocity and hitting the enemy champion with
Killing towers quickly is much the same thing. Just use
Most Viable Summoner Spells
Great escape tool. Works well with
Gives you better lane presence and assassination abilities.
Can help you push even faster (seems a bit troll so I wouldn't take it)
Super Seige minions are really good at pushing and tanking towers, however
Lets you jump into other lanes or into a team fight when you are somewhere else.
Works great with
Improves dueling abilities and in team fights lets you completely shut down one of the enemy team's carries.Other Summoner Spells
Could help out in lane but doesn't help much in pushing
If you are dead there is probably no good reason for you to come back to life at that instance
If you are jungling then yes
Most of your time is spent pushing
Doesn't give you anything you really need, you can get vision from wards or from
-Increase health pool by massive amount, has been calculated to be more efficient than
-Better than
-Since Use your abilities as you see fit as there is no mana to restrict you.






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