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Rengar Build Guide by Tojini

Rengar - You will become a trophy...

Rengar - You will become a trophy...

Updated on August 27, 2012
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League of Legends Build Guide Author Tojini Build Guide By Tojini 3 3 10,936 Views 15 Comments
3 3 10,936 Views 15 Comments League of Legends Build Guide Author Tojini Rengar Build Guide By Tojini Updated on August 27, 2012
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Introduction

"I am a member of the competitive gaming community and avidly play League of Legends.I focus on playing AD Carry/Solo Top.My most played champions are Draveeeeennn, Dr. Mundo and Volibear."

This is my first "true" mobafire build (i had a troll olaf build but its gone now).

This Build Guide on Rengar will go over how to build him on Top Lane. Rengar does well in lane, you can build him like a tanky AD damage dealer, which I have found best on him. I also prefer playing Rengar top lane over the jungle (because he has a slow clear time).

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Rengar the Pridestalker

On every wall of his den, the trophy hunter Rengar mounts the heads, horns, claws, and fangs of the most lethal creatures in Valoran. Though his collection is extensive, he remains unsatisfied, tirelessly seeking greater game. He takes time with every kill, studying his prey, learning, and preparing himself for the next encounter with the one monster he never managed to defeat.

Rengar never knew his real parents, but was raised by a human who was revered as a legendary hunter. He was an ideal pupil, intently absorbing the lessons of his father, and improving them with his uncanny feral instincts. Before his mane had fully grown, Rengar set off on his own and claimed a wide territory for himself. Along its perimeter, he mounted the skulls of his slain prey - a warning to would-be aggressors. He thought undisputed reign of a region would fulfill him, but instead, he grew restless. No beasts in his domain proved challenging prey, and without formidable adversaries to push his limits, Rengar's spirit waned. He feared that no worthwhile game remained, that he would never again feel the thrill of the hunt. Just when things seemed their bleakest, he encountered the monster. It was a disturbing, alien thing, distinctly out of place in his world. It bore huge scything claws and devoured any animal that strayed across its path. Overzealous at the prospect of a challenge, Rengar ambushed the monster in haste. It far outclassed anything he'd hunted before. Their fight was savage, and each suffered crippling wounds. Rengar lost an eye, but the most grievous blow was to his pride. He had never before failed to make the kill. Worse yet, the severity of his injuries forced him to retreat. Over the following days, he hovered on the threshold between life and death. He was wracked with pain, but beneath it, he felt a glimmer of joy. The hunt was on. If such powerful beings existed in the world, he would find them, and stack their heads high. The monster, however, was a kill he wanted to savor. On his den's largest wall, he reserves a space for the beast's head, a trophy he swears will one day be the centerpiece of his collection.

''Prey on the weak and you will survive, prey on the strong and you will live.''
-- Rengar
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Pros / Cons


Pros
  • Does well in laning phase and when there is a fight near or around the jungle;
  • Really great burst damage, especially at early levels;
  • Has stealth;
  • Level 1 fights are very strong;
  • If left unchecked can snowball out of control and backdoors rather well;
  • If fed can literaly 2-shot a carry.
Cons
  • Rather UP at the moment;
  • Does not scale entirely well into late game;
  • Early shutdown means shutdown all game;
  • Enemies can sometimes run away too easily;
  • Ultimate countered by oracle's (but still useable).
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Masteries

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Runes


Standard Attack Damage Runes are probably the best for Rengar to get out the most DPS possible from him. Some people prefer going Movement Speed Quints instead of Attack Damage Quints, but I prefer doing as much Damage as possible. AD Marks and Quints give Rengar the high Attack Damage early on in the game which makes him very strong. Armor Seals and Magic Resist Glyphs make Rengar a bit more sustainable and tanky early on in the game.
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Summoner Spells



Flash

Flash is one of the most used Summoners Spells in the game which can be used for any champion and any role. Flash can be used aggressively and defensively. You can use Flash to chase an Enemy Champion down or to Flash over Terrain to escape safely.

Ignite

Ignite is probably the best second Summoners Spell for Solo Top Rengar because it maximizes Rengar's DPS making him do the most DPS possible. Ignite can be used to reduce Heals from champions like Soraka or to just finish up an Enemy Champion.

Other viable options:



I will take Exhaust if my enemy is a very auto attack reliant champ.



I will take Teleport if i need to quickly go help my teammates near dragon or in a teamfight far away, also if i want to split push a lot.
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Skill Descriptions and Insight

"Unseen Predator"

While in brush or stealth Rengar will leap at the target when using his basic attack.

Rengar builds 1 point of Ferocity with each ability he uses on enemies. When reaching 5 points of Ferocity, Rengar's next ability becomes empowered, granting it a bonus effect.

Rengar's Passive, Unseen Predator, is very unique meaning no other Champion has such a passive or even close. Rengar's Passive gives him the ability to jump on Enemy Targets when he is either in a Brush or in Stealth (Rengar's Ultimate). This ability makes it very easy to jump on the Enemy Carries from being in Stealth or from being in a Brush. Also when Rengar gets 5 Points of Ferocity he is like a whole new champion and his Abilities have some amazing Ferocity Bonuses.

"Savagery"

The next basic attack within 6 seconds deals 30/55/80/105/130 (+1*AD) physical damage.Grants 35/30/50/45/40% Attack Speed for 3 seconds.

Ferocity bonus:Additionally deals 150% of Rengar's Attack Damage in bonus damage, and the Attack Speed bonus is doubled.

Range:300

Cooldown:6/6/6/6/6 Seconds

Really good skill on Rengar because its does Bonus Damage when you use it to the next Enemy Target you hit and on top of the Damage it gives Rengar a significant Attack Speed Boost for 3 Seconds. During the Laning Phase, if you are up against a Melee Champ you can trade hits and harass with Savagery. Whenever the Champ goes in for a Last Hit, Jump On Him >> Q >> W >> Fight Until Your Attack Speed Boost Is Gone Then Back Off.

"Battle Roar"

Deals 120/75/255/210/165 (+1*AP) magic damage to enemies in the area. Grants 20/30/40/50/60 Armor and Magic resist for 3 seconds if an enemy is hit.

Ferocity bonus:Heals Rengar for 15% of his max health.

Range:400

Cooldown:15/14/13/12/11 Seconds

Rengar's W, Battle Roar, is one of my favorite Abilities due to the fact that it has a pretty strong Self Heal which can be used whenever Rengar has 5 points of Ferocity. Besides the Ferocity Bonus, Battle Roar gives Rengar a significant Bonus Armor and Magic Resist if he hits an Enemy Champion with Battle Roar so you can trade hits during the Laning Phase with the other Champion as long as your Q Attack Speed Boost is up and your W Bonus Armor and Magic Resist is up.

"Bola Strike"

Throws a bola dealing 60/105/150/195/240 physical damage and slowing an enemy by 50/55/60/65/70%, Enemy Movement Speed recovers over 2.5 seconds.

Ferocity bonus:Roots the target for 1 second.

Range:575

Cooldown:12/11/10/9/8 Seconds

Rengar's only Crowd Control which Slows the Enemy Target but if Rengar has 5 points of Ferocity, it will Root the Enemy Target for 1 second and then slow them after. This CC allows Rengar to chase down any Champion.

"Thrill of the Hunt"

I have to admit this is most likely my favourite ultimate of all time, it really gives me the feeling of being a hunter looking for my next prey.

Activates predatory instincts stealthing Rengar, and revealing enemy Champions within 2000/3000/4000 range.

Rengar gains 10/15/20% Movement Speed and 5 Ferocity over 3.75 seconds. Lasts 7 seconds or until Rengar uses an ability that removes his stealth.

Range:2000/3000/4000

Cooldown:120/85/50 Seconds

Combined with Rengar's Passive, Rengar can jump on any Enemy Champion with Thrill of the Hunt since it makes him Invisible for a short time. In teamfights, you want to use Thrill of the Hunt to get close to the Enemy's Carries and jump on one of them and take them out easily and use your Bola Strike if they try to run away. Many people would say that an invisibility Ultimate isn't very unique but it makes Rengar more than invisible, he is able to see all targets (even those in a bush or invisible) in a certain range and can jump on those targets.
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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Maxing w first on Rengar will make him do the most Damage possible because of the magical damage, since most tops don't build magic resist early on and Battle Roar makes you tankier in early one-on-one fights nad the reduced cooldown on higher levels. After w I would either max e, but sometimes q. The only time I would max e over q is if I continuously see the Enemy Champions getting away with such low HP again and again. As always get Rengar's Ultimate at level 6, 11, and 16.
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Items (core and full build)

Boots and 3 Health Potion are the most typical starting items for any lane because of the early Mobility from the Boots and Sustain from the Health Potion.

The only time I would start with Cloth Armor and 5 Health Potions is if I am up against a really strong AD Top Laner that I know I will struggle with early on in the game.

Mercury's Treads Bloodthirster Phage Hexdrinker Bonetooth Necklace

You should get these items on Rengar every game regardless of the scenario because these items work for any type of scenario. If the Enemy Team has Double AP (AP Top and Mid), then I would get Hexdrinker before Phage otherwise I would get Phage before Hexdrinker. I try to rush Bloodthirster on Rengar but if I can't then I would either get Phage or Hexdrinker first then get Bloodthirster and get whichever I didn't buy earlier. Bonetooth Necklace is a custom item for Rengar but it is a Snowball Item, so if you are getting very fed this would be a great item to pick up.

Mercury's Treads Bloodthirster Frozen Mallet Maw of Malmortius Guardian Angel Bonetooth Necklace Trinity Force

I build Rengar almost like a Riven rushing a Bloodthirster for sustainability
This is basically the Core Items but instead you upgrade Phage into Frozen Mallet for more Tankiness and a larger Self-Heal from Rengar's Ferocity Bonus from W. Then you upgrade Hexdrinker into Maw of Malmortius for the extra Attack Damage and Magic Resist. Only time I would get the Bonetooth Necklace is if my team is doing fairly well in the game because you need Kills and Assists for Bonetooth Necklace to be very useful and worth the Item Slot. Sometimes I would get Guardian Angel before I upgrade either Phage or Hexdrinker because an early Guardian Angel can win you early game teamfights which are very important because if you win early game teamfights, you will end up winning late game teamfights ultimately winning the game. But you can get Guardian Angel whenever you can or feel like you should get it, whether its after Bloodthirster or as the very last item, if bonetooth necklace isn't fully stacked it can be changed for a Trinity Force lategame for that famous sheen proc.
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Situational Items

Ninja Tabi

Get Ninja Tabi vs a ad heavy team still i don't recommend losing tenacity for a bit more armor, replaces Mercury's Treads.

Randuin's Omen

Get Randuin's Omen if you are facing a ad heavy team and need that extra armour and hp(and a nice active), replaces Guardian Angel or Maw of Malmortius.

Warmog's armor

You will want Warmog's Armor if you believe that Frozen Mallet doesn't provide enough hp as is, replaces Frozen Mallet.

Atma's Impaler

Get Atma's Impaler if you need a good combination of armor with ad with a bit of critical chance added, great against ad heavy teams and excellent synergy with Frozen Mallet or Warmog's Armor, replaces Maw of Malmortius or Bonetooth Necklace.

Last Whisper

Get this item if you are facing a Tank heavy team with 2+ tanks that have at least more than 110 armour.Works great against tanks such as Nautilus, Rammus, Amumu, or Malphite.Replaces Maw of Malmortius or Bonetooth Necklace.

Stark's Fervor

Get Zeke's Harbinger if you have a ad heavy team composition and need to boost your whole team (never build one if someone else on your team already has one).Replaces Bonetooth Necklace.
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Rengar's Description/Role

Rengar is similar to Renekton in the way that they are both whole different champions when Rengar has Ferocity (5/5) or Renekton has Full Rage (100/100). Rengar is a strong Top Laner because of his Sustain from the Ferocity Bonus of his W ( Battle Roar) which heals 15% of his Maximum Health which is a very strong Self-Heal, especially as Rengar gets more Tanky from Frozen Mallet. Whenever you start a one-on-one fight up top, keep using your Q and E and when you get Ferocity, use your W for the significant Armor and Magic Resist boost and on top of that, the Self-Heal which will completely turn the tide of that fight and probably win you that fight.

In Teamfights, you want to get to the Enemy's AD or AP Carry and either zone them out of the teamfight or kill them. If you can't get to their AD or AP Carry without taking too much CC and Damage, use your Ultimate and jump on either their AD or AP Carry whichever poses a greater threat to your team and either kill or zone them out of the teamfight. Though you should be able to kill whichever Carry you jump on, with Rengar's Ultimate, easily if your team cooperates and focuses the same Carry down because with Rengar's E, their Carry won't be able to get away from Rengar. Even if he's gets CC'd by the Enemy Team to get him off their Carry and their Carry gets some distance on Rengar, he can just use his E (Slow/Snare) and get right back on top of their Carry. Though again, you should be able to kill whichever Carry you jump on with your Ultimate within a few seconds.
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Strategy and Tactics

Early Game/Laning Phase

Rengar is somewhat weak early on in the game but as the game progresses, he gets stronger. If you are up against a Melee Champion then you can harass with Rengar's Q whenever the Champion goes in for a Last Hit. To Harass try to use this combo:

Stay in Bush >> Jump On Target >> Q >> W >> Wait Till The Buffs Are Gone >> Back Off >> Repeat

Keep harassing them during Laning Phase using that combo, otherwise just harass them by basically using your Q on them whenever they are in range. Rengar has a decent laning phase meaning he is neither weak or strong in the laning phase, he is just plain decent.
Late Game/Teamfights

By the 30 Minute Mark, you should have at least Level 2 Boots, Bloodthirster, Phage, and Hexdrinker or better items than these. If you don't have these Core Items by the 30 Minute Mark then you are kind of behind and should farm up until you are caught up.

In Teamfights, your goal as Rengar is to jump onto the Enemy AD or AP Carry and take them out as quickly as possible. The best way to do this is to use Rengar's Ultimate and jump onto their AD or AP Carry whichever poses a greater threat to your team and try to kill them as quickly as possible, but if you really can't kill them or they are just kiting you then your best bet is to zone them out of that Carry completely out of the fight which have increase the chances of your team winning the teamfight. But again try to kill whichever carry you jump on ASAP which you should be able to within a few seconds after you jump on them.
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Final Thoughts

Rengar has quickly become one of my favourite solo top champions, i love his passive and ultimate, thank you for reading this guide and don't forget to comment any mistakes or any questions you might have.

Before you upvote or downvote be sure to try the build and tell me what you thought of it.
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